ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Whitellama
88d4e49efe
Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans
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Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-07-14 06:46:38 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Hubblenaut
956706c7cf
Fix: Painkillers stay in body for decent time
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:34:30 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
2ff4a975f0
Sterilizine reduces germ_level on contact
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:19:50 -04:00
mwerezak
cf52f9e734
Fixes reagent_containers not being usable for surgery
2014-07-13 07:42:10 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
Zuhayr
b8e3d45671
Cleaned up some reagent stuff, made Skrell alcoholics a legit issue, fixed IPC getting phoron contamination from clothing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2014-07-12 21:58:54 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
Chinsky
d1932f7045
Moved same code into single organ helper to handle embedding.
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/organs/organ_external.dm
2014-06-24 11:46:56 -04:00
Chinsky
0626abe799
Lowers caused damage to make it destroy organs rarer.
2014-06-24 11:42:45 -04:00
Chinsky
2cf6acd4e7
Monkey cube now expand when eaten, leading to !!FUN!!
2014-06-24 11:42:34 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
Mloc-Argent
8a5079d006
atmos: fix everlasting fires
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Fires were checking against a non-reduced air sample for existance, so
the reduced sample wasn't working in zburn when it failed the check.
Also fixed volatilefuel not being scaled in the phoron reagent.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/ZAS/Fire.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-06-22 10:54:19 -04:00
ZomgPonies
a6167c56eb
Temporary exploit fix pending permanant solution from upstream. Thanks for the find!
2014-06-22 06:49:26 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
Necaladun
3bfcaaec88
i'm still an idiot
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fucked up more things...should work now :3
Cannot compile to properly test because of other errors that aren't mine
for once
2014-06-22 08:32:33 +09:30
Necaladun
55a61a67f3
negative hallucination amounts is bad
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thanks UC. Negative hallucinations may result in people seeing too much
reality.
2014-06-22 08:17:34 +09:30
Necaladun
e17f2a0899
citalopram fix
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Citalopram now functions as an antipsychotic, reducing hallucinations. 1
unit will counter 1u of mindbreaker, but not remove it - synaptazine for
that.
2014-06-22 08:12:41 +09:30
Chinsky
47327042eb
Fixes #5264
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Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
Conflicts:
code/game/turfs/simulated.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-06-21 13:02:11 -04:00
Chinsky
e14c19f457
Changed color mixing to use weighted average instead of addition. Should help against values reaching FF too fast.
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Adjusted color mixing helper to use inbuilt procs.
2014-06-20 12:08:30 -04:00
mwerezak
6e7139087e
Fixes human/checkarmor getting the armour...
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...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-19 09:39:44 -04:00
mwerezak
4a2993b20b
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
ZomgPonies
4cfa12aae3
Chemistry Reagent runtime
2014-06-17 04:51:06 -04:00
ZomgPonies
ddfae9a035
Got another shuttle controller down. One to go.
2014-06-16 21:42:06 -04:00
ZomgPonies
386b1b8307
Fixes a bunch more hurt -> harm checks
2014-06-14 01:02:29 -04:00
ZomgPonies
1425001472
Bleh addiction
2014-06-09 19:01:10 -04:00
ZomgPonies
23f2885c01
Moar addiction fixuns
2014-06-09 01:54:03 -04:00
ZomgPonies
ff5ac9b8a3
Moar addiction fixuns
2014-06-09 01:08:30 -04:00
ZomgPonies
0e7ad2e4d5
Addictiveness fix
2014-06-08 23:00:57 -04:00
ZomgPonies
2c57ec96ae
First commit of the addiction system
2014-06-08 21:55:03 -04:00
Erthilo
d3eeb7945d
Hotfix for Zombie Powder not ever clearing Fakedeath.
2014-06-08 16:24:48 -04:00
ZomgPonies
4cfeada9d7
Added baggies for drugs, aww yeah
2014-06-06 04:16:39 -04:00
ZomgPonies
b23b5b62d9
Made hyperzine same color as salt, because HAHA
2014-06-06 02:43:38 -04:00
ZomgPonies
489cdf0096
Made hyperzine harder to make properly.
2014-06-06 02:35:10 -04:00
Zuhayr
c840622c82
Added smaller spraybottle for drones.
2014-05-31 18:11:48 +02:00
ZomgPonies
687c46904e
SHOULD fix fueltank bomb assemblies >:D
2014-05-30 13:07:28 -04:00
ZomgPonies
b427215ca0
Carbon exploit fix
2014-05-26 06:23:39 -04:00
mwerezak
418ba281d7
Fixes circuit var for other consoles
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Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
ZomgPonies
11a1deb1ac
Trying to cut down on attack lock spam
2014-05-24 17:17:38 -04:00
Regen
4b94406efb
Nerfs for OD
2014-05-23 23:10:04 +02:00
Regen
d6702496f9
Hyperzine fix
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Now lasts shorter and isn't deadly at 5 units
2014-05-23 17:33:34 +02:00
alex-gh
be8d9eb026
Fixed spaceacillin metabolism, its useful again
2014-05-23 10:53:26 +02:00
Regen
1cb87e07cf
Made Cyanide more deadly, added OD to Hyperzine
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Because fuck those who OD on Hyperzine, and Cyanide needs to kill faster
(not like cyanide is used by anyone else than Nukeops anyways)
2014-05-20 16:43:35 +02:00
SamCroswell
c4d7c91e76
Map Bugfixes, some past due Ninja changes
2014-05-10 22:25:58 -04:00
ZomgPonies
48f00ee263
Revert "Thermite Effectiveness Scaling with Volume"
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This reverts commit 9a66fd7edd .
Conflicts:
code/game/turfs/simulated/walls.dm
2014-05-07 19:54:01 -04:00
ikarrus
9a66fd7edd
Thermite Effectiveness Scaling with Volume
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-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls have a higher minimum threshold and burn time
-Applying thermite to a wall now leaves a visible stain on the wall
Conflicts:
code/game/turfs/simulated/walls.dm
icons/effects/effects.dmi
2014-05-04 22:37:44 -04:00