I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this
•You can find the unused newscaster sprite of my new project in terminals.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
◦ Fixed a bug for metroids: the AI loop was not canceling when a player was inserted into the mob.
◦ A few icon additions for future updates, namely the terminals and plasmatoids.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2531 316c924e-a436-60f5-8080-3fe189b3f50e
Added some new area sprites for the mining station.
Lots of new sprites by Petethegoat.
Made sprite for the disposal delivery chute facing the other way.
Moved the mining-related sprites to their own file.
Updated the Mining Consoles, and the 3 mining production machines with new sprites.
UPDATED CHANGELOG.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2013 316c924e-a436-60f5-8080-3fe189b3f50e
-new sprite for library scanner(not in-use until I get binder sprites done).
-added fax machine sprite(not used for anything yet, just in case someone ever codes them for QM).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1415 316c924e-a436-60f5-8080-3fe189b3f50e
So we've got Nanotransen, who doesn't even pay for decent monitors in the corridors and we're forced to live with silly AI controlled ones that can barely display a word at a time, yet we've got fully functional and techy looking request consoles almost everywhere.
And their sprite sucks dwarven cock.
So here's another one which I've made a while ago but, as always, was too commited to otherstuff to actually upload. It's all animated and has a more fitting, at least for me, cheap-retro look.
Feel free to revert it ANY time, or I will revert it myself upon this rev reaching -3. I really don't mind :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1211 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the mint
- Please report any additional bugs
- Added money bag item which can hold coins. Can't remove them at the moment tho.. whoops... forgot that
MAP UPDATES:
- added mint between crew quarters and detective's
- moved mining shuttle dock a step forward
- Removed the mint from mining outpost
- Added cammeras to mining outpost, CE's office and mining shuttle dock
ICONS:
- Added new smelter icon (it's a WIP but still better than the old one... SPRITERS!!!)
- Added mining console icons. I like these ones to be honest...
- Changed a tile to a floor in maintenance between mechbay and toxins
- REMOVED DOUBLE LOCKING DOORS TO ENGINEERING
- Made the flashlight in right main solars spawn above the air scrubber... (i only found the flashlight was there a few days ago)
- Moved the location of the ships for the shipbuilder to the clown z-level
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@958 316c924e-a436-60f5-8080-3fe189b3f50e
-Thanks to Errorage for providing these
-Updated viewing screen in toxins and the thunderdome
-Security cameras now slide a bit smoother
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@739 316c924e-a436-60f5-8080-3fe189b3f50e