Commit Graph

9304 Commits

Author SHA1 Message Date
baloh.matevz e5d2b7ac7b - Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 19:28:44 +00:00
Uristqwerty 8e84ff57df Three fixes for the Runtime Errors topic.
- null.check_tile_graphic() in FEA_system
- "Cancel".network in /proc/camera_network_sort
- "d699999427062f612349cb4948a6eb...".len (Might not be fixed entirely, but I fixed one place that it was being set incorrectly)
2012-02-12 13:54:52 -05:00
Albert Iordache 844ebef867 Merge pull request #403 from Tastyfish/master
can eat normally with fork, med console upgrade
2012-02-12 10:54:07 -08:00
Albert Iordache c0ba7f227d Fixed cloning-related runtime error. 2012-02-12 19:58:24 +02:00
baloh.matevz a07cd4220d - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 14:56:19 +00:00
Tastyfish 0dc9bc325b upgraded medical console to be like sec console 2012-02-12 09:55:02 -05:00
Tastyfish aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
Tastyfish bf502d4dd4 forgot to push this file with job updates, gives doc virology access 2012-02-12 04:25:01 -05:00
trubblebass@gmail.com 2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00
baloh.matevz 42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
quartz235@gmail.com 5c53c4e7b7 -Fixed a typo that caused arcade machines to runtime 1/11 times
-Made water balloon have a lower case name for logical BYOND parsing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3102 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:30:22 +00:00
petethegoat@gmail.com 7caa2631b2 Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 16:52:58 +00:00
baloh.matevz e421364763 - Gave Station engineers construction site access, so they can play around in that vacant office.
- Removed that wall that was blocking the entrance to the theater for whatever reason
- Replaced a few airlocks that had glass around them with glass airlocks:
- - Detective's door is a glass red airlock
- - Checkpoint door is a glass red airlock
- - Assistant storage door is a normal glass airlock
- - Autolathe room door is a normal glass airlock


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:45:14 +00:00
baloh.matevz 37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz 13a873086e - Added a medsci headset to virology and genetics
- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.

Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset. The medsci headset has medical and science channels.

With this there are now extra headsets for every job.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 13:52:47 +00:00
kortgstation@gmail.com 2a7e40c708 As with most of my updates, I managed to break something first time around.
Fixes runtimes caused by buying artifacts with the spellbook

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3090 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 11:43:54 +00:00
kortgstation@gmail.com 81676bd870 Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 08:20:17 +00:00
baloh.matevz 287225d351 - Brought the fire alarm code into the 21st century (replaced the text("blah[][][][]",var,var,var,var)) with the proper "blah[var][var][var][var]" way of writing.
- Added an "The current alert level is: %alert%"  to fire alarms when you open their interface.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:57:08 +00:00
baloh.matevz 66dcfd1994 - Removed the 'midis' variable from mobs. This one's supposed to be a client thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy over from the preferences when observing! Incredible, isn't it?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:24:36 +00:00
baloh.matevz b32ef87d93 - The unpower all areas event now does not unpower engineering and the AI core, meaning the AI is less likely to get screwed over by this and it is no longer a 'release singularity' button.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3086 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 06:06:58 +00:00
baloh.matevz d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
baloh.matevz 3a0a764243 Crayon boxes are now storage items. I have no idea why they weren't storage items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 01:46:19 +00:00
baloh.matevz 64bcc1c0f0 - Moved three (well two, one was doubled for some reason) screen/attackby() procs to appear AFTER the screen object is defined. They were in a random file instead of where the objects are. If you double-click and 'screen' object in the object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 00:04:21 +00:00
Albert Iordache a6f89fefee Merge pull request #398 from caelaislinn/master
new custom items
2012-02-10 14:32:38 -08:00
CaelAislinn 0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
Head bff5a0fecc Added new shortcut for examine (ctrl + left click). 2012-02-10 20:36:55 +01:00
baloh.matevz 08a23a1ed8 - Clicking when buckled won't change your facing direction
- Clicking on objects which have their pixel_x and pixel_y number larger than +/- 16 will now make you face in the direction they're moved to (IE wall mounted things)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 19:17:50 +00:00
baloh.matevz 3234bceaf9 Added some logging for religions on SS13. Lots the chosen religion, deity name and book style.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:52:36 +00:00
baloh.matevz 0c147cb054 You will now face the direction of the item/turf/mob/anything you're interacting with (or trying to interact with) (applied whenever you click, shift-click or alt-click)
Added this to the changelog.

(Also added a cigarette paper and cigarette filter sprite, not seen anywhere in-game.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:22:17 +00:00
kortgstation@gmail.com 58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00
quartz235@gmail.com a6c2e6e105 - Added water balloons (sprites courtesy of Sieve,) these can be filled with most reagents and burst on throwing if filled, applying the reagents to whatever is hit (along with everything else on that tile.) These are winnable from the arcade, for now. I'll probably think of a better way to implement them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 06:55:03 +00:00
Tastyfish bd6fbb5fe8 fix to sky's reagent effects changes 2012-02-10 00:07:29 -05:00
Tastyfish 1332516180 Merge remote-tracking branch 'upstream/master' 2012-02-09 23:59:30 -05:00
SkyMarshal 1d29574bc3 Part 2 of the WIP chemistry stuff
Map update with secure doors!
2012-02-09 21:50:50 -07:00
Tastyfish e922a7fadb bugfix: wall not hiding level 1 pipes 2012-02-09 23:31:04 -05:00
CaelAislinn 4021891986 missing files
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:33:48 +10:00
CaelAislinn 03f970de65 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/closets/secure/engineering.dm
	maps/tgstation.2.0.8.dmm

Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-10 09:11:08 +10:00
kortgstation@gmail.com 54b8455379 Config now defaults to using the object type spells.
Proc spellbook got the Summon Guns spell but I don't want to mess with adding artificer into that system

Added a check to stop artefacts from causing runtimes when you try to buy them with 0 points left.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 22:35:16 +00:00
kortgstation@gmail.com 7321826910 New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
-Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 19:03:57 +00:00
Albert Iordache 13ca13558f Merge pull request #391 from SkyMarshal/master
Cleaned up fingerprint code.
2012-02-09 09:58:34 -08:00
SkyMarshal 8b62eff01a Cleaned up the fingerprint code
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
kortgstation@gmail.com 4ea0281aa5 Fixed the Veil Renders activated ability message not displaying
Upped the time it takes before Nar Sie is spawned from 3 seconds to 5 seconds.

Added to the description in the spell book to let players know that activating the Viel Render in hand triggers its special ability.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 10:36:55 +00:00
Tastyfish 92dc961c10 disable meteors for now, until atmos fixed 2012-02-09 01:29:21 -05:00
Tastyfish 8eef84095b Merge pull request #389 from Tastyfish/master
oops, left in a debug output
2012-02-08 21:18:50 -08:00
Tastyfish a7fcef6d45 oops, left in debug code 2012-02-09 00:17:54 -05:00
kortgstation@gmail.com ef62b8337c Added a new one-use artefact, Veil Render(sprites by Ausops), for the wizard which will summon Nar-Sie after a few seconds of delay. Yes believe it or not I got permission to add this.
Added Veil Render to the spellbook

Added the effect "rend" as part of Veil Render's summoning process. Rend spawns Nar-Sie and deletes itself after a 3 second delay.

Updated the changelog.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 03:05:22 +00:00
petethegoat@gmail.com e6f31fae1a Amended feedback vars from last commit.
New vars are as follows.

cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created

cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:38:15 +00:00
petethegoat@gmail.com 24e2aedab8 Added stat tracking for cyborg frames built, cyborgs created, MMIs filled, AIs created, and cyborg modules chosen.
cyborg_frames_built
cyborgs_created
mmis_filled
ais_created

standard_cyborgs
service_cyborgs
miner_cyborgs
medical_cyborgs
security_cyborgs
engineering_cyborgs
janitor_cyborgs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:27:54 +00:00
SkyMarshal e4d4173b97 Merge pull request #388 from Tastyfish/master
job title choices! lizards speak normal, can pour things down sink
2012-02-08 18:17:30 -08:00
Tastyfish 0ebbe456b3 job titles 2012-02-08 20:43:04 -05:00