Commit Graph

15 Commits

Author SHA1 Message Date
Ccomp5950 706214f57c Deadchat sanitized so players can't use HTML. 2014-02-01 18:40:27 -05:00
Ccomp5950 58f76c2f4c Ghost chat unicode support...removed unneeded sanitize() 2014-01-07 05:44:19 -05:00
ZomgPonies c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
Kilakk f66e571696 Added /mob/dead/observer/emote()
* Added a proc to be called whenever a ghost emotes something
* Added emote_dead, which displays the *fancy* emote text to admins, mods, and those with M.stat DEAD
2013-07-26 23:04:49 -04:00
elly1989@rocketmail.com 14ed3f155b Mutes are now in datum/preferences. That means they are persistent! You can't avoid them by logging out you naughty little spammers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5124 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 17:09:05 +00:00
petethegoat@gmail.com edb2283ab4 Removed the Boo! verb.
Fixed ghosts being able to rotate chairs.
Removed the chance for players to hear muffled speech when ghosts talk.
Removed the syndicream reagent, and replaced it with doctor's delight in the two snacks it was in.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4876 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 18:48:23 +00:00
elly1989@rocketmail.com cc2c4de49b Merged var/muted_ic; var/muted_ooc; var/muted_deadchat; var/muted_pray; var/muted_adminhelp into var/muted as bitflags
Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 21:23:02 +00:00
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
baloh.matevz@gmail.com 9a94312431 - Added spam-prevention code. If someone sends the same message 5 times in a row, they will get the message "You are nearing the spam filter limit for identical messages." If they continue to send the same message (if they send it 10 times in total) they will get an auto-mute for the channel they are sending it through. The number of identical messages which triggers a warning and automute can be configured in setup.dm
- Added channel-specific admin muting. Admins can now mute someone from IC (say, me and whisper), OOC, PRAY, ADMINHELP (adminhelp, admin pm and asay) and DEADCHAT (say while dead and dsay)
- Added a (?) to adminhelps and prayers which displays the same quick overview that all the other (?)-s show, but for the person adminhelping or praying.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 05:54:43 +00:00
baloh.matevz@gmail.com fe49e1c149 Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 13:05:36 +00:00
baloh.matevz@gmail.com de944a135c - The admin-mute verb and mute option in the player panel now makes the mob unable to speak in everything except for adminhelps and admin private messages.
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 12:49:02 +00:00
uporotiy 5b26d70a5c Stammering reworked a bit.
You now hear the ghosts again (as in sounds and flavour text), just not discern what they're saying.
People with aliens inside them can no longer suicide.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2112 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:41:23 +00:00
uporotiy f845ed62ac The worst revision ever.
Ghosts can no longer be heard by living people. Ever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2110 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 14:09:29 +00:00
Skiedrake 6d2be2604f Seeds and nutrients can now be pocketed.
Plant-b-gone a bit more effective (range increased to 3)
Added some more nutrients into the vending machine, for now.
Added new announcer sounds for remaining command reports/alerts and adjusted existing ones.
You can now sometimes hear ghosts groan at you.
Removed some goon authentication stuff from the game launch phase.
Made harvested nettle icons a bit smaller so you can see other stuff as well.
Removed unused files, merged some defines, moved files to places they belong.
Updated changelog.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-13 18:18:07 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00