Commit Graph

9304 Commits

Author SHA1 Message Date
giacomand@gmail.com 69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
Hawk-v3 317e40795a Merge pull request #1939 from CIB/master
Misc stuff
2012-11-14 10:29:57 -08:00
petethegoat@gmail.com ed5dd1eeb5 Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment.

Fixed the assume direct control logging.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 18:06:33 +00:00
cib a63e26651f Merge git://github.com/comma/Baystation12 2012-11-14 18:16:41 +01:00
cib 0491390edc Corrected the blood warning levels in medical scanner. 2012-11-14 18:13:04 +01:00
cib 450248864b Added lung rupturing and lung surgery. 2012-11-14 16:20:47 +01:00
aranclanos@hotmail.com 6bd913a6a5 Some small changes and fixes on my last commits.
-Removed the extra dot on mineral wall descriptions
-Uranium walls can be dismantled with objects again
-Moved around the commented out code in walls_mineral.dm
-Improved the code by changing the typesof() procs to ispath()
Thanks to Carn and Sieve

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5062 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 14:07:34 +00:00
aranclanos@hotmail.com 440c782a94 - Fixes Issue 910
- Changed mineral walls, they have their own type by mineral instead of a variable
- Now you can spawn the different mineral walls with the game panel
- Fixed the examining in walls, they will now show the text on the 'desc' var

 There are still some stuff out there with mineral walls, ugly chunks of code that does the same thing, two vars that have the same value and stuff like that. All of that will be purged, but, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5061 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 13:29:30 +00:00
Chinsky 3caa7a14d3 Added science alt_titles 2012-11-14 15:21:56 +04:00
Chinsky eaeb8a1bd6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-14 14:59:07 +04:00
Chinsky 29c295fee9 Made Virologist an alt_title of MD. 2012-11-14 14:58:41 +04:00
SkyMarshal 2fece529af Fixed a compile warning, reverted my grenade changes as requested by mangled, readded unsecuring-of-the-AI-with-a-wrench and the associated traitor objective checks, tweaked my previous commit re:adminhelps. 2012-11-13 22:46:43 -07:00
johnsonmt88@gmail.com b86d90c6c2 Couple of bugfixes:
Wizards can no longer cast spells when muzzled. Fixes issue 843.

You can no longer take bags of holding or mechs to the clown planet. Fixes issue 1061.

Removed the infared sensor from the autolathe construct list. Fixes issue 1092.
- The infared sensor already does nothing, the code for it seems to have been removed ages ago, so there's no harm in doing this.
- Commenting out the define caused a few problems that I couldn't quite figure out. I'll leave it for now with a warning.

Removed the ability for pAI's to set arrest status. Dead players really shouldn't be allowed to grief people like that. Fixes issue 1093.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 01:17:40 +00:00
giacomand@gmail.com 87ceb9d751 -Emergency revert of r5051.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 00:18:16 +00:00
Kortgstation@gmail.com a22846684c Added a config option for assistants having maint access. Default is them not having it.
Added a config option for the delay on the gateway opening. Default is still half an hour.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 23:36:23 +00:00
Ater Ignis 2400495619 seems i broke some >_< 2012-11-14 00:45:21 +04:00
giacomand@gmail.com b54bc843ba -Eye lasers will hit people who are lying down.
-After using the wish granter it will update your mutation icons.
-Rejuv will now heal clone damage and brain damage.
-Changed the order of possible directions the singularity can go in so that it won't go south too often (in theory).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:34:45 +00:00
elly1989@rocketmail.com 50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
cib 422ec63bfc Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 19:01:03 +01:00
cib ee785a17fc Radiation announcement now happens before radiation. 2012-11-13 17:55:59 +01:00
cib 9a9e33b4ea Disable silly radiation event mutations. 2012-11-13 17:52:03 +01:00
cib c7b8bda2af Merge branch 'master' of github.com:CIB/Baystation12 2012-11-13 17:14:58 +01:00
cib 3dc4a56554 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-11-13 15:39:38 +01:00
aranclanos@hotmail.com dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
CIB 74c5235c9d Added back the "unknown substance" message 2012-11-13 14:11:03 +01:00
Kortgstation@gmail.com 7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
giacomand@gmail.com 1bd208da87 -Should fix anything that used to update the dialog window but doesn't now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:20:50 +00:00
sieve32@gmail.com ae3b76879e Welp, missed a use() for mineral walls, specifically clown ones. Not much else to say really.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5050 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 02:31:56 +00:00
giacomand@gmail.com 0fc1781139 -Quick fix for canisters. They will update when you're near them again.
-Added a link to a guide in the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5049 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 01:53:31 +00:00
giacomand@gmail.com 7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
Chinsky 8e60315b11 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2012-11-13 04:02:26 +04:00
Chinsky bd20233c35 Added color coding to health analyzers, much like crew monitors.
Numbers for each damage will be written in corresponding color, bolded if above 50.
2012-11-13 01:56:31 +04:00
Ispil 2a7aab1042 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-12 13:21:07 -07:00
Mloc 45733901a3 Merge pull request #1923 from Ispil/master
Minor AI Ion Storm Law Changes
2012-11-12 12:18:22 -08:00
Mloc 75a40c33e5 Merge pull request #1909 from AterIgnis/airlock_update
Airlock update
2012-11-12 12:17:16 -08:00
Ispil 814a670572 Fix to issue #1887. 2012-11-12 12:29:55 -07:00
cib 4b331f3676 Fixes to internal bleeding.
- Created internal wound doesn't close instantly anymore.
- Small fix to body scanner display.
2012-11-12 14:16:19 +01:00
cib e92cecdefe Added basic germ code.
This will only trigger in surgery for now - That is when you cut someone open in surgery, you'd better wash your hands before, or otherwise you'll get infected wounds.
2012-11-12 12:51:28 +01:00
baloh.matevz 14403d15b3 - Spawning as a head of staff or AI will now display the following line, along with the standard hierarchy stuff: "You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp."
- Trying to remove someone's jobban through 'show player panel' -> 'jobban' -> 'click on job' will still bring up the banning panel, with a note that you can't use the old panel, it will however now properly have the banned player's ckey inserted as the search criteria, instead of your ckey.
- Jump-to-mob now uses mob_list instead of sortmobs()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5044 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 10:05:07 +00:00
Ispil b579300a1e Simple AI Ion Storm Laws change, in accordance with http://baystation12.net/forums/viewtopic.php?f=5&t=5889&p=115166#p115166
The only things changed were things of which Mini agreed with removing or adding, without argument (the ones with all the yeps). Removes some of the more grief-prone laws, and adds one or two to replace.
2012-11-11 23:40:26 -07:00
sieve32@gmail.com 77980e5225 -Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 00:08:40 +00:00
SkyMarshal ecdb9ab118 Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it. 2012-11-11 14:33:33 -07:00
cib fb295ee0cf Balancing for genetics side-effects:
- The knockdown is now much shorter, meaning a geneticist may be able to give themselves the cure in time.
- Reduced radiation created from syringes, since there are other side-effects now.
2012-11-11 18:51:02 +01:00
cib eb49378575 Added genetic side effects. 2012-11-11 18:15:12 +01:00
cib 2522d5e7f1 Fixed up autoinjectors and added health analyzer to regular first aid. 2012-11-11 11:45:24 +01:00
Kortgstation@gmail.com ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
Whitellama 421e41f3e2 Ported knocking on windows 2012-11-10 19:07:32 -08:00
Ater Ignis efe819ec7c Updated cycling airlocks
New controller can check secondary sensor (tag 'sensor_tag_int
') for current pressure inside of station.
2012-11-11 03:26:37 +04:00
Mloc 4fd90875bc Merge pull request #1904 from RawrTaicho/master
Issue #1818 - Freeform Module Broken Again
2012-11-10 09:27:37 -08:00
Mloc 35132b3036 Merge pull request #1901 from AterIgnis/hud_intent_better
all-intents-intent-button
2012-11-10 08:58:39 -08:00