Fox-McCloud
02aaca9c7b
Merge remote-tracking branch 'upstream/master' into revenants
2015-06-23 23:44:20 -04:00
Tigercat2000
7c9139d6e0
Bay/-tg- Meteor port
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Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Fox-McCloud
09097b38ed
Revenant
2015-06-13 20:10:02 -04:00
Fox-McCloud
5b5209e0a5
Re-adds Pyroclastic Anomally Event
2015-06-11 11:30:49 -04:00
Fox-McCloud
b6ee1342e9
Redoes the Ion Storm Event and Toy AI
2015-06-04 00:06:16 -04:00
Fox-McCloud
66b673f1f4
Rampant Brand Rework
2015-05-29 23:05:26 -04:00
SamCroswell
b8a9c902a1
Removes Space Ninjas
2015-03-02 19:05:44 -05:00
Markolie
3e01615ad7
Re-add borer event, adjust vine event weight, fix magistrate headset, mapfix
2015-03-01 21:04:11 +01:00
ZomgPonies
4c6337108a
Remove news events
2015-02-26 18:59:01 -05:00
Markolie
ad167dc541
Announcement system overhaul, crew monitor system overhaul, add portable crew monitor
2015-02-16 19:03:29 +01:00
Fox-McCloud
655fdd9106
RIG Helmets
2015-01-29 16:33:51 -05:00
Markolie
7c26a859cf
Gardener --> Botanist
2015-01-22 02:54:25 +01:00
Markolie
956f2ba703
Event overhaul from Bay, atmos fixes
2015-01-21 23:05:59 +01:00
Fox-McCloud
e23841c46f
Rebalance Stamina
2015-01-05 06:53:48 -05:00
Markolie
997a085399
Remove undead events, reduce chance of Greytide virus
2014-12-20 23:30:18 +01:00
ZomgPonies
c5785ee171
Re-add borers to potential random events
2014-07-20 02:26:42 -04:00
ZomgPonies
58803b7b83
New positive random event, yay
2014-07-17 15:28:09 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
Zuhayr
28a1e35f80
As far as I can tell, viral infections were happening irrespec
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tive of medical crew being present. Lowered chance for proc as well.
Conflicts:
code/modules/events/event_dynamic.dm
2014-06-26 21:58:46 -04:00
Necaladun
a2f7e2f3e8
Random Event Chance Tweaks
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Reduce viral outbreak and ninja chances.
2014-06-17 14:36:10 +09:30
ZomgPonies
b4908b5d5c
Tied gravity to the actual grav generator
2014-05-20 16:33:07 -04:00
alex-gh
a1e4591c5a
Moved more destructive events later in the round
2014-04-23 18:26:45 +02:00
alex-gh
66829f8eb6
Tweaked random event chances
2014-03-24 04:36:20 +01:00
alex-gh
f1253d0466
Tweaked random event chances.
2014-03-09 13:46:07 +01:00
alex-gh
f6b16135f9
Added biomass random event
2014-01-31 18:14:26 +01:00
alex-gh
a420307065
tweaked dynamic event probablilities, removed broken money hacker event for now
2014-01-31 18:03:27 +01:00
SamCroswell
673948a003
Preparing Ninjas to be implemented
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Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
alex-gh
9f2c0b30c1
Roughly halved the chance for spider infestations
2014-01-13 07:21:12 +01:00
ZomgPonies
0364595a84
Event tuning
2014-01-02 01:34:25 -05:00
alex-gh
12a29b22e0
Made destructive anomalies probability scale with engineer count
2013-12-02 12:31:35 +01:00
ZomgPonies
f0500437cd
New random event
2013-11-28 02:56:57 -05:00
alex-gh
25c2da46ca
Commenting immovable rod due to pathing bugs
2013-11-24 18:07:29 +01:00
alex-gh
be3d91f143
Hacker event should work now
2013-11-20 19:22:18 +01:00
alex-gh
9baf3868f9
Made undead spawn on the main station only.
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Reduced the amount of undead from about 600 to about 400.
Reduced the chance for the undead event by about half.
2013-11-09 10:32:34 +01:00
ZomgPonies
c5ebe7acaa
Added 5 new types of random events
2013-11-05 08:08:01 -05:00
ZomgPonies
e4145fdac3
Added store computer & minor updates
2013-10-05 03:24:22 -04:00
ZomgPonies
2ffdf37166
Overhaul of random events
2013-09-25 23:22:32 -04:00
ZomgPonies
9580552fd3
Re-added ninjas
2013-09-16 22:34:28 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
cib
a9d4d86ed9
Event balance fixes.
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- Engineering events now less likely
- Radiation storm now less likely
- Halved radiation given by radiation storm.
2013-05-28 20:03:26 +02:00
cib
9074622eb9
Adjusted event chance modifier based on last event.
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Had the wrong numbers, basically every event would happen only once.
2013-05-26 00:23:31 +02:00
cib
a764c226f8
Implemented a system to avoid the same event happening too often.
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Also bumped event frequency, this shouldn't be as bad with the same event not repeating itself that often.
2013-05-26 00:12:59 +02:00
cib
d7cc42e588
Added wallrot event.
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Also some updates to changelog.
2013-05-18 21:55:02 +02:00
cib
e2249fa177
Added organ damage random medical event.
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It doesn't make a lot of sense, but who cares about that!
2013-05-18 13:48:57 +02:00
cib
90076f017a
Added debug logging for events.
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Something's just not right about events still.
2013-05-18 13:17:19 +02:00
Cael_Aislinn
cfa3916b95
new events (pda spam, trivial and mundane news items, lotto, hacker)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-26 03:02:24 +10:00
cib
721f15fb07
Fix issue #2433
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This should fix events not spawning.
2013-02-24 20:39:36 +01:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
cib
35bf0648ae
Fixes events being broken.
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The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).
2013-02-20 23:05:48 +01:00
Cael_Aislinn
ad227f0925
removed debug string, bumped event intervals, decreased probability of some events
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 15:12:00 +10:00