Commit Graph

29 Commits

Author SHA1 Message Date
Fox-McCloud 33233941d5 [Goonchem] Reagent Decals 2015-04-17 18:27:49 -04:00
ZomgPonies 91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud 361554d3b2 Forgot Nicotine in cigs 2015-03-28 05:38:15 -04:00
Fox-McCloud d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
Markolie c507158b8f Camera code update, fix runtime 2015-02-10 15:42:47 +01:00
Fox-McCloud 4868d3795d Vox and Space 2014-12-09 03:47:46 -05:00
VampyrBytes c0f5132664 Cleanup of internal organs
Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
2014-08-21 10:24:13 +01:00
Walter0o 2e01af4279 fixes nullpointer caused by broken organ list
the mysterious broken list bug has struck again
2014-07-26 11:25:05 -04:00
mwerezak 8ad91ea11c Fixes germ levels going below zero
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 08:53:53 -04:00
mwerezak 44e2f8acf2 Fixes human internal organs list
Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/blood.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
mwerezak d3cdb25ef3 Increases cough rate for lung infections 2014-07-13 08:16:49 -04:00
mwerezak ebfbf40724 Tweaks internal organ spread rate
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 08:16:32 -04:00
mwerezak 64ba9ab933 Fixes #5532 and increases the time required for organs to become infected from wounds
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
2014-07-13 08:13:02 -04:00
mwerezak 044399e6f0 Required spaceacillin levels no longer scale
The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-13 07:43:57 -04:00
mwerezak 8f6bfb8b1a Reduces amount of toxin damage dealt by infections
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.

Conflicts:
	code/modules/organs/organ_internal.dm
	code/setup.dm
2014-07-13 07:39:26 -04:00
mwerezak e360e5732b Adjusts the curing of infections
Conflicts:
	code/modules/organs/organ_internal.dm
2014-07-13 07:36:25 -04:00
mwerezak 0ba5e1a3dc Fixes dionaea getting infections 2014-07-13 07:35:30 -04:00
mwerezak 5a054bcdaa Makes infections cure faster 2014-07-13 07:35:17 -04:00
mwerezak 4dd8b16cac Having an infection raises your body temperature
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly
reduced.
Fixes robotic internal organs getting infections.
Fixes the organ_failure random event. Forgot to set the affected organ
as needing processing.
2014-06-21 17:25:00 -04:00
mwerezak 177137a4b5 Infections now spread between organs
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.

Conflicts:
	code/modules/events/organ_failure.dm
	code/modules/organs/organ.dm
2014-06-21 12:55:25 -04:00
mwerezak 2f9ba5d4b6 Cleans up organ processing
Conflicts:
	code/modules/organs/organ.dm
	code/modules/organs/organ_internal.dm
2014-06-21 12:48:39 -04:00
jack-fractal cf8348c25d * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/organs/organ_external.dm
	html/changelog.html
2014-03-22 02:50:44 -04:00
ZomgPonies 21666af24d Organ/Surgery Overhaul Part 2 2013-12-19 08:59:02 -05:00
ZomgPonies 5ce256b73c Organ/Surgery Overhaul Part 1 2013-12-19 07:25:55 -05:00
ZomgPonies 950011d4d8 Organ lag fixes 2013-11-08 09:50:34 -05:00
Segrain 5f8c8d9cce Fix for negative damage. 2013-08-23 15:33:51 +03:00
comma ba9d3fa1eb High toxins level cause damage to liver.
Antitoxin stops that damage, and heals liver if it's not too damaged (over 10 damage)
2013-08-02 18:40:30 +04:00
Chinsky 8ec33904dc Moved ruptured lung effects into lung processing 2013-03-15 18:28:44 +04:00
Chinsky 13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00