Commit Graph

17074 Commits

Author SHA1 Message Date
Tastyfish 2d91693a3b Merge remote-tracking branch 'cael/master' 2012-01-02 08:49:52 -05:00
CaelAislinn fe228850c8 Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 23:47:28 +10:00
Tastyfish 8000b5be66 why did I make an afterthought commit changing it to the wrong thing.. 2012-01-02 08:40:56 -05:00
Tastyfish e2a6f68e00 Merge remote-tracking branch 'cael/master' 2012-01-02 07:43:23 -05:00
CaelAislinn 2bc92e68eb Fixed so autolathe quantity can't be set to negative, ported over emergency walllockers from old bs12
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 22:42:04 +10:00
Tastyfish f85b922184 Merge remote-tracking branch 'cael/master' 2012-01-02 07:22:53 -05:00
Tastyfish e16b1dec3f Merge remote-tracking branch 'upstream/master' 2012-01-02 07:22:29 -05:00
CaelAislinn 9fa489a0d1 finished autolathe changes. added stationary, box and empty supply crates to supply shuttle.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 21:38:27 +10:00
Tastyfish 32492a51fe fixed edit-appearence to assign hair and facial style correctly. somehow I didn't notice it wasn't changing in testing :p 2012-01-02 06:33:59 -05:00
Albert Iordache 15aeca6213 Fixed a case where "none" was set as a gamemode by a vote 2012-01-02 12:28:35 +02:00
CaelAislinn 083de044f3 Added production quantities and the ability to load + fill containers to the autolathe.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 20:19:15 +10:00
Tastyfish 1feb16439e can get out of straight jacket after 4 byond minutes now (better than infinity) 2012-01-02 04:54:19 -05:00
VivianFoxfoot@gmail.com 25d107d9e2 Decreases door crush damage to 20
Now adds blood on the floor where someone was crushed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 09:39:48 +00:00
VivianFoxfoot@gmail.com bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
quartz235@gmail.com e0b19c9ce3 Fixed issue 287, 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 07:57:37 +00:00
Tastyfish 00a86accfa Merge pull request #188 from caelaislinn/master
Antiqua changes + first official contribution :3
2012-01-01 23:53:29 -08:00
Tastyfish 6cf377a25d Merge remote-tracking branch 'cael/master' 2012-01-02 02:30:41 -05:00
SkyMarshal 15d2f06762 pAI's in PDA's can now hear things, hypothetically. 2012-01-02 00:23:43 -07:00
CaelAislinn c6fda41758 tweaked cargo bay conveyors
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 17:04:18 +10:00
CaelAislinn e0ae00b254 reduced electrical storm epicentre radius to 10, from 25
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 16:05:08 +10:00
SkyMarshal 78762e3c25 Fixed a good bit of stupid I made, forgot to remove some debugging stuff. 2012-01-01 22:30:48 -07:00
SkyMarshal b30da1fa98 Some fixes and improvements. 2012-01-01 22:29:04 -07:00
SkyMarshal d64e8284f6 Fixed implanter problems, added some more silly emotes. 2012-01-01 19:57:57 -07:00
SkyMarshal d2bae46c39 Changed functionality of implanter. 2012-01-01 19:25:02 -07:00
SkyMarshal 755d2d711a Nuke revamp, some tweaking. 2012-01-01 18:58:28 -07:00
CaelAislinn bae12d0bda Added the antiqua cargo bay (in the right place this time), also added a moving parts sign to obj.dm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 11:07:05 +10:00
Tastyfish 381647971c it doesn't get stuck in things that don't have hands, like silicons now 2012-01-01 19:57:01 -05:00
mport2004@gmail.com c4b181ad98 The blob can now break canisters
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2897 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 00:56:37 +00:00
mport2004@gmail.com c6d42b77be Hmm somehow flipped the close/open icon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2896 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 23:55:05 +00:00
mport2004@gmail.com 8c1c914259 Added Invisty's Emitter sprites.
Cleaned up part of the door code and moved some defines to their proper files.
Firelocks can now be welded open and now shows the welded overlay properly.
Borgs can now properly mess with door wiring.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2895 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 23:43:56 +00:00
Superxpdude@gmail.com eee1ffd7c9 Added a special practice laser gun to the firing range.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2894 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 22:56:20 +00:00
Tastyfish 698a9eddbd Merge remote-tracking branch 'upstream/master' into HEAD 2012-01-01 16:45:56 -05:00
Tastyfish 343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
vageyenaman@gmail.com c0b4ff00c2 Fix for Issue 276. Pregame music stops playing for AIs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 21:19:37 +00:00
Albert Iordache 6b16ac377b Merge pull request #189 from CIB/master
Vira updates
2012-01-01 13:05:21 -08:00
cib 40fb4bb628 Mucus and a few fixes to vira.
Added mucus that is added to the map sometimes when sneezing or coughing. Blood now carries the spiller's virus2. Fixed a problem with virus spreading.
2012-01-01 20:50:46 -08:00
Albert Iordache aa4f30bbef Minor deathgasp fix. 2012-01-01 22:48:53 +02:00
Albert Iordache 17449d0881 Re-enabled the deathgasp, because it activates traitor implants. 2012-01-01 22:46:37 +02:00
Miniature 205ad71ee6 Made atmos control show name of alarm, coloured active alarms in list, added to map 2012-01-02 03:18:06 +10:30
Miniature 10401563e2 Atmos control computer
Lets you use atmos alarms from atmospherics, if people press a button on the alarm
Not added to map
2012-01-02 00:21:24 +10:30
Tastyfish c3f4808cd2 code was calling now-removed emote 2012-01-01 01:13:40 -05:00
baloh.matevz 5830f0f32a Added a L2 radiation suit closet to match the biosuit and eod suit closet types.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 01:28:21 +00:00
ryantennessee@yahoo.com a99a19b9eb Changed all chances of sleep curing diseases to laying down. Temporary, or perhaps permanent, fix because sleeping is broken.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 00:29:34 +00:00
baloh.matevz 51c6712f26 Feedback will now log jobban jobs. It's anonymous tho, only jobs are logged.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 00:07:12 +00:00
VivianFoxfoot@gmail.com 22719c3258 Mecha no longer crush their occupants if you switch to internal pressure. (Normally.)
Bugfix:  Not all suits now protect from air pressure.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2887 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 23:24:14 +00:00
vageyenaman@gmail.com cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
Tastyfish 1f2f0a68dd Merge pull request #184 from Tastyfish/master
fixed typo in piano
2011-12-31 14:28:57 -08:00
Tastyfish 5628272bde fixed typo in piano 2011-12-31 17:28:19 -05:00
Tastyfish 5df72b9d70 Merge pull request #183 from Tastyfish/master
somehow this bug was only an issue once in a real game, fixed
2011-12-31 13:59:36 -08:00
Tastyfish 522f745e71 somehow this bug was only an issue once in a real game, fixed 2011-12-31 16:56:55 -05:00