Commit Graph

9304 Commits

Author SHA1 Message Date
uhangi@gmail.com
8b22557976 attempting a bugfix, don't ask
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@196 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:35:23 +00:00
uhangi@gmail.com
f14e6b1d7b Barman's shotgun update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
musketstgstation@gmail.com
327113f44f Changeling mode alpha version - centcom update doesn't work, number of targets to absorb is nonrandom, probably has all sorts of balance issues, USE AT YOUR OWN RISK
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@194 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:06:59 +00:00
uhangi@gmail.com
fef2b5baa5 riot shield nerf, also blocks spit. four in armory, one in hos locker, orderable from QM
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@192 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 21:52:02 +00:00
n3ophyt3@gmail.com
1f752bcd7e Missed a few riot shields that were hiding in closets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@190 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 18:49:54 +00:00
n3ophyt3@gmail.com
fccf5fd5a6 Commented out non-admin sources of riot shields because they are apparently massively overpowered in their current state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@189 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 16:22:43 +00:00
uhangi@gmail.com
438f635c85 batons are now blocked by riot shields, only makable via hacked autolathe
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@187 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 14:03:24 +00:00
n3ophyt3@gmail.com
f163f6d332 Added a new and exciting prize to the arcade machines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@186 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 07:31:19 +00:00
n3ophyt3@gmail.com
f339792009 Gave AI Malfunction a makeover.
The AI now has to actually do stuff to win!
    Malf AIs now have the ability to hack APCs.
    The timer does not start until at least one station APC is hacked.
    The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
    The more APCs you hack, the faster the timer goes.
  This change is very much experimental, and subject to change/being erased from the annals of time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
uhangi@gmail.com
15118fb23b Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@183 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:13:49 +00:00
uhangi@gmail.com
c126ca1943 nuclear report bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@181 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 00:57:49 +00:00
n3ophyt3@gmail.com
7181e4f01b Fixed nuke rounds not ending if the nuke isn't detonated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@176 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 05:15:11 +00:00
n3ophyt3@gmail.com
26bc2276f4 Fixed a bunch of the runtime errors cropping up in the server logs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@175 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 01:55:42 +00:00
n3ophyt3@gmail.com
e591ff05d2 Round end reports now specify which AI's laws it is listing.
Malf rounds no longer end if a non-malfunctioning AI is killed.

Silicon-based life once again creates robogibs, not sure when that got reverted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@170 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:47:59 +00:00
n3ophyt3@gmail.com
93fa2f9f06 Station-built AIs now default to having Asimov laws, as opposed to no laws.
AIs can no longer take the same name as an existing AI.

Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.

Removed obsolete statement in malf's post-setup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:06:44 +00:00
musketstgstation@gmail.com
c26a7e489e Removed Engineering access from Roboticists. Snazzed up the Law Office. Fixed the public autolathe having infinite power. Minor map fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@166 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 17:10:59 +00:00
n3ophyt3@gmail.com
cd9fd3e5f6 Added missing iconstates for the ai fixer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@165 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:40:36 +00:00
n3ophyt3@gmail.com
ec4438efa0 Cleaned up intelicard/aifixer code some.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@164 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:09:02 +00:00
n3ophyt3@gmail.com
6215b358dd Fixed problem with Nuke rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@163 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 05:16:19 +00:00
n3ophyt3@gmail.com
1bea183609 Moved the AI selection code to a separate proc so I can just activeais() instead of copying the whole damn pile of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@162 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 01:17:00 +00:00
n3ophyt3@gmail.com
705debd161 The AI upload module now requires you to select an AI to upload to (for if/when multiple AIs happen)
Robots now select an AI to sync laws with at creation (for if/when multiple AIs happen)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@161 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 00:23:50 +00:00
n3ophyt3@gmail.com
83b68e04d8 AIs can now see their 'health' on the status tab, since they lack a HUD.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@160 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 23:18:59 +00:00
n3ophyt3@gmail.com
31d2f39fff Toned down Lamarr's aggressiveness
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@156 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 03:51:56 +00:00
n3ophyt3@gmail.com
2cea5d69e9 AI Malfunction round time has been increased from the 20 seconds I had it at for testing purposes. Really need to remember to undo such changes BEFORE I upload.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@154 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:41:03 +00:00
n3ophyt3@gmail.com
09a85d8c39 Fixed a bunch of broken code relating to AI malfunction
Malf AIs now appear red-tinted
  Malf AIs now get their 30-second window of ability to explode the station when they win
  
AIs and Ghosts can now enjoy the glorious station explosion cinematics.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@153 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:38:42 +00:00
n3ophyt3@gmail.com
184cce0222 Malfunction rounds now end 40 seconds after an AI win, to allow it time to decide to destroy the station (if that even works)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@152 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 00:59:18 +00:00
n3ophyt3@gmail.com
5c73944130 Fixed the asimov law module, particularly when applied to a blank AIcore
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@150 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 23:41:24 +00:00
polyxenitopalidou
33337ace6b •Cleaner spraying when added to backpack is fixed, again! Yay!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@148 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:34:21 +00:00
n3ophyt3@gmail.com
79693ef711 Added more goodies to the RD office.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@147 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 21:00:38 +00:00
n3ophyt3@gmail.com
f2ffff75c8 Forgot to actually apply the AIcard changes in the last revision
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@145 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:49:47 +00:00
n3ophyt3@gmail.com
a8657551f9 Tweaked the intelicard so you can tell when an AI wipe is in progress. Made sure you can't offload an AI that is being wiped, mainly so I don't have to deal with working out any code fuckups that might happen as a result.
Removed redundant code from the AI fixer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@144 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:48:18 +00:00
n3ophyt3@gmail.com
483bd9a421 The AI fixer should now properly set an AI's stat to 0 once it has been repaired enough to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@143 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:38:22 +00:00
Skiedrake
4292ea8390 Fix for people complaining about "who" and "adminwho" verbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@142 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 15:43:41 +00:00
n3ophyt3@gmail.com
4c4e1a3be3 Restored ooc, asay, and dsay to their easier to use forms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@141 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 15:23:36 +00:00
n3ophyt3@gmail.com
ecef57ac20 Added an AI System Integrity Restorer to the RD's office
Stick an AI into it via intelicard, then push button to begin repair process.
  AI unable to interact with things while in there.
  Can revive dead AIs, but you won't be able to stick it back into its core until I come up with a way to repair damaged cores.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@140 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 05:45:41 +00:00
n3ophyt3@gmail.com
f7896b0a73 Added the ability to build new AI cores.
Construction starts with a stack of 4 rmetal
  From there, wrench, AI core circuitboard, screwdriver, wirecoil, a stack of 2 rglass, screwdriver
  Between adding the wiring and the rglass, it is possible to insert a brain to create a new AI.
  If no brain is included, you get an Inactive AI.
  It is also possible to use the Asimov, Purge, and Freeform law modules on a core at this stage.
  A new AI will not have any laws if you don't add any!
  Deconstruction is currently impossible once it is a full AI, but until the securing of the rglass is done, you can still take it apart.
  Assuming you've inserted the rglass, deconstruction is crowbar, crowbar (only if you inserted a brain), wirecutters, screwdriver, wrench, welder
  It currently has really fugly sprites because I am not a spriter

Added ability to stack rmetal.

Added AI core circuitboard to tech storage.

Commented out some debug code that was no longer needed.

This is the biggest update I've done, it seems to be compiling fine on my end, but for all I know shit will ass up once it hits the SVN.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@139 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 03:35:42 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
n3ophyt3@gmail.com
3848f0f0ce Added a new iconstate for empty AI cores.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@137 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:32:42 +00:00
n3ophyt3@gmail.com
53904b1c40 Added an option to allow an intelicarded AI to interact with electronic devices. This currently reaches anywhere the AI can see, the range might get toned down.
The little yellow light on the intelicard turns green when the AI is allowed to interact with things.

Removed the malfunction timer, as apparently it makes it too hard on the AI. This will likely get replaced with something different (and more IC) later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@136 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 21:16:08 +00:00
n3ophyt3@gmail.com
76e8e7f0b4 Silicon-based lifeforms no longer explode into meaty chunks when gibbed.
Cyborgs bleed motor oil when attacked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@134 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 18:58:07 +00:00
n3ophyt3@gmail.com
c21f1c4d20 Dead AIs can be intelicarded again. This does NOT return them to a functional state if they have been destroyed, it is simply a framework for the eventual ability to make new AIs and/or repair damaged ones.
Added an icon state for intelicards with a dead AI.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@133 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 18:37:25 +00:00
Skiedrake
56d196aabf You can now choose whether to use the old or the new UI in the preferences.
Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@132 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 17:40:17 +00:00
uporotiy
519b9c221f Added new random names for variety because someone asked me to tg this up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@129 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 13:02:27 +00:00
n3ophyt3@gmail.com
d97fad2ace Forgot to uncomment some bits I'd had commented out in the process of making sure I could only get AI theft objectives while testing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@128 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 06:20:45 +00:00
n3ophyt3@gmail.com
0042a4fc8c The round-end code now properly recognizes theft of a functional AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@127 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 06:18:05 +00:00
n3ophyt3@gmail.com
3f4f36aaae Dead AIs can no longer be intelicarded.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@126 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 03:42:33 +00:00
Skiedrake
d98a8b57c0 Added:
Numbers' hydroponics syringe injections:
Now you can put chemical solutions into hydrotrays and plants will react accordingly.
Minihoe for uprooting weeds safely. Added to hydroponics trays.

Changed:
Advanced ProcCall proc, now actually somewhat useful.
Blob expands faster again.
Slight Plant-b-Gone buff against alien weeds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@125 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 02:55:21 +00:00
n3ophyt3@gmail.com
6c581cced4 Intelicarding an AI no longer causes two sets of AI laws to be reported at round-end.
You can now view the laws of an Intelicarded AI, and initiate a wipe of its files, killing it. Further functionality, such as giving it the ability to talk over a radio, is planned.

It is no longer possible to use an Intelicard on an AI core that has already had its AI removed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@124 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 01:35:14 +00:00
musketstgstation@gmail.com
1f5c203155 Added pirate outfits to gimmick.dm by popular demand, since we had the sprites. Also, Botanists now spawn with an apron.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@123 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-20 21:59:45 +00:00
n3ophyt3@gmail.com
5ca08296ff Powersinks now stop draining the station's power when you disconnect them from the wire they were attached to.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@122 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-20 20:30:24 +00:00