Instead of a snowflake check in adjacent.dm, doors now actually properly
use their nice open_layer and close_layer when opening and closing, thus
removing the need for a snowflake check to open firelocks that would
appear on the same layer as doors.
A port of https://github.com/d3athrow/vgstation13/pull/4377

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.
You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.
And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.
This commit fixes the fact that floodlights had literally 999 range to
them, illuminating more tiles than were actually on the map. They now have
14 range, and 20 brightness to maintain functionality similar to that
which they had before the lighting overhaul.
This thing still doesn't actually do any distance checks to find out who
the "nearest operative" is, but I'm just here for the runtime. Also, I
fixed the thing spawning never-ending threads, because whyyyy
This commit does the following:
- Adds a corporate wardrobe to security, equipped with 3
corporate jumpsuits and 3 corporate caps.
- Changes the shower curtain on the engineering outpost from a regular
curtain to an engineering curtain, because we have those now
A new mind attached list, restricted_roles, will keep incompatible jobsout of rotation.
Players who would otherwise qualify to play as a protected role will spawn
as the most wanted not protected role they qualify for if they are an
onstation antagonist. If they don't qualify for any job in this way
depending on preferences they will either spawn as an assistant or a random
job (which also makes sure they don't end up in an incompatible job).
Note this doesn't impact late join antagonists or mulligan antagonists.
Roundstart only.
This commit cleans out any unused fluff item from the fluff item defines
file.
Mecha paintkits have been moved to mecha/paintkits.dm, and the fluff path
in them has been removed.
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.
All defines have been split and distributed in code/__DEFINES/
Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars
The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.
Name definitions have been moved to code/_globalvars/lists/names.dm.
Other things to note
- All instances of something.z == 2/1/3/5 have been replaced with easily
configurable defines, labeled ZLEVEL_. The map include file can
override these by defining custom ones in it's file, as it is at the
top of the tree.
- Ports https://github.com/Baystation12/Baystation12/pull/9184 from
Baystation
- Prevents deconstruction of soil and invisible soil
- Fixes#1011
- Adds a verb to eject tanks from hydroponics trays if one is inserted
- Don't think anyone has actually done this, but it has been possible
for a LONG time and will be more useful once I get the atmos portion of
botany working
- Fixes grown items not leaving behind their trash
- Notably banana peels and corn cobs. Clowns and hillbillies rejoice!
- Adds 15% chance for a watermelon to leave behind a pack of it's seeds
when eaten.
- Slicing watermelon will not produce seeds ever
- Replaces the Janitorial ERT members' plant-b-gone sprays with new
Telescopic Scythes!
- Can be collapsed to fit on a belt or fit in pockets/bags
- While collapsed, it loses a large amount of it's damage, is not
considered sharp or as having an edge, and cannot cut vines like a
normal scythe. Extended ones are functionally identical to normal
scythes
- Extending and collapsing a telescopic scythe has some awesome sounds
from Freesound.org