- Fixes shadowling HUD (for real this time).
- Adds antag role display in shadowling hivemind, this prints
(Shadowling) or (Shadowling Thrall) prior to each message, depending on
the role of the speaker (although theoretically multi-antags could have
something else there).
Drop Item will now deselect, and Toggle Throw will now unequip and cycle
to the next module; previously, these hotkeys did nothing for cyborgs.
Also, unequipping a module while the module list is open will now update
it like it should.
- Fixes shadowling thralls not showing up on Check Antagonists.
- Also adds vampire thralls to Check Antagonists
- Fixes shadowlings not turning off hardsuit helmet lights.
- Fixes transforming into a shadowling dropping organs.
- Adds job such as blueshield, NT rep, and pod pilot to the list of jobs
that cannot be shadowlings.
- Remove ascended shadowling commune, transfers the shadowling's
languages to the ascendant instead.
- Fixes intercept not being sent to the station on shadowling rounds.
This fixes IPCs being able to drink from cans, being able to pour things
into closed cans, and the IPC force-feeding-drink failure message going
to the wrong person
This fixes magnetic grippers not being able to mount frames. Also, this
includes an exception for magnetic grippers in the wall code, to prevent
superfluous wall pushes.
why is it called sphereMagic? because as far as I'm concerned, it is magic, it was previously named centerZ but it actually was quite a ways off being the center of any spheres. Idk what it does, but It serves a vital part of building mathematically correct spheres.
d3athrow/vgstation13#4251tgstation/-tg-station#9296
- Fixes moving between pipeline datums not updating pipe vision
- Fixes login() not updating pipe vision
- Removes hardcoded limit of entering through unary machinery-- does
nothing *now*
- Can see pipes in darkness as fullbright
- More sanity checks