- Fixes vampire powers being usable in the chapel.
- Fixes borer DC bug (needs testing with 2 clients)
- Allows borer to cancel Inject Chemicals
- Borer Inject Chemicals now shows cost in the verb name.
- The Ninja's EMP now costs an additional 1,000 to perform.
- Add smoothed dark shuttle windows, replace the Nukeops shuttle cockpit
window with smoothed shuttle windows.
- Remove the AI cameras from the Xeno shuttle, as the Xeno AI is no
longer existant.
- Re-map the Ninja outpost.
- Add security newscaster to the HoS's office.
- Fixes armor RNG killing for thrown items.
- Kidan no longer act like they have a built-in riot shield (50 -
damage/3)% chance to ignore damage, but take 20% less brute
consistently.
- Entirely missing with a projectile or melee attack is impossible, but
you are more likely to hit a part you were not aiming at. (Ports tg
ran_zone proc and axes current get_zone_with_miss_chance proc).
- Removes some snowflake code for lightning projectiles (Power Glove
traitor item uses these).
- pAIs will now get torn to bits by simple_animal mobs. No more serving
as a perfect distraction on away missions.
Note: pAIs are still immune to toxin damage, as all silicons are, so
anything that does toxin damage will still be ineffective.
- Prevents the Mutate spell from being used on z-level 2, so you can't
refund the spell while it's in use for permahulk.
- Ports in repulse spell from /tg/, it pushes away movable objects and
mobs away from the wizards. Mobs within 5 tiles will be stunned for 2
seconds, and mobs in the same tile as the wizard are stunned for 5 and
take minor damage.
- Fixes forcefields and forcewall spell by porting over
/obj/effects/forcefields.dm from /tg/. (This also fixes the mime wall,
god help us all)
- Mime forcefield nerfed to a 5 second duartion, retains 30 second
cooldown. (Yeah, let's not have those last 30 seconds.)