Death Squads are now limited to Game Masters.
Ninjas can now be called by anyone above Trial Admin... or whatever it's going to be called.
The Mind Swap spell will not affect ninjas.
Corrected ninja names and titles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1332 316c924e-a436-60f5-8080-3fe189b3f50e
In Gimmick,
Santa suit now is pretty quick (but it can't spawn in game so fat chance of using it).
Typo fix, description changes.
In head,
A few descriptions changes.
Jumpsuits,
Chemists and the CMO have their OWN jump suits now. So no one can confuse the chemist in chemistry with a geneticist.
Added a space Jumpsuit to the code, it can only be spawned by admins or people in sand box. So you can jump out an air locks with it now (default sprite is a black jumpsuit).
Fixed the roboticists jump suit so the head transfer coefficient is lower (as some One set it to the same level as a lab coat for some insane reason, lucky we don't have more frozen people in robotics).
Miner jump suits are a fraction better against heat transfer than other jump suits, but just slightly.
In Suits
Tacticool NASA Voidsuit, which is just like a Red space suit but can only hold energy guns, are slower (slightly) and are bulky (so you can't hide them in back packs).
Also, a few description changes. Perhaps now we can add these to the AI satellite teleporter room? Maybe?
Job Procs
Chemist and CMO start with above stated jumpsuits for their job ranks.
Flamethrower
Gives 1 weapons and 1 plasma research. This was something the creator of the R&D had not gotten around to doing (when questioned about it a while back, he wanted it to give minor tech fields in both, but got busy), so I just want to lighten the load.
Mining
Tweaked the tech origin of plasma cutters so it will contribute to plasma research now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1323 316c924e-a436-60f5-8080-3fe189b3f50e
- Admin who sinned renamed to Badmin
- Admin observer renamed to Moderator (the rank won't be used anyway)
- Punnished Admin renamed to Admin observer (as i sorta switched these two around by accident)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1322 316c924e-a436-60f5-8080-3fe189b3f50e
HOSTS OF OTHER SERVERS, READ THIS ONE TOO!!!!
Administrator ranks renamed:
- Host => Game Master
- Coder => Game Agmin
- Shit Guy => Admin who Sinned
- PA => Trial Agmin
- Administrator => Agmin Candidate
- SA => Temporary Agmin
- Moderator => Agmin Observer
- Filthy Xeno => Punnished Agmin
Promotion and Demotion ingame can now only be done by Game Admins and Game Masters.
THIS COMMIT INCLUDES THE NEW admins.txt FILE FOR TGSTATION. IT USES THE NEW RANK NAMES. ALL OTHER SERVER HOSTS ARE TO UPDATE THEIR ADMIN FILES TO THE NEW RANK NAMES WHEN THEY UPDATE PAST THIS REVISION. Don't yell at me, as if I didn't tell you in caps...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1318 316c924e-a436-60f5-8080-3fe189b3f50e
Miner Cyborg looks better.
Better jackhammer (I like it at least).
New sink for kitchen
Few sprite fixes for the emergency oxygen tanks
Cyborg's RED eyes, will not work now.
Code Stuffs:
Adding some code for mining so I can eventually make the top tier mining items work for radius mining.
Showers are in their begining stages.
Tool boxes give weapons research bonus, of 1 (lol, tool boxers).
Map Stuffs:
Added a few more hazard signs.
Added enclose the engine (still airless).
Kitchen has new sink.
I desided the dispencer should be a water dispencer in the mine station.
Barely worked on the wizard's lair, just added lights I guess.
More colored clothing lockers in locker room/ arrivals shuttle. Now expect to see green wearing assitants.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1315 316c924e-a436-60f5-8080-3fe189b3f50e
If you're wondering why updates third and fourth happened together, in update the third I redid how brains work, and I was halfway to committing it when I realized "wait, if I upload this now, everything that uses the brain will cause fuckups".
Notable changes:
When your brain is cut out, instead of your client hanging around inside your now brainless and more or less useless body, it it shunted into the brain object, similar to an AI in an intellicard.
While not in an MMI, your brain is "dead", deathchat and all. When stuck into an MMI, you spring to 'life', allowing you to talk to whoever stuck your brain into the thing. It occurs to me while I'm typing this up that it would be very easy to abuse this communication between life and death by slapping brains in and out of MMIs. DO NOT DO THIS OR THE ADMINS WILL HATE YOU AND DO MEAN THINGS TO YOU.
Life in an MMI is pretty boring, so you should yell at people until they stick you into an AI core or robot frame to give you something to do. I know the MMI was originally thought up as a mecha interface, but I haven't gotten around to looking at the mecha code to figure out how to hook it in yet.
I suspect there's going to be howls of "WHY DO YOU HATE ROBOTICISTS" over this next part, but the MMI itself is an R&D-researched object, with a biotech level of 3. That said, the station starts with two of them in the operating room (to get the research level up if nothing else), and they are producible at the protolathe AND the mecha fabricator (since they will eventually get to plug into a mecha.)
Known issues: The MMI is SUPPOSED to pop out of a cyborg with the player attached when the cyborg goes pop, but it didn't in my initial testing, simply ghosting the borg as they already do. Will work on this as I have time, but what with having to go to work these days, I have somewhat less of that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1311 316c924e-a436-60f5-8080-3fe189b3f50e
- Welders no longer double charge for time AND work.
If anyone wants to fight about it I'll take you all on and beat you up with a tool box.
- Large Tank Industrial Welders now spawn in the weld closet, and can be hacked out of autolathes, they hold 40 units of fuel.
- Two new welders, the HUGE one that'll be in the prolathe construction later, and the experimental one that'll have regenerating fuel.
MONKEY BUG FIX:
- Monkey modules code changed so monkeys's back packs appear properly. Like people do, without me committing a billion duplicate back sprites.
- Monkeys have more masks to wear.
- Monkey gas masks have a north facing sprite now.
- Monkey Module code changed so MASKS will always work proper.
Mining Update:
- Plasma Cutter and sprites. It cuts at a delay of 0. meaning it is the best of the best of the best in the mining of ores. SIR! Thanks to VtecJumper, who happened to have it on his signature! It is robust as fuck looking.
- Belt sprites for all pickaxes and the jack hammer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1309 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed runtime error when cyborg (or sometimes AI) looks at paper.
Healing in cryo without cryoaxodone now works correctly. (slow as before)
Fixed some more runtime errors.
Fixed heal_organ_damage for non-humans. Slitt have to do a lot of work here.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1305 316c924e-a436-60f5-8080-3fe189b3f50e
It is currently impossible to apply reagents to the MMIbrain, nor can it be placed into anything yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1294 316c924e-a436-60f5-8080-3fe189b3f50e
- Added Durand parts and Durand construction (currently using Gygax part sprites)
- Other mecha tweaks.
- Fixed smelter not showing sand as smeltable material.
- Cyborg gibbing inside recharge station should now update its icon and power consumption.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1288 316c924e-a436-60f5-8080-3fe189b3f50e
I placed a comma where I wasn't meant to, and then Nuke agents didn't get robust pills to kill people with. I feel bad.
Mining Update Minor:
Picks make a slight noise when they pick into mineral walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1287 316c924e-a436-60f5-8080-3fe189b3f50e
RIG's radiation shielding now lowered, and RIG helmets raised. now the rig gives .5 resistance, and helmet gives .25.
Sleep Smoke, it is experimental for now till I can get it to ignore people in full wizard robes. I might have to extend the ammount of sleep it does too.
Basic work up for sleep smoke spell. Will add more later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1279 316c924e-a436-60f5-8080-3fe189b3f50e
Pill bottles now can fit in containers (and pockets).
Moved remained adminverbs from Commands tab.
Map debugging tools tab is hidden, use verb on debug tab to show.
Singularity's EMP now won't spam in adminlog.
Revolutionaries now cannot deconvert themselves.
Cutting camera now leaves fingerprints.
Fixed some runtime errors.
Unckecked file that microvave forgot to add under svn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1277 316c924e-a436-60f5-8080-3fe189b3f50e
Modified foods: Custard Pie is now banana cream pie
Grouped foods in the code!
And I'm working on this commented out new spell for wizards, called regenerate. Which I hope will work pretty well when done. No one will want to mess with a TK Hulk wizard who can regenerage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1275 316c924e-a436-60f5-8080-3fe189b3f50e
- Mech fabricator can sync with R&D consoles in area to download schematics.
- Removed redundand steps from Gygax and HONK construction.
- Added some mecha equipment designs to R&D.
- Fixed some would-be-bugs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1268 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced some sprites.
Added:
-popcorn (corn in microwave)
-tofuburger (tofu+floor in microwave)
-carpburger (carp meat+floor in microwave)
Unchecked files restored.
Reagents now transfers proportionally without rounding. Popcorn's bitesize=0.1 works correctly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1267 316c924e-a436-60f5-8080-3fe189b3f50e
2)Armor Can hold revolvers, and so can the detective's coat.
3)Chef's apron is going live, it can carry a knife, and has a slight heat resistance (only slight don't run into a fire).
4)The Detective and Chief engineer smoked all buy one of their cigars on their way to the station. But I doubt they will give pause before smoking the last ones.
5)Suit storage is now used when you spawn! Pen lights in pocket, and guns in armor. And.. plant analyzers in aprons.
6) The ninja mask now resists radiaion. Meaning I buffed a gimmik item set for an unstopable killer to resist all radiaion. Don't mess with that ninja.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1263 316c924e-a436-60f5-8080-3fe189b3f50e
- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a messaging server which will log all PDA and RC messages. Eventually I will make PDAs and RCs use this server, but since there are two major mapping things being done, I taught I'd get the map parts in early
- Messaging server currently logs all PDA and RC traffic (Only admins can see it tho via the View Variables verb)
- Included the missing file from a previous revision
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1252 316c924e-a436-60f5-8080-3fe189b3f50e
Start with a grenade casing
1)Wrench it into position
2)Stuff a multitool in it
3)Screwdrive the multitool into place
4)Add wire
5)Stuff a remote signaling device in it
Optional)If you want a motion camera (mostly useless), stuff a prox sensor in it
6)Add some glass
7)Secure glass with screwdriver
8)Set camera network
9)Set camera sprite direction
To start dismantling a camera, disable it, then use a wrench on it. from there;
1)Crowbar to remove glass
Optional) Crowbar to remove prox sensor
2)Crowbar to remove signaler
3)Wirecutter to remove wire
4)Screwdriver to unsecure multitool
5)Crowbar to remove multitool
6)Wrench to unsecure casing
Also from Powerful Station 13, the AI's change camera network verb is more robust, allowing for use of any new camera networks created by the crew.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1249 316c924e-a436-60f5-8080-3fe189b3f50e
Also I saw a perfectly good chef's apron not being used? WHY?!
Chef apron can hold a kitchen knife in storage, and some one didn't want to add a certain service borg spite, so I did it myself.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1246 316c924e-a436-60f5-8080-3fe189b3f50e
Made the Hos A little more robust, and get handcuffs, energy gun, and a flash from the start along with sunglasses and an emergency gas mask.
Made the warden slightly less robust than his boss, and get hand cuffs, and no FLASHBANGS. I hate those things! Their gun is now a taser at the start.
All security members have a pair of latex gloves in their back packs for deal with with evidence, if they recall to put them on.
Miner lockers have MESON SCANNERS! And.. Miner rank jumpsuits...
Crates updated, new crate ARMOR. has helmets and armored vests (security access needed).
Food Crates updated, hydroponics crate updated, and um... I did a few more minor job/ crate changes. Nothing stupid.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1244 316c924e-a436-60f5-8080-3fe189b3f50e
Added verb Ghost Ears. Dead people and observers can now select if they do not want to hear every word said on the world.
Fixed electronic blink toy sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1243 316c924e-a436-60f5-8080-3fe189b3f50e
Banana Bread
Ice and iced drinks
A certain medical reagent update
Ramen Noodles!
And... stuff... I don't know new updates!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1240 316c924e-a436-60f5-8080-3fe189b3f50e
- reverted to 2.0.5 map
- re-added vault (since some 135deg wires were used instead of 90deg ones, I'd just like to say that I'm not really worried about which set is used, just so long as the entire power-net is wired in the same way. If you want 90deg wires, please re-wire the entire station. Consistency is important in game design.)
- Fixed wiring through the vault which made the bridge and other areas loose power
- Added some generic stuff to the vault.
New access:
- fixed the ID computer to include both mint accesses, vault access and mining station access. The latter two are new. QM doesn't have mining station access (so he can't access EVA and the production areas on that station) HoP has them tho.
Other:
- Vault doors are now opaque, so you can't see through them. Hoping vey will add the missing icon states asap.
- You can now manually add coins into the money bag (also fixed poor money bag interaction window formatting)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1236 316c924e-a436-60f5-8080-3fe189b3f50e
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.
This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
Made revolvers cheaper since they are no longer godly. Their price may drop farther if the lack of megastun makes them that much worse.
Plastic explosives are now purchased in single bricks instead of pairs.
Nuke teams now spawn with agent cards so the AI can't metagame.
Nuke team uplink now matches the one traitors get in terms of available items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1232 316c924e-a436-60f5-8080-3fe189b3f50e
-Tweaks to AI core(windows added allowing Captain/HoP to see a bit of the upload, removed a row of rwalls from bridge)(XSI please don't murder me)
-New sprite for PACMAN generators(only for the simplest version right now but I'll get ones for the others soon enough)
-Several new floor tiles(caution striping for plating/white tiles/syndicate shuttle tiles, new tiles for vault).
-New sprites for grey shuttle walls(proper external diagonals, internal wall/red shuttle tile diagonals)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1231 316c924e-a436-60f5-8080-3fe189b3f50e