This commit adds a miniature gibber toy (/obj/item/toy/minigibber), which
uses a downscaled sprite of the gibber.
Features:
- Plays a gibbing noise when you click on it with itself, cooldown of 8
ticks applies.
- It's a miniature gibber.
- Custom attack verbs (grinded, gibbed)
- Feed DnD minifigures into it for REALISTIC GIBBING ACTION (tm)
- Obtain from arcade machine or cargo store (400 credits)
** SQUASHED COMMITS **
Minigibber name-spellchecking
Protip: Miniature is actually spelled mini-ature, not min-ature.
Minigibber minifigure eating action!
You can now shove minifigures into the Minigibber, then click on it with
itself to tear them apart! GIB! GIB! GIB!
Make minigibber obtainable
Via arcade machine and cargo store (400 credits)
Minigibber desc now says grinder...
instead of meat producing machine. Because it's really just a giant
grinder, and that will match the store item description.
Readd gibbing sound to minigibber, mistakenly removed it earlier.
- Bear pelt hat subtype that is instead a polar bear pelt that has its
edges covered in blood. This is missing a proper non-mob icon, currently
uses the default bear pelt hat, but shows up as the polar bear pelt on
mobs when worn.
Changes instances of \red and \blue to use spans as per suggestions in
glass.dm and fishtank.dm
Fixed a mistake preventing the building of one direction windows and
fishbowls (whoops!)
Fixes grammar concerns in multiple messages
Holy water is now (magically?) worth 110% of it's reagent amount when
filling aquariums.
- This is a rather small boost to having the chaplain bless the water
you are going to dump into a filtration system anyways.
Moves the fishwater ingestion method out of the on_mob_life proc to
prevent spam, now will display when initially ingested
Updates the CritterCare vendor's sprite to include the pug and fox, as
well as adjusting the "static" between displays to give it a slight
variety.
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.
Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium
Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare
Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink
Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor
Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays
ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
This commit modifies metastation to actually be playable on our code
Squashed Commits:
- [META] Fixes emergency shuttle being stuck
- Toxins Mixing fix: chamber floor > engine
- Adds research outpost + Chem lab to routpost
- Add vox raider ship, fix pods and a few shuttle zones.
- Remove step_x so TRAVIS likes it
- Finish spawn points, add telepad.
- Replace showroom with NT-rep/Blueshield Office
Don't worry, the nuke keg is in the meeting room.
- Convert art storage to barber shop, place artvend in tool storage
- Buncha medbay tweaks, 2nd surgery table, body scanners, fixed sleepers,
minor balance changes.
- Add Mr. Changs to dorms
- Update meta to latest paracode
- Fix punpun
- Atmos volume pumps, atmos control console
- Add chicken statue to Mr. Chang's (*cry), Bar smartfridge
- Fix mr. changs statue and chairs
- Add togglable polarized windows to surgery, so surgeons can prevent seeing
other surgery procedures if necessary
- Actually add atmos control comp
- Hydro trays are no longer dirt
- Fix brig windoors
- Fix escape shuttle sleepers
Light tiles (item) can now have their color changed by attacking them with a
multitool. These colors have special sprites and glow a color similar to
their sprite.
Fixes the Arachno-Man items. Hopefully doesn't cause a merge conflict.
If it does, I'll be forced to leave this PR open until someone helps out
or it's closed by a Senior Admin.