Commit Graph

26 Commits

Author SHA1 Message Date
Fox-McCloud 9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
FalseIncarnate acf1e268f1 Synthetic Reagent Processing and Synth Drugs 2015-06-23 04:17:01 -04:00
Fox-McCloud dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
ZomgPonies 4e9daf6aa8 Merge pull request #746 from jack-fractal/write-research-debug
R&D Research Levels Unification
2015-04-06 23:28:27 -04:00
jack-fractal a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
ZomgPonies 91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud c1a1f851cf Cyborg Rebalance 2015-03-02 22:54:09 -05:00
Markolie 982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie d8d1670b68 Revert "Revert "Saycode/language/species port from Bay""
This reverts commit d54579850c.

Conflicts:
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/objects/items/devices/radio/intercom.dm
	code/modules/mob/living/silicon/pai/pai.dm
2015-02-20 17:46:35 +01:00
DZD 212ca5f5bd MERGE CONFLIIIIIICTS 2015-02-19 20:26:36 -05:00
ZomgPonies d54579850c Revert "Saycode/language/species port from Bay" 2015-02-19 20:15:42 -05:00
DZD d0d6c8eebd Merge with upstream/master
Fixes merge conflicts.
2015-02-19 19:38:48 -05:00
Markolie 21926c9e48 Part 1 of saycode/language/species port from Bay 2015-02-17 23:20:50 +01:00
DZD b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
mwerezak 1625d82487 IPCs actually take heat damage from temperature now
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)

Conflicts:
	code/game/objects/items/devices/scanners.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
mwerezak 4a2993b20b Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.

Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/reagent_containers/syringes.dm
	code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
Zuhayr 1c64bb342a Fixes #3741
Conflicts:
	code/modules/mob/living/silicon/robot/component.dm
2014-05-05 22:42:32 -04:00
Rob Nelson d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
ZomgPonies 3f133a0c46 icons for all the robot components! 2013-11-24 03:27:13 -05:00
ZomgPonies dc1394a94e Pathing bugs 2013-10-20 00:41:45 -04:00
Mloc-Argent a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Zuhayr 71f36969b8 Robot health buffs, addition of armour component. 2013-07-13 04:33:48 -07:00
Zuhayr aeec95b350 Robot immortality fixes. 2013-07-05 23:31:27 -07:00
cib f10c08253f Fixed two bugs with robot components.
1. They could be broken but still powered.
2. Melee damage didn't work at all.
2013-07-05 13:43:11 +02:00
cib 3aa3da29be A few fixes to robot organs.
- Forgot .dme
- Made sure repairs and damage only work on installed modules.
- Removed is_functioning() because it was a silly proc to have.
2013-06-22 21:41:41 +02:00
cib b58326c8fa Implemented robot components(organs)
Features:
- You now have to open up a cyborg after constructing it and insert all the components
- Cyborgs have per-component damage rather than total damage.
- Too much damage can fry a component, making it non-functional
- Components consume power
- You can disable a component to save power
- Actuator component allows you to move
- Camera component allows you to see
- Comms component allows you to use :b
- Radio component allows you to use radio
- The same placeholder icon for all components
2013-06-22 07:11:02 +02:00