Commit Graph

18 Commits

Author SHA1 Message Date
Markolie 59edf2701d Makes SMES'es and Vending Machines constructable and upgradeable, gives borgs recorders 2014-11-18 20:36:40 +01:00
Cael_Aislinn c5f461e90d circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:28:57 +10:00
giacomand@gmail.com d71cc8f3d6 -Advance diseases were given a good bug fixing based on reports and runtimes. Including the diseases spreading correctly.
=Proposals=

-Cyborgs can now beep and ping.
-Hulks will now talk in all upper-case and will spurt out random hulk phrases and flex.

=Sprites=

-Improved APC sprite by TankNut.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-09 21:12:59 +00:00
giacomand@gmail.com b00c0c2a9f -New sprites APC sprites by TankNut!
-New wraith sprites by TankNut!
-Decreased flare duration, again(!)
-Made a based interact proc and changed the updateDialog to call that instead of attack_hand. This caused issues with the APC and getting the power cell out of it. I then changed all machines that had their own defined proc (that was everywhere)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 14:45:29 +00:00
baloh.matevz 614c202bc6 - Committing sprite changes to prevent future conflicts. This changes the APC sprites
Video of apc sprites and what the indicators mean: http://www.youtube.com/watch?v=gozdjQD964E

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4414 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-15 00:11:48 +00:00
giacomand@gmail.com dce315dc64 -Added a potato battery sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 12:49:56 +00:00
baloh.matevz e47f25ee09 - Ported cable restraints from Bay12. You make them by using a verb on cable coils. Takes 15 lengths to make, applied the same way as handcuffs, they have the same effects as handcuffs, but only take 30s to remove if you resist. They can also be removed by using wirecutters on a handcuffed mob.
- Added 4 new cable colors. Pink (ported from Bay12), orange, cyan and white.
- Engineer tool belts can now also spawn with orange wire, in addition to yellow and red.
- Tool closets and electrical toolboxes can now spawn with cables in any of the 8 colors.
- Added cablecuff.ogg from bay12, played when you apply cable cuffs on someone
- Added this stuff to the changelog

So yeah, some stuff is credited to bay12, tho some of it was nearly enough completely recoded.

Screenshots: 
http://www.kamletos.si/wire%20colors.png
http://www.kamletos.si/cuff%20restraints.png


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-09 07:29:12 +00:00
petethegoat@gmail.com bec8e2cf37 Renamed access_medlab to access_genetics.
Gave the RD his genetics access back.

Added Invisty's hyperspace tiles.
Added Icarus's map updates (Sec, gateway room, genetics/RD access) ((this is a big overhaul to sec)).
Added Flashkirby99's SMES sprites.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3576 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-11 12:28:02 +00:00
petethegoat@gmail.com 21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
baloh.matevz c12a1b4206 Added the caution code, sprited by magicbones, not present anywhere on the map
http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=4548&start=50#p37266

Added a power switch (/obj/structure/powerswitch), which is used to split or connect two cables.

The way it works is simple. It connects the powernets by adding cable on the floor it's on and removing it when it's turned off.

In-file description:
//This is a power switch. When turned on it looks at the cables around the tile that it's on and notes which cables are trying to connect to it.
//After it knows this it creates the number of cables from the center to each of the cables attempting to conenct. These cables cannot be removed
//with wirecutters. When the switch is turned off it removes all the cables on the tile it's on.
//The switch uses a 5s delay to prevent powernet change spamming.

Screenshot:
http://www.kamletos.si/power%20switch.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 21:11:20 +00:00
petethegoat@gmail.com b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
mport2004@gmail.com dd645687de Choking will no longer cause almost instant knockout.
The item strip window will no longer steal focus and refresh every second.

PDA:
Security/Medical records now show rank
Detective gets his own cart that has sec/med/manifest

Pipes:
They will no longer radiate heat and have more or less been removed from the process list.
This should reduce lag from the atmos system quite a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1965 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-01 05:55:02 +00:00
baloh.matevz 54c3b3ad90 Cables now come in four colors: Red, yellow, green and blue. Engineer belts spawn with either red or yellow ones while electrical toolboxes spawn with any color. All three coils in a toolbox are the same color.
Also yes, yes, if you are really bothered by the fact that picking up a green wire piece with a blue coil will result in all of them being blue then that's fine, but I really think it's more than good enough for a game. It will also allow people who want to use a particular color the abbility to get enough wire pieces of it without unneeded problems.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1593 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-16 03:39:38 +00:00
cagerrin@gmail.com 109448c306 -Added missing icon_states for vault door.
-Added sprites for second- and third-tier portable generators.
-Changed vault area name.
-Added frame sprites for vending machines(suggested build sequence: frame, wrench, wires, circuit board, screwdriver, 2x glass sheets, screwdriver)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1255 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 22:19:29 +00:00
cagerrin@gmail.com 99aabd140e -Changed nuke storage into a vault, vault isn't completely finished(door still needs SPECIAL SNOWFLAKE code), but it works. Map is now 2.0.6 for easy reverting just in case.
-Tweaks to AI core(windows added allowing Captain/HoP to see a bit of the upload, removed a row of rwalls from bridge)(XSI please don't murder me)
-New sprite for PACMAN generators(only for the simplest version right now but I'll get ones for the others soon enough)
-Several new floor tiles(caution striping for plating/white tiles/syndicate shuttle tiles, new tiles for vault).
-New sprites for grey shuttle walls(proper external diagonals, internal wall/red shuttle tile diagonals)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1231 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:05:04 +00:00
rastaf.zero@gmail.com 80fcaa3cb0 Engine:
-fixed cyborgs/AI problems with emitters;
-collector controller now without delay display state of singularity, beware red circle;
APC repairing:
-emagged APCs can be easily fixed;
-blowed up and malfhacked APCs can be fixed with lot of work;
--Note: malf timer will NOT slowdown due to gameplay reasons;
-APC now actually use power for charging its cells;
Power cells:
-explosions strength now depends on charge;
-in general explosions were nerfed;
-power cells can lose quality in several circumstances;
Food processor
-now messages appears in right moments;
-code rewritten, adding recipes now easy;
-recipes still same;
-new recipe: non-player monkey -> bucket of blood;



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@709 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 15:08:56 +00:00
rastaf.zero@gmail.com f2c2a3b8c1 APC building and disassembling (/obj/item/weapon/module/power_control needs to be placed on map or spawned by admin or removed from existing APC, other components are easily accessible)
APC emagged/broken and wires_exposed icons was swapped, fixed.
APC hacking now can properly shock you
Added station blueprints!
* now possible to rename areas
* now possible to create new bays
* space now haven't free power supply
Blueprints aren't placed on map yet.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@670 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-19 12:09:37 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00