Commit Graph

42 Commits

Author SHA1 Message Date
Fox-McCloud
d9a257c890 Teleporter Gun, Fixes, and Tweaks 2015-03-22 02:45:02 -04:00
Fox-McCloud
96a941ba19 Fixes and Guns 2015-02-22 16:32:35 -05:00
Markolie
886bf7400b Final crafting fixes 2015-02-22 02:24:53 +01:00
Markolie
ced499edc3 Vox Heist port from Bay 2015-01-10 06:21:21 +01:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Fox-McCloud
805c638adf Tech Shells 2014-11-30 06:36:31 -05:00
Markolie
ae8f08e2b8 Fixes reflection, various security level fixes, gamma armory update, communication console fixes 2014-11-29 02:05:42 +01:00
Fox-McCloud
dd200af4bf Nuke Ops Rework Phase 2 2014-11-05 06:56:46 -05:00
Cheridan
3244291624 Casing rotation
Spent casings ejected from firearms will spin as they 'tumble' towards the ground.
Improved sprites for shotgun shells
Improved sprite for bullet projectile.

Conflicts:
	code/__HELPERS/matrices.dm
	code/modules/projectiles/guns/projectile.dm
	icons/obj/ammo.dmi
	icons/obj/projectiles.dmi
2014-06-17 02:40:47 -04:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
ZomgPonies
04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies
a1656037e4 New guns and gun sprites 2013-12-28 10:46:48 -05:00
ZomgPonies
d4055a89af Buckshot whee! 2013-12-12 22:10:33 -05:00
ZomgPonies
7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
Zuhayr
f38865f0de Added a dart gun and sprites. 2013-06-21 06:01:39 -07:00
petethegoat@gmail.com
dde9d121a2 Fixes issue 1154. Slime Jam Not Appearing
Nerfed the janicart ricochet chance a bit.

Removed the coolness check from the det revolver.
Removed the det revolver from the map, and made it spawn in his locker.
You can now modify the det revolver to fire .357 with a screwdriver.
Fixed the det revolver having one round too many. S&W Model 10 only has six shots.

Updated some guncode, mostly just adding proper text styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5297 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-11 22:01:25 +00:00
petethegoat@gmail.com
c6b8a3b009 Fixed some L6 issues.
Added a pistol that can be silenced for future nuke op use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 18:57:14 +00:00
Kortgstation@gmail.com
a38b22fb70 Fixed the invisible ammo for the SAW.
Made the SAW not fit in bags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5038 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 09:06:36 +00:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
Kortgstation@gmail.com
abb7be68ea Gyropistol now uses magazines.
New Gyropistol and Gyropistol magazine sprites by Ausops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4602 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 19:44:06 +00:00
petethegoat@gmail.com
84b9929282 Comitting for Giacom!
In short:
AI messaging
Time of death for health scanners
Most lists are sorted alphabetically

See http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9220 for detailed information.

I wasn't able to test this as thoroughly as I'd like, but what I could test seems fine.
I don't forsee any issues popping up with this stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 22:47:30 +00:00
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
mport2004@gmail.com
9ca449bf7a New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
The captains laser, aegun, and xbow recharge a bit slower now, they recharged so fast that you almost never had to stop shooting. 
Cleaned up the cyborg_modules file
Medical and Security borgs have a hud item.
Medical bots bottles hold 60 of their chemical (up from 30).
Medical bots now have three syringes that are labeled "Syringe-(Inaprovaline)", "Syringe-(Anti-Toxin)",  and "Syringe-(Mixed)".
Medical bots now have two kelotane/dexalin pills (up from 1/ea).
Engineering bots got a new RCD thats just like the old one but the code is cleaner and meant for borgs only.
Husks brains can no longer be cut out.
Healing hands code has been removed till whoever wants to finish it adds it to a place that is NOT the base click procs.
Added veyveyr's nuke team weapon.  Its more or less the Uzi with a new icon.
Nuke teams also got a bit of extra ammo and a few more pinpointers/eguns in their locker.
Glass doors will not set opacity to 1 after they close.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2431 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-27 08:37:40 +00:00
mport2004@gmail.com
76a584a808 Ammo boxes and such now have a multiple_sprites var that determines if the update_icon proc should actually update the icon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2426 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-25 13:16:09 +00:00
d_h2005@yahoo.com
28d717f6cd Added all the sprites for Urist's speargun because he's laaaaaaaaaaazy and didn't wanna do it himself.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2214 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-17 16:23:10 +00:00
kortgstation@gmail.com
fb7887ef12 Sprited and added Gyrojet pistol, ammo, and projectile. Right now it is adminspawn only and is essentially a louder, reskinned revolver.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2150 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 04:41:09 +00:00
firecage@hotmail.com
6a761a49bc R&D can now make an Energy Crossbow and a Heavy Laser Cannon. Syndies can now also spawn cyanide rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1915 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-24 16:41:18 +00:00
firecage@hotmail.com
4cf5d86451 Laser Cannon added to R&D(still needs a good sprite). Two Security Combat Shotguns added to armory. R&D can now make Stun Shells for shotguns. Traitors gets two new items. Suffocation rounds and syndicate shoes.
If I missed anything, forgive me.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1911 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-23 22:32:00 +00:00
Superxpdude@gmail.com
94373b7aeb Some mapping for the tgstation 3.0.0 map.
Added in two new guns into the code. An SMG and a Mini-Uzi for the syndicates.
Added in two new ammo types for the new weapons.
Added in sprites for an M1911 pulse pistol.
Coded in an M1911 pulse pistol.
M1911 pulse pistol re-added to Creed's office.
Added in reverse sprites for sleepers and sleeper consoles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1773 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 18:20:35 +00:00
rastaf.zero@gmail.com
7c400a7492 Fixes for APC:
- fixed issue 88: monkeys now can play with APC.
- Silicon liveforms cannot use malfhacked APCs if they arent an AT who hacked APC or his slaved borgs.
Fixed issue 121.
Latejoiners got their backpacks back.
Fixed attack log.
Fixed ammo icons not showing in dreammaker map editor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1720 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-24 17:52:49 +00:00
morikou@gmail.com
8188eb5e17 Gun Code Overhaul Phase 1: (Now with 50% less wasted code!)
- Gun code condensed to make future modifications easier. Functionality should (mostly) remain the same.
- Taser guns shoot ONE WHOLE SHOT more then they do now. Yippy!
- Energy Crossbow has a slightly higher shot capacity (still automatically recharges).
- Guns that shoot projectiles (such as revolvers) now eject the ammo casings when they fire (this will be adjusted somewhat in phase 2).
- Revolvers can either be loaded one shell at a time or all at once with an ammo box.
- All guns now have a badmin var. Have fun (think shotguns).
- A few admin-only guns have been removed (for now). They'll get re-added in a future update.
- Shotguns no longer need to be pumped before firing (will change back in phase 2).
- All gunshots fired by players are now logged in both the firer's and the target's attack_log. So if someone gets shot and it doesn't show up, it's because a turret or something shot them.

Hopefully I didn't miss anything.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-04 03:39:20 +00:00
cagerrin@gmail.com
1db532ec38 -Spent casing sprites for projectile weapons.
-SMG sprite+overlays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1611 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-23 04:04:22 +00:00
cagerrin@gmail.com
4eacb7ae39 Added code for C96 and P08, since Uhangi is lazy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-01 08:29:43 +00:00
cagerrin@gmail.com
1096338d42 -Added P08 sprite for real this time.
-Palette tweaks to G21 and C96.
-spiffified .45 mags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1137 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-26 06:53:59 +00:00
uhangi@gmail.com
e792d76c00 -Added onback for combat shotgun, added onback sprite
-Added ak331
-Added carbine
-Added assault rifle magazines

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1136 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-26 05:34:18 +00:00
cagerrin@gmail.com
ab651d6676 - Fixed M1911 and Glock sprites.
- Added C96 and P08 sprites, including stipper clips and loading animation for C96.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1131 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 05:06:49 +00:00
uhangi@gmail.com
c734c5578a More guns, glock and m1911.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1127 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 02:21:35 +00:00
morikou@gmail.com
470964c12c I'm-too-lazy-to-think-of-something-clever update:
- Moved circuit imprinter to code/game/research. Also, while it's being overhauled as part of the R&D update, it'll be removed from the rest of the station. Don't worry, it'll come back! Also, all the disk closets were removed as well.
- Circuit Imprinter now works like the protolathe: It needs to be connected to an R&D console and it get's it's production list from it.
- Replaced destructive analyzer icon (thanks Deuryn).
- New item type: Stock Parts. Used in the construction of certain items (none added yet but they're there for when they DO get added).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@937 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-02 06:47:54 +00:00
noisomehollow@lycos.com
0bbfc0bfa6 Added department headsets to secure lockers in engineering, security, detective, and medical.
Changed icons of RD and CMO secure closets.
Added a medical wardrobe closet to Med Bay.
Moved toy icons to toy.dmi.
Renamed Invisibility to Ethereal Jaunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@573 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 03:32:45 +00:00
uhangi@gmail.com
af76e3485c combat shotgun + blank shell sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@217 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 04:04:50 +00:00
uhangi@gmail.com
f14e6b1d7b Barman's shotgun update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00