Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.
New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
-Removed functions already defined in parent classes.
-Replaced checks in Topic() with parent class ones.
-Removed two unused files (there are duplicates in unused folder anyway)
-Removed commented out lines, mostly pre-antibody curing code.
-Shuffled code around for better readability (like antibody list)
-Moved various devices and items defines to separate file.