- Bear pelt hat subtype that is instead a polar bear pelt that has its
edges covered in blood. This is missing a proper non-mob icon, currently
uses the default bear pelt hat, but shows up as the polar bear pelt on
mobs when worn.
I have decided to change my current death sprite from the default BSOD
sprite to the Alien AI death sprite from /tg/. (Same PR as before but I
messed up badly)
This commit adds a number of new hallucinations and increases the
modularness of the hallucination system. Included hallucinations:
- Alien Hunter
- Alien hunter comes out of the nearest vent, leaps and stuns you, then
crawls back into the vent.
- Plasma flood
- Singularity
- Stage 4 singularity appears and chases you.
- Fight sounds
- Series of sounds that sound like a fight.
- Clown-visions
- Delusion, which makes an image of a mob standing still.
- Fake bolted doors
- A number of doors will appear to become bolted, via overlay.
- Fake speech/radio messages.
- This makes it appear as if someone has said something, either via
speech or radio, using one language from their avalible languages.
Radio messages will only happen if there are no people in view to say
something.
Adds the ability to combine prescription glasses with a couple other
glasses
- Mesons + Prescription Glasses = Prescription Mesons
- You cannot upgrade the Night Vision Mesons with prescription glasses
- Sunglasses + Prescription Glasses = Prescription Sunglasses
- HUDSunglasses + Prescription Glasses = (NEW!) Prescription
HUDSunglasses.
Adds the ability to use a screwdriver to disassemble (separate) the
above upgraded glasses.
- Returns the prescription glasses and the
mesons/sunglasses/HUDSunglasses
Also fixes the sprite for the north-facing Security Officer Beret
randomly having some orange pixels.
Admin freezing is now based on mob procs, instead of a lengthy else-if
change.
Other changes:
- No longer depends on paralysis, instead uses sleeping.
- No more frozen mobs setting off bombs.
- Simple animals and slimes override the default proc to make freezing
affect them as one would expect.
- Frozen var has been moved from human defines to living defines, no use
yet.
- Mobs frozen are added to a global 'admin_frozen_mobs' list.
- List is used to determine if the freeze verb should freeze or unfreze.
- Moved mob freeze-related vars to freeze file.