Commit Graph

22 Commits

Author SHA1 Message Date
Fox-McCloud 4e4e7ae77f Crayons and Gloves 2015-03-06 21:40:57 -05:00
Fox-McCloud 43af351d27 Odds and Ends 2015-01-01 21:05:50 -05:00
Regen 7c710186e2 Armalis bugfixes
Also slightly changed admin chat color again
2014-05-22 18:57:33 +02:00
Robson Richards e9885bdd4d Adds Nienhaus's Sprites (Again)
Conflicts:
	code/unused/powerarmor/powerarmor.dm
	code/unused/powerarmor/powerarmorcomponents.dm
	icons/mob/feet.dmi
	icons/mob/hands.dmi
	icons/mob/head.dmi
	icons/mob/suit.dmi
2014-05-20 06:16:29 -04:00
SamCroswell 11949f1b0f Space Ninja Spawn and Stealth Glove Fix 2013-12-23 19:39:50 -05:00
ZomgPonies e9dec4df5c Tribbles can be turned into fur products, you monster. 2013-11-23 03:07:39 -05:00
ZomgPonies 242a400ef8 Laying down is now a transform, so cleaning out unused icons 2013-11-06 16:30:37 -05:00
Zuhayr 04be69a0b4 Magboots and gloves for vox, removed a debug string, tweaked vox. 2013-06-14 20:07:16 -07:00
MrYeti 7ba4df4462 Added Purple Gloves 2013-01-15 17:44:23 -05:00
MrYeti de83a09f50 Added Custom Item Left Hand Glove 2012-11-24 15:33:46 -05:00
kortgstation@gmail.com 3c4400c8f9 Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables 

Reverted the detectives ammo to nonlethal

Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)

Fixed a bit of border being left on the red boxing glove sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 01:28:53 +00:00
kortgstation@gmail.com b5e7631fac Added the boxing gloves sprited by Ausops.
A pair of each colour added to fitness.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2957 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-15 07:17:25 +00:00
baloh.matevz 2b1b121141 - You can now recolor jumpsuits, shoes, gloves and bedsheets using the washing machine.
Screenshot: http://www.kamletos.si/laundry.png
- Some religions (currently Islam, Scientology and Atheism) set your chapel's symbols to the symbols of that religion.
Screenshot: http://www.kamletos.si/view%20variables%206.JPG (The tiles)
- Detective now has his stuff in an old-styled cabinet. (Sprite by Hempuli)
- Got rid of some.. uhh... Runtime errors... and... uhh... A certain dungeon master... I... I WAS ORDERED TO DO IT, YELL AT URIST AND CREED!
- I doubt you'll get this far in reading this changelog due to the previous point, but just in case you do... Admin tools updated:
- View variables now has a "Mark Object" option. After you've marked an object or datum, you will be able to assign the value to a variable. An example would be if you try to put an item into a closet. You'd open view variables on the item you want to move, select "mark object", open 'view variables' of the closet, click E or C next to contents and select "marked datum (type)". After this, you select 'No' for the reference question.
Screenshot: http://www.kamletos.si/references.jpg
- Also in View variables, you can now access a player's 'Player panel' if you view a mob's variables.
- Updated changelog with these changes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2225 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 22:05:00 +00:00
firecage@hotmail.com 1b0c6eca0f Renamed Security Coft Cap to Security Soft Cap.
Gave Apple stuff for hydro a new sprite and also Watermelon. (sprites by Farart)

Made watermelon able to be cut with a knife, and now we can also cut produce from hydro, (though for now it is only Watermelon).

Added captains gloves to the game and added them to his locker.(By Evilgrim)

Added three new food recipies for the chef. Candied Apples, Apple Cake and Apple Pie.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-09 23:14:39 +00:00
baloh.matevz c4ce2e965d Attack log now logs punches. Only when a human hits another human tho.
New glove colors: red, orange, purple, blue, green, gray, light brown, brown

New sprite for pirate and mime jumpsuit item

Satchel added as an alternative to the backpack, not in game yet

Sprites can be considered as WIP

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1765 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-04 22:16:30 +00:00
noisomehollow@lycos.com bbc04ef26b Fixed PDA messaging.
Fixed PDA flashlight.
To clarify, you can still use the PDA when you are stunned/weakened. This was always the case, apparently. You cannot use the PDA when knocked out or dead.
You can now stick an ID card into a PDA without clicking 400 times (click on PDA with card in hand).

Changed how the ninja suit functions in relation to energy. It will now hold a power cell as APCs/Borgs/etc.
Ninjas can now replace their starting power cell (reduced to high capacity/10000) with larger capacities. Drain the cell as normal to do it. On that note, hyper-capacity (30k) cells added to research.
Can now drain energy from a recharger. Much like draining from wire.
Added cooldown to certain ninja abilities. It is a global cooldown; meaning, most abilities will be unusable until it finishes. Usually a second.
Some icon changes for ninjas.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1540 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-06 23:34:56 +00:00
noisomehollow@lycos.com 52093c8a0d I guess I wasn't as gone as I thought I was. Go figure.
Code cleanup on some ninja+misc stuff.
Slightly faster energy recharge rate for ninjas.
Likely fixed the wizard/nuke operatives/MODE appearing in the Cent Com report.
Added a trio of hidden functions to ninja suit. Use with care!

I'm also removing myself as a committer.
Happy Easter! Peace!

PS: I'll miss you too Microwave :)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1498 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-25 03:09:18 +00:00
noisomehollow@lycos.com 7b280b791a #Fixed ninja teleporting. It will not blackscreen when Phase Jaunting near the map edge.
#Phase Shift will no-longer show up in the Ninja verb panel. You can right-click on turfs only to use it.
#Ninjas can now spawn a sword in their active hand. Besides killing dudes, it's also useful for slicing through doors, lockers, walls, and so on. It'll disappear if dropped or thrown, and it cannot be placed in containers.
#Ninja mask now works differently when mimicking voice. You start out as "Unknown" and when toggling the voice changer it will randomly change your name with some variations.
#If you switch the name back to "Unknown" you will re-active voice masking which is much less silly this time. The only way for someone to determine your true name is to remove the mask. Postmodern Space Bushido demands that you only reveal your identity in honorable combat!
#Slightly updated sprites for ninja suit and accessories. Or as I'd like to call them, the Tron suit. Probably wip until I get enough motivation to redo it from scratch.

#People that respawn as death commandos are now manually chosen by an admin.
#Death commandos use the new suit sprites.
#Added a global proc for animations. Currently only used by ninjas.
#Moved around suit icons so they are grouped better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1433 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 22:41:23 +00:00
noisomehollow@lycos.com ca41b444f3 Map Changes:
Fixed AI Satellite. Turret controls are aligned properly now, several cameras re-added.
Switched Warden and HoS areas; they are now properly attached to their respective offices thanks to AtomicTroop.
Nuke Storage now has access to maintenance.
Air alarm map fixes thanks to Blade_.

Icon Updates:

Color adjustment on riveted walls.
Updated decal sprites acquired from a Russian SS13 build (with permission).
Alien meatspike sprite updated.
Fixed plague doctor gas mask in clothing code. Probably requires further revision.
Removed kobold.dmi from obj. Empty file.
Removed kobold.dmi from mob. Copy of sprites in mob, mob.dmi.
Removed techpriest.dmi as the actual sprite is contained in robots.dmi.
Removed sectoid.dmi from mob. Moved sprite to xcomalien.dmi.
Removed golems.dmi from mob. Moved sprites to misc, old_or_unused.dmi.
Removed junk.dmi. Moved sprite to misc, old_or_unused.dmi.
More updated female sprites.
Better female underwear sprites acquired from a Russian SS13 build (with permission). Modified to fit new female base models.

Icon Additions:

Added female AI Hologram and holopad (mob/mob.dmi and obj/stationobs.dmi).
Added elevator door (obj/doors/Doorele.dmi).
Added space ninja gear. 
Facepalm display acquired from a Russian SS13 build (with permission).
Awesomeface AI display added.
Rig mining sprites acquired from a Russian SS13 build (with permission). Added item holding sprites for the suit. Rig suit replaces space suit which spawns in Engineering.
Robocop sprites acquired from a Russian SS13 build (with permission).
ed209 sprites acquired from a Russian SS13 build (with permission). Unused at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@511 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-02 00:01:55 +00:00
noisomehollow@lycos.com 99d99b53b4 Added an APC to Quartermaster foyer.
New computer sprite by Deuryn.
Added back RD cameras in Toxins.
Some minor changes for easier break ins.
Air monitors added to a few more areas.
AI Satellite has been enhanced. Mal AIs now get the normal allotment of comm ports as well as a few more defensive measures.
Return of a previously featured surprise.
A few misc graphical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@449 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 22:07:09 +00:00
bizarre.babel@gmail.com bba9433f30 Changes to leather gloves mob overlays and some kind of tesla tower for anti-wizardry or something.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@294 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 20:25:05 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00