Commit Graph

5039 Commits

Author SHA1 Message Date
ZomgPonies 1b2e61f3d0 Bugfixes 2014-07-31 19:42:07 -04:00
Rob Nelson 8fd4346dc3 Plasmen bogfix
Conflicts:
	code/ZAS/Plasma.dm
2014-07-31 19:03:35 -04:00
Rob Nelson 7832e1c26f PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
Conflicts:
	.gitignore
	baystation12.dme
	code/_onclick/hud/screen_objects.dm
	code/modules/clothing/spacesuits/alien.dm
	code/modules/media/tapedeck.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/species.dm
	html/changelog.html
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/in-hand/in-hand_sync_report.txt
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
PsiOmega 03e7aaba81 Fixes runtime errors. AIs and cyborgs can now attach their photos to newscasters as well as photocopy them.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-31 17:38:14 -04:00
PsiOmega 6cbee92ec8 Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmega 0e82de2d39 Makes it possible for the AI to take and view images.
Conflicts:
	baystation12.int
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
ZomgPonies f900578f25 Merge pull request #348 from VampyrBytes/master
Spacepod movement fix
2014-07-31 00:58:45 -04:00
ZomgPonies 742bc8c9b3 Merge pull request #345 from SamCroswell/master
Alien Tweaks, Commented Out Detomatix
2014-07-30 22:59:12 -04:00
SamCroswell 94dbad82a4 Alien Tweaks, Commented Out Detomatix 2014-07-30 00:53:56 -04:00
VampyrBytes 9b08b90ab0 Spacepod movement fix
Fixes spacepods not being able to move when the gravity generator goes
down
2014-07-30 05:46:47 +01:00
mwerezak ac3c812f28 Fixes chest not being coloured by necrosis
Conflicts:
	code/modules/mob/living/carbon/human/update_icons.dm
2014-07-30 00:16:16 -04:00
ZomgPonies 8c228fcc87 Trying to stop facehuggers being badass 2014-07-28 21:56:27 -04:00
ZomgPonies 89508f7e7f Merge pull request #334 from Bone-White/master
Advanced Medical Hud Glasses (medihud + flash protection)
2014-07-27 11:58:42 -04:00
Bone White abde4759ae Advanced Medical Hud Glasses (medihud + flash protection)
For blueshield and brig physician.  Also added the item to blueshield
locker.  Item allows medical record viewing/editing.  I have _NOT_ added
security record viewing/editing.
2014-07-27 16:06:35 +01:00
Zuhayr c0ba021bcd Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
Conflicts:
	code/datums/supplypacks.dm
	code/game/machinery/hydroponics.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
Jarcolr ff71c6f097 Fixes #5691
Chef >> Chefhat
2014-07-26 11:28:15 -04:00
Jarcolr 57051e0160 Fixes #5773
Added /obj/item/weapon/FixOVein to surgery cyborg modules.
2014-07-26 11:27:49 -04:00
Zuhayr ebb9f724aa Hydroponics rewrite, details will be in PR. Big commit.
Conflicts:
	baystation12.dme
	code/controllers/master_controller.dm
	code/game/gamemodes/events/spacevines.dm
	code/game/machinery/seed_extractor.dm
	code/modules/mob/living/carbon/brain/posibrain.dm
	code/modules/mob/mob.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/food/snacks/grown.dm
	icons/obj/hydroponics.dmi
	maps/tgstation2.dmm
2014-07-25 11:10:01 -04:00
Rob Nelson 4c32f5f946 Fix jukeboxes needing reset after shuttle movement, [CLASSIFIED], warning fix.
Conflicts:
	code/__HELPERS/unsorted.dm
	code/game/atoms_movable.dm
	code/modules/mob/living/silicon/ai/freelook/eye.dm
	code/modules/nano/nanomapgen.dm
2014-07-24 21:01:49 -04:00
IcyV 8697118f8d Changes a brain damage message
From "faggot traitor" to "damn traitor" to follow more closely to the server rules.
2014-07-24 02:54:48 -07:00
PsiOmega df59d8cbc7 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.

Conflicts:
	code/_onclick/ai.dm
	code/_onclick/click.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
	code/modules/mob/mob.dm
2014-07-23 14:55:03 -04:00
ZomgPonies 7cbd6b1a81 Fix fatties 2014-07-23 12:22:37 -04:00
ZomgPonies 431ab486b3 Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row) 2014-07-23 11:04:07 -04:00
ZomgPonies 800d5b4b0b Revert "Made wizard spells into various subtypes"
This reverts commit 8b703f55af.
2014-07-23 10:58:20 -04:00
Ccomp5950 3f110c5bf7 screen_shake (meteors, etc.) made more robust and works with aiEyes
Before:  multiple screen_shake's could queue up prior to screenshake being set on the mob setting
oldeye on the last one to queue up to be the random location from the previous screen shake
so sometimes peoples clients were stuck on a location instead of back on the mob.

Now we set screenshake before the spawn so we don't spawn up multiple screen_shakes on the same mob.

Test:  Be ghost, hammer the spawn meteors secret 10 times or so, watch as your camera returns back to your mob.

Yay.

Conflicts:
	code/modules/mob/mob_helpers.dm
2014-07-23 09:04:10 -04:00
Ccomp5950 fa8afbc09e Tasers will now cause movement slow downs on the first hit
Before:  Tasers do 40 halloss damage and that drops to 39 on next life() tick so most people won't be slowed down by the first taser hit.

After:  If you have any halloss you will slow down some.  I've set it at 1 delay for every 10 halloss, this might need adjusting (15 instead of 10 possibly)

Conflicts:
	code/modules/mob/living/carbon/human/human_movement.dm
2014-07-23 08:54:09 -04:00
ZomgPonies a422f28445 Oops 2014-07-22 18:32:08 -04:00
ZomgPonies 14b7c17b6a Spider nerf 2014-07-22 15:11:03 -04:00
Walter0o b24aafa3d6 borer mindcontrol release hotfix
forgot to remove this remnant ckey check
2014-07-22 13:54:19 -04:00
ZomgPonies 8b703f55af Made wizard spells into various subtypes 2014-07-21 09:40:42 -04:00
Walter0o bf61a0b593 removes second sleeping notification 2014-07-21 06:21:13 -04:00
ZomgPonies 5919243efd Compile fix 2014-07-20 06:03:32 -04:00
Walter0o 238c198def fixes simple_animals using FEA instead of ZAS
i can't believe after all this time animals still use FEA instead of ZAS.
this should fix the "random" animal deaths.
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-07-20 05:58:01 -04:00
Walter0o 1bf157d4cc borer detatch fixes
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
2014-07-20 02:20:16 -04:00
Walter0o 503cffaf96 borer detatch fixes 2014-07-20 02:14:14 -04:00
Walter0o 5c264d9ae3 fixes borer infest and detatch
Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
2014-07-20 02:13:58 -04:00
ZomgPonies 64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
Loganbacca 4dd5368c01 Fixed resisting out of lockers 2014-07-18 17:54:42 -04:00
Loganbacca 2fd4774d01 Fix resisting out of closets
- Removed do_after proc since it was hanging somewhere
2014-07-18 17:54:31 -04:00
ZomgPonies 60b0659d43 Made update_power be at mob level since spells are at that level. 2014-07-18 12:11:13 -04:00
ZomgPonies 9148e4b4a9 Removing more deprecated virus1 shit 2014-07-18 11:41:46 -04:00
Zuhayr 0ddab372bf Added glass to the engineering module. 2014-07-18 07:38:30 -04:00
Zuhayr 3098c80f9c Fixed some bugs, did some testing, moved some procs around for robot functionality.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-18 07:38:11 -04:00
ZomgPonies ff2557eb91 Compile fix 2014-07-18 07:35:22 -04:00
Zuhayr 0436cd3e48 Added paperwork handler, clerical gripper, some other tweaks.
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr 8ae76446b7 Temp commit with robot module work
Conflicts:
	icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr bdfc7ef719 Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
Zuhayr 5a8aada05d Fixes bug with drone Bump() check
They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson 8fbfd7ccd1 Ready_DNA not called in human new() when humans are spawned.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00