Zuhayr
dbdc032e49
Fixes lack of update on drone fabricator console.
2014-05-12 03:09:34 -04:00
Zuhayr
659f722b1d
Fixes drone regeneration of materials issue.
2014-05-12 03:08:43 -04:00
Zuhayr
084004049a
Fixes 'resource depleted' error for emagged drones.
2014-05-12 03:08:32 -04:00
Zuhayr
50873adbf8
Fixes the decompiler. Adds spiderlings, broken globes, mice and lizards as valid targets.
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Conflicts:
code/modules/mob/living/silicon/robot/drone/drone_items.dm
2014-05-12 03:08:12 -04:00
Zuhayr
2e545095f7
Readds drone held icon that got lost somewhere in merges.
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Conflicts:
icons/obj/objects.dmi
2014-05-12 03:05:41 -04:00
Zuhayr
8914cdb2ba
Double whoops.
2014-05-12 03:03:48 -04:00
Zuhayr
57e2ff481f
Whoops.
2014-05-12 03:03:25 -04:00
Zuhayr
8f9841d349
Removed a redundant line.
2014-05-12 03:03:15 -04:00
Zuhayr
b70337918c
Join As Drone and drone rebooting will now check cyborg jobbans.
2014-05-12 03:00:52 -04:00
Zuhayr
d606d774d8
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
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Conflicts:
baystation12.dme
code/controllers/configuration.dm
code/game/objects/items/weapons/AI_modules.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/recycling/disposal.dm
icons/mob/robots.dmi
icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
ZomgPonies
d5502ca62e
Should fix dead embryos being spawnable maybe?
2014-05-08 02:43:37 -04:00
ZomgPonies
b23f90b10a
Feed and Facehug no longer use a menu and instead pick a random target in range.
2014-05-07 21:43:17 -04:00
ZomgPonies
8df4009a4b
Fixing mutantrace runtime
2014-05-07 04:32:49 -04:00
ZomgPonies
7d73ffdebc
Final fix for slime people, also cant be absorbed by lings.
2014-05-07 02:06:10 -04:00
ZomgPonies
5ee775c649
Hopefully fixes slime people?
2014-05-07 00:27:11 -04:00
ZomgPonies
b8a70103d7
Fix soem bugs -- Immortal Facehugger and Cap laser rechargerate
2014-05-07 00:06:50 -04:00
Zuhayr
459887c70f
Fixes #4421
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/mob/living/living.dm
2014-05-05 22:56:23 -04:00
Zuhayr
1c64bb342a
Fixes #3741
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Conflicts:
code/modules/mob/living/silicon/robot/component.dm
2014-05-05 22:42:32 -04:00
Zuhayr
5d662e4392
Robots will now take burn damage from appropriate projectiles, rather than recieving brute.
2014-05-05 22:39:13 -04:00
MrPerson
320a06f8c9
Make sure clones don't already have a body
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CASE: Guy gets backed up at genetics. Guy gets facehugged. Guy pops as a xeno. Guy gets cloned. Alium is left clientless.
Conflicts:
code/game/machinery/cloning.dm
2014-05-04 17:06:20 -04:00
ZomgPonies
6851704c97
Fix some cases of metagaming, now you can only message/remote view humans
2014-05-03 23:45:55 -04:00
ZomgPonies
5c845658e5
Fixed some facehugger bugs
2014-05-03 23:32:17 -04:00
Zuhayr
e79097add3
Several IPC adjustments.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-05-03 17:42:01 -04:00
ZomgPonies
5d7257e651
This worked better before
2014-05-01 22:28:32 -04:00
thatprogrammerguy
85ad5b2269
Created a robotic excavation pick that enables miner robots to dig out anomalies: it can be activated in-hand to change the number of centimeters excavated. Gave the pick, a depth scanner, and a wrench to the miner robot.
2014-05-01 02:24:56 -04:00
ZomgPonies
49ec4834dc
Fix for Med/SecHUDs
2014-04-30 00:31:56 -04:00
ZomgPonies
fea30a12b0
Attempt to fix slime people number 2
2014-04-29 21:37:53 -04:00
Brian Cook
e2a1664d27
Reverted "Paroled" to "Parolled"
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To avoid conflicts with other variables and spellings.
2014-04-29 20:48:59 -04:00
Brian Cook
a78e54f33f
Added missing header to pAI Request Module
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Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80
Added refresh button to host bioscan page
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Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b
Centered background on pAI GUIs
2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6
Improved GUI for users interfacing with pAI
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Also minor tweak to GUI for requesting pAI.
Conflicts:
code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7
Improved GUI for requesting pAI
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Made the pAI Request Module and the pAI Availability List pretty.
Conflicts:
code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
5e77924b54
Refined pAI Personality Config GUI
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This is the GUI when a pAI chooses and name, etc.
2014-04-29 20:45:05 -04:00
Brian Cook
9034aeb11e
Embedded Radio Config popup into the pAI OS
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Also fixed typo when using door jack.
2014-04-29 20:44:51 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96
pAI GUI changes
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The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
Conflicts:
code/__HELPERS/mobs.dm
code/datums/mind.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
ZomgPonies
3e3c160770
Maybe fix slime people
2014-04-29 20:18:10 -04:00
ZomgPonies
687ba2a2de
Typo fix
2014-04-29 16:24:34 -04:00
suethecake
aa33563ba7
Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.
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Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
icons/mob/human_races/r_def_tajaran.dmi
icons/mob/human_races/r_tajaran.dmi
2014-04-29 14:08:32 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
Rob Nelson
96d90dc28a
Update with some bay optimizations for mobs.
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Conflicts:
code/defines/obj.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/organs/blood.dm
code/modules/organs/organ.dm
code/modules/organs/organ_external.dm
code/setup.dm
compare_report.txt
2014-04-28 21:29:14 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
DJSnapshot
ab58107286
Fixes for Mloc, part 2.
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Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
2014-04-28 19:15:17 -04:00
DJSnapshot
f0ca9c12ff
fix for IPCs taking rad damage.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-04-28 19:10:17 -04:00
Ccomp5950
13a72f4a04
Crash fix attempt: Moving NanoUI resource file sending away from client/New()
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it's going in mob/Login() instead.
Conflicts:
code/modules/client/client procs.dm
code/modules/mob/login.dm
2014-04-28 18:51:57 -04:00
alex-gh
02aab3f779
Temporary revert for the new say code.
2014-04-24 10:28:52 +02:00
Ccomp5950
2d34d142a7
Say code fixes.
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Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...
Conflicts:
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/simple_animal/simple_animal.dm
code/modules/mob/new_player/new_player.dm
2014-04-20 09:30:18 -04:00