Commit Graph

17074 Commits

Author SHA1 Message Date
baloh.matevz 1ce3d7440f - Admins can no longer MASS - varedit objects of type /obj/admin and /datum/feedback_variable and /obj/machinery/blackbox_recorder.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:55:52 +00:00
baloh.matevz 78b00162ae - Syndicate personal closets now spawn with a FULL high capacity cell
- Added job-specific pda cartridges to the lockers of engineers, security officers, wardens, scientists, doctors, cargo techs, janitor and all 6 heads.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:22:44 +00:00
Melvin Melonstorm afd877074c Cyborgs will now be notified of law changes of the AIs they're slaved
to.
2012-02-18 14:51:17 +01:00
SkyMarshal e755219d70 Goddamn HE pipes broken mumble grumble. 2012-02-18 02:17:56 -07:00
Albert Iordache 93ed278b1f Merge pull request #453 from SkyMarshal/master
Map update, fixed more disposal problems, and missing power line to AI core.
2012-02-18 01:09:02 -08:00
SkyMarshal 6e7dfc4ca6 More fixes 2012-02-18 01:53:26 -07:00
SkyMarshal 13769c5325 GODDAMN WHOEVER MAPPED THAT
Also: Added dossier removal to detective comp
Removed extraneous quotes from radio alerts
Altered command channel.
2012-02-18 00:12:31 -07:00
CompactNinja 1c55d35fe0 Merge pull request #450 from SkyMarshal/master
DNA update and choosable disabilities!
2012-02-17 20:54:15 -08:00
SkyMarshal 543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
Tastyfish b426599a4d fixed give, sign being anchored 2012-02-17 21:45:12 -05:00
SkyMarshal a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish 92e7123cad Merge pull request #448 from melonstorm/master
New toxins lab with a new vending machine with new charges.
2012-02-17 18:35:17 -08:00
Tastyfish 49b8188af1 fixed matchbook, cig pack, crayon to handle items correctly 2012-02-17 20:45:52 -05:00
Melvin Melonstorm b57f23bda4 Big toxins lab update! It's now way better, with two burn chambers and a
mixing and filtration room, along with a bigger observatory and an
'office' for plasma researchers, i.e. a table layout similar to the one
in chemistry. Instead of a chemical vendor, plasma researchers now got
their own custom vendor with assembly parts for bombastic bombs. The
maintenance tunnel's still kept between a double set of airlocks.

There is a problem with the vents and scrubbers of the office and burn
chamber room not being detected, though. (Miniature, Hawk, take a look
at it.)
2012-02-18 02:04:23 +01:00
SkyMarshal b0eebb2edb Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag. 2012-02-17 12:56:46 -07:00
SkyMarshal eaf198539f Fixed some f-d up paths. 2012-02-17 12:56:45 -07:00
uporotiy 7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
Miniature 44e4c6a332 Made labels able to be stuck on containers (issue #430) 2012-02-18 05:39:30 +10:30
kortgstation@gmail.com 9641dc8c91 Fixes a runtime caused by crabs having no speak_emote (their speak emote is now "clicks").
I actually fixed a bug I didn't cause for once!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 18:18:53 +00:00
petethegoat@gmail.com f41b5cbabb Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 15:22:42 +00:00
Miniature c612f91430 I am an idiot, fixing chemmaster runtime 2012-02-17 19:13:39 +10:30
baloh.matevz@gmail.com 935c0d67f0 - You can now bap Ian on the nose with a rolled up newspaper.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3137 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 03:05:37 +00:00
baloh.matevz@gmail.com 859ab89a96 - It is now forbidden by code for admins to edit an object of type /obj/admins, which gives them their admin power.
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 02:30:54 +00:00
kortgstation@gmail.com b80e5db0cb Emergency fix because I'm retarded and typed "/obj/projectile/bullet" as "/obj/projectile/bullet/bullet"
I'll work on the balancing/reverting of the guns later, this is just so it stops causing runtimes



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:58:15 +00:00
elly1989@rocketmail.com 10f6b0eaf9 Committing Smoke Carter's "News Caster Alerts" update.
I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:45:30 +00:00
Albert Iordache 8d418f926a Renamed "Display job bans" to "Unjobban Panel" 2012-02-16 22:53:51 +02:00
Melvin Melonstorm 8c0290bce0 FINALLY made the captain's PDA not start out with messaging disabled,
and also fixed Scientist's closets, probably. Added a missing window in
the map.
2012-02-16 19:40:58 +01:00
Albert Iordache 1d632c0666 Compiling fix 2012-02-16 19:06:04 +02:00
CIB 1bdde438e5 Merge pull request #435 from AppleMaster/master
Random barsigns.
2012-02-16 08:37:01 -08:00
Albert Iordache cc6c63edd7 Merge pull request #423 from caelaislinn/master
added a couple of new clothing items, updated some sprites
2012-02-16 08:29:15 -08:00
Albert Iordache 0d19e9c7b3 Merge pull request #434 from Miniature/master
Added a thing to select pill and bottle sprites to the chemmaster
2012-02-16 08:21:13 -08:00
Jimapples ecc25f0580 Added randomised barsigns, again!
Signed-off-by: Apples <chicken_face@ymail.com>
2012-02-16 15:35:21 +00:00
Miniature 9efde25a60 Added a thing to select pill and bottle sprites to the chemmaster
At some point I'd like to see bottles doing the same thing as beakers, where they show what chemicals are in them on the sprite. That however would involve messing with sprites and overlays and stuff, so I can't be bothered to actually do it at the moment. Just remember that this stuff will need to be changed for that.
2012-02-17 01:15:36 +10:30
kortgstation@gmail.com 3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
SkyMarshal 8769fdd3fc Merge pull request #432 from Tastyfish/master
ported in a bunch of the old food making stuff
2012-02-15 19:11:30 -08:00
Tastyfish 4ce36641ea Merge remote-tracking branch 'upstream/master' 2012-02-15 20:06:49 -05:00
Tastyfish 7149b98a9d improved library code 2012-02-15 20:06:24 -05:00
Tastyfish c74c9b48e9 fix capsicum and frost oil to make sense 2012-02-15 14:46:35 -05:00
Tastyfish cb5907efb4 furthur tweaks 2012-02-15 14:28:14 -05:00
SkyMarshal 58d7da9008 Missing blood_DNA now goes into admin logs and stuff. 2012-02-15 10:26:22 -07:00
baloh.matevz@gmail.com 686350a2df - added feedback logging of wizard, traitor and changeling success as well as individual objectives success.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3131 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-15 12:21:26 +00:00
CaelAislinn 6ddbb9097b added missing file
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 17:17:03 +10:00
SkyMarshal b5c1d99471 Added some more feedbacks on the blood_DNA stuff
Fixed up some chemistry stuff
Nitrogen now adds atmospheric nitrogen when splashed on the ground.
2012-02-14 21:34:52 -07:00
SkyMarshal 5e332d297d Added a sanity check, added some feedback stuff to help identify WTF is happening with blood. 2012-02-14 19:58:21 -07:00
elly1989@rocketmail.com f056179346 Reverted borg name stuff...because giving people RP choices is a horrible idea, obviously.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3129 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 22:36:43 +00:00
CaelAislinn 95b521dede Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-15 07:04:43 +10:00
CaelAislinn 43ead88027 fixes to new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 07:04:26 +10:00
CaelAislinn 9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
elly1989@rocketmail.com 0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
CIB 9d12cf6c12 Merge pull request #422 from SkyMarshal/master
More update_clothing() calls.
2012-02-14 11:15:42 -08:00