Commit Graph

5039 Commits

Author SHA1 Message Date
ZomgPonies 180f61f5fb Merge pull request #830 from Fox-McCloud/hitblips
Removes Hitblips
2015-04-21 17:33:32 -04:00
ZomgPonies bc9a6fe09e Merge pull request #839 from tigercat2000/MassDriveVG
Code rework of placing things on walls.
2015-04-21 17:31:45 -04:00
ZomgPonies 5a51494ca6 Merge pull request #850 from Fox-McCloud/tators
Traitor Item Additions and Surplus Crates
2015-04-21 17:31:34 -04:00
ZomgPonies 7e73701687 Merge pull request #844 from tigercat2000/Ventrcrawl
Ventcrawl Overhaul
2015-04-21 17:30:15 -04:00
Fox-McCloud 9885688934 Traitor Item Additions and Surplus Crates 2015-04-21 03:05:12 -04:00
Fox-McCloud ddb107202d Merge pull request #827 from TheDZD/minor-fixes
Organ/Surgery Fixes
2015-04-20 22:16:44 -04:00
Fox-McCloud f48ff52bf2 Twitch 2015-04-20 19:06:21 -04:00
ComicIronic b96f5ea7ef OOP pipe-crawling procs
You can now weld scrubbers, which stops their airflow and also crawling
through them. There is now a proc for if a mob can ventcrawl through a pipe.
2015-04-20 14:44:52 -07:00
ComicIronic 65ea7e07d9 Ventcrawl Overhaul
Ventcrawling mobs now no longer get a teleportation menu, instead, they
are put inside the vents, the client gets an overlay of the pipes in the
pipe network, and it is up to them to navigate.
2015-04-20 13:09:04 -07:00
DZD 15fdcbdecb Fixes alternate organ removal method
- De-braining and de-eying a detached head now sets the organ's vars
correctly.
- Slime people's (and golem's) slime cores are no longer robotic, this
will keep them from getting EMPed.
- As a side effect, this also fixes not being able to transplant slime
people brains.
- Fixes unEquip dropping organs.
2015-04-20 10:17:40 -04:00
ComicIronic 44aa2ba225 Code rework of placing things on walls.
Stuff goes under types.
Types have procs.
Never have 500 lines of repeated code again.

I came very close to crying while editing this. You should appreciate
that.

----

This commit entirely reworks how placing things on walls work- Posters
have intentionally been left alone to reduce the amount of lines
changed. With this commit, wall-mounted objects are no longer snowflaked
into the wall file.
2015-04-19 14:29:42 -07:00
Fox-McCloud af925be951 TG spider port 2015-04-18 10:41:04 -04:00
Fox-McCloud dc571d7e63 Buffs Carp and Spiders 2015-04-18 07:28:31 -04:00
Fox-McCloud 82de989e5a Removes Hitblips 2015-04-18 06:49:59 -04:00
DZD 415e2caaa3 Organ fixes
### Current Changes
- Removes the rejecting verb from organs, I forgot to remove this along
with organ rejection.
- Fixes droplimb runtime.
- As a result, brute damage goring and burn ashing DESTROYS whatever
limb was dismembered. They didn't do so before due to the runtime.
- Fixes another runtime in organ_external.dm
- Makes it so you can actually clone brain transplantees.
- Makes it so you can actually rejuvenate brain transplantees.
### Todo
- [ ] Make slime person braincores able to be placed in humanized
monkeys again.
- [ ] Probably fix some other stuff.
2015-04-17 18:35:03 -04:00
ZomgPonies 98af2982c8 Merge pull request #820 from tigercat2000/Spraycans
Adds spraycans, fixes lipstick, modifies scleaner
2015-04-16 16:39:19 -04:00
ZomgPonies 68e303a06e Merge pull request #815 from tigercat2000/Selecdefaultlang
Selectable default languages
2015-04-16 16:37:09 -04:00
ZomgPonies ee5961d73e Merge pull request #793 from Fox-McCloud/chainsaws
Adds in Chainsaws
2015-04-16 16:36:20 -04:00
Fox-McCloud 1491652cca Merge pull request #813 from tigercat2000/Mousedropghostin
Allow admins to drag-drop ghosts into mobs
2015-04-16 00:18:56 -04:00
Fox-McCloud f56f691357 Merge pull request #812 from TheDZD/punch-me-i-dare-you
Martial Arts Port from /tg/
2015-04-16 00:18:02 -04:00
Tigercat2000 b8f5fd5031 Cleanup code and remove needtohack insanity code
This cleans up the code and properly integrates a few things, instead
of the absolutely tragic and insane code bypassing it, literally named
var/needtohack.
2015-04-15 19:44:36 -07:00
Sawu d038a0710c Adds spraycans, fixes lipstick, modifies scleaner
This commit does the following:
 - Adds spraycans as a subtype of crayons.
   - Slight crayon overhaul to make room for this
   - Can spray graffiti, runes, and letters on floors & walls
   - Can spray mobs and paint their face

 - Fixes & overhauls lipstick
   - Lipstick is now overlay and Blend() based.
   - Also fixes a few bugs with the system.
   - Updates paper code to accomodate for wiping off spraypaint as well

 - Slight modification to space cleaner
   - Space cleaner now cleans your face of lipstick and spraypaint
2015-04-15 17:19:08 -07:00
Tigercat2000 b7377185d9 Admin Ghostdrop sanity checks
Applies tgstation/-tg-station@2227b7a to admin.dm and observer.dm

Basically, this adds sanity checks, just to prevent runtimes in the odd
case that something happens. For instance, if one of the mobs suddenly
gets deleted, this will prevent it from runtiming. Sanity checks.
2015-04-15 07:11:34 -07:00
Fox-McCloud c81be9cc5a Merge pull request #806 from tigercat2000/bugsss
Fixes an oversight with NO_BREATHE and corpses
2015-04-15 01:12:31 -04:00
GinjaNinja32 a92e058b6c Selectable default languages
This commit allows any mob which can speak to choose one of their known
languages as 'default', which makes anything that they say with no
prefix (EG; say 'lol'), use that language.

This commit also changes the 'galactic common' language to use :9
instead of :0, as :0 does not work due to BYOND.. strangeness.

Implements two new IC-tab verbs and updates the check-known-languages
panel to also integrate with this system.
2015-04-14 19:21:48 -07:00
MrStonedOne f6d4aae74a Allow admins to drag-drop ghosts into mobs
This allows administrators to drag their mouse from a ghost to a type of
/mob/living, which will then prompt them if they wish to put that ghost in
control of the mob, and obviously, that is exactly what happens if you
select yes.
2015-04-14 16:29:38 -07:00
DZD ed1f2cc04c Martial Arts port from /tg/
- Ports tgstation/-tg-station#8810 and tgstation/-tg-station#8942
- Puts copypasta grab code in alien_defenses.dm and human_attackhand.dm
files into a single proc in living_defense.dm, grabbedby.
2015-04-14 17:59:13 -04:00
Malkevin 9deb16dcdb Improved eyecheck()
Changes flash/welder protection eyecheck() proc from several hard coded
item checks to a /var check for eye covering items, reducing the number
of IF statements and allowing greater flexibility as child items can
have a different protection level to their parent.

Created a new proc tintcheck()
-Items have a separate tint var to allow for items to protect
but not impair, such as space helmets.

-tintcheck() adds these up for eye covering locations

-life.dm uses this new proc when checking to apply the welder overlay
instead of hardcoded if statements
2015-04-13 17:57:38 -07:00
Tigercat2000 f3c9a558e2 Fixes an oversight with NO_BREATHE and corpses
This fixes:
 - Issue #778 on https://github.com/ParadiseSS13/Paradise

There was no sanity checking to test if mobs in range of a corpse have
the NO_BREATHE flag. This commit adds such a check. It does not make
sense for species like machine people to vomit. It may make sense for
Slime People and Dionae, but, after all, it's sentient slime and a tree
thing. Are they are even capable of regurgitating their food?
2015-04-13 11:44:14 -07:00
ZomgPonies 8de1428b51 Completely remove the deprecated mutantrace stuff 2015-04-13 08:07:58 -04:00
ZomgPonies dddecb9025 Change slime people to not need mutantrace anymore. 2015-04-13 07:59:25 -04:00
ZomgPonies 1b4bfe1196 Removing all mutantrace crap except for slimepeople 2015-04-13 06:20:17 -04:00
ZomgPonies 55dbbc32b5 Might as well update golems also 2015-04-13 06:05:42 -04:00
ZomgPonies 1be205df11 Shadowpeople update 2015-04-13 01:06:39 -04:00
DZD 00035a51f0 It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
DZD 0ab3a54fcb Copy-Paste Port of /tg/station's Shadowlings
Ports tgstation/-tg-station#8157

This won't compile, needs to be bugfixed and tested. The only reason I
am PRing  this right now is so that we don't have multiple people
working on the same thing.

@ZomgPonies This will require PROBABILITY SHADOWLING # to be added to
game_options.txt, and will likely require SQL database additions for the
BE_SHADOWLING antag preference.
2015-04-12 13:15:40 -04:00
Tigercat2000 29c59bd51b Add check for antags in msg_admin_attack
This commit first adds a new helper proc labeled isAntag(), as well as
adding a check for antags for every instance of msg_admin_attack().

Goals of this commit:
 - Make admin ATTACK: logs indicate if attacker is an antagonist.

Note; High probability of merge conflicts, 47 files changed.
2015-04-12 08:41:53 -07:00
Fox-McCloud ff0f29c5e5 Chainsaws 2015-04-12 04:47:17 -04:00
ZomgPonies c922b1229b Merge pull request #786 from Fox-McCloud/brain-damage
Universal Brain Damage
2015-04-12 04:35:59 -04:00
ZomgPonies efc1bdef21 Merge pull request #785 from Fox-McCloud/telearmor
Buffs Reactive Tele-Armor
2015-04-12 04:35:50 -04:00
ZomgPonies f7d8df5aef Merge pull request #777 from Fox-McCloud/foods
[Goonchem] Food Reagents
2015-04-12 04:35:14 -04:00
Tigercat2000 f3dd9d5e82 Fix runtime error with handle_heartbeat()
Fixes this runtime error:
//-------------------------------------------------\\
|| runtime error: Cannot read null.status          ||
|| proc name: handle heartbeat                     ||
|| (/mob/living/carbon/human/proc/handle_heartbeat)||
|| source file: life.dm,1648                       ||
\\-------------------------------------------------//

This was caused by no sanity check to make sure that
internal_organs_by_name actually returned an organ, therefore it was
attempting to read a null variable, which causes a runtime error.
2015-04-11 11:43:35 -07:00
Fox-McCloud 6507ddb674 Universal Brain Damage 2015-04-11 05:44:06 -04:00
Fox-McCloud 718ad57231 Buffs Reactive Tele-Armor 2015-04-11 03:33:49 -04:00
Fox-McCloud 286a1ad5df [Goonchem] Food Reagents 2015-04-10 04:46:50 -04:00
ZomgPonies 5108942ed9 Merge pull request #752 from TheDZD/smoke
Chemistry Smoke Changes
2015-04-08 16:55:03 -04:00
DZD 810d626700 Smoke changes
- Changes smoke so that it immediately affects all mobs in its area of
effect, smoke clouds are purely visual.
- Any mobs in the area of effect of a smoke reaction will be affected by
the smoke's touch reaction, and have all reagents in the smoke container
transferred into them.
- Smoke clouds are no longer opaque.
- Mixing 10u potassium, 10u sugar, and 10u phosphorus or higher will
cause an area of effect with a radius of 3 from the point of reaction.
Any less will have a radius of 2.
- Same with heating 10u smoke powder.
- Smoke powder reaction now only yields 1 powder instead of 3.
- Vent clog event has a radius 3 area of effect.

Fixes and uncommenting

- Uncomments honey turf reaction.
- Uncomments synthflesh turf reaction.
- Adds list for reagents to not copy via smoke (or more specifically,
delete when a smoke reaction happens without copying). This includes
sugar, phosphorus, potassium, and the smoke "reagent" produced in a
smoke reaction.
2015-04-07 20:30:01 -04:00
Fox-McCloud dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
ZomgPonies 4e9daf6aa8 Merge pull request #746 from jack-fractal/write-research-debug
R&D Research Levels Unification
2015-04-06 23:28:27 -04:00
jack-fractal a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00