Commit Graph

16 Commits

Author SHA1 Message Date
PollardTheDragon
001430f6fc Adds new AI upgrade disks as space and trader loot (#29837)
* Adds new AI upgrade disks, makes them space loot and trader loot

* Fixed oversight
2025-08-07 16:54:49 +00:00
PollardTheDragon
6701e12613 Converts Pirates, Soviets, and Drakehounds to basic mob AI (#29903)
* Converts pirates, soviets, and drakehounds to basic mob AI

* Linters and fixes

* Pirate fire rate adjustment

* Merge fixes

* Better ranged attack code

* Even better ranged code

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-06 06:30:29 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
warriorstar-orion
28920e8a61 fix pool spawners deleting themselves way before they should (#29738) 2025-07-10 13:13:13 +00:00
warriorstar-orion
064f0ce221 fix some tests (#29729)
* non airlock stuff

* pain unending

* comment local test define back out

* this needs a room to spawn mobs in
2025-07-09 14:16:36 +00:00
warriorstar-orion
0adc3913d1 prohibit prefabs in spawner loot lists (#29556)
* prohibit prefabs in spawner loot lists

* fix copy paste
2025-06-11 17:12:47 +00:00
Qwertytoforty
bb94eae308 Grants the white ship submaps (#29140)
* you will get a robotics bay and you will like it

* also nanopaste

* work

* and kill those whoops

* holy fuck how many times did I missclick

* stop fucking unticking shit please fuck

* colour coding

* fix floor

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-05-22 00:09:18 +00:00
warriorstar-orion
04f5a04f32 switch spawn pools from using IDs to typerefs (#29227) 2025-05-13 21:51:35 +00:00
Toastical
c9d96322c4 Adds a megafauna_safe_range var to ruin datums and adds a megafauna exclusion zone to ghost spawn ruins on lavaland. (#29120)
* add exclusion check, change area types, update script

* merged the 2 for loops

* removed commented out section

* rename updatepaths script

* var

* undo area and map edits

* add safe var for ruin datums, add megafauna distance check for safe ruins

* removed unneeded file

* rename variable
2025-05-07 02:09:41 +00:00
warriorstar-orion
a8c7f29d9f bump minimum megafauna spawn distance (#29098) 2025-05-02 16:43:32 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
warriorstar-orion
d746150bcf move tendrils and fauna into spawn pools, enforce minimum megafauna spawn distance from base (#28968)
* move tendrils into a spawn pool

* update formula from feedback

* increase certainty we get enough spawn pool placements

* bleh

* whitespace

* fuck it everyone gets a pool
2025-04-15 14:14:32 +00:00
warriorstar-orion
550315ce85 remove redundant spawner icon decls (#28937) 2025-04-09 17:13:20 +00:00
warriorstar-orion
1ce3c60969 randomizes whiteship pirate placement (#28900)
* randomizes whiteship pirate placement

* one guaranteed melee pirate
2025-04-08 13:38:31 +00:00
warriorstar-orion
5b516c3166 Scatter depot loot to the solar winds. (#27954)
* Scatter depot loot to the solar winds.

* make zoo spawners guaranteed

* INFINITY also used for spawn_all_loot, whoops

* move abandoned sec shuttle spawner to locked crate

* Can't use spawn_all_loot and nested lists together

* Reduce pixel offset on mech transport spawn scatter

* set updatepaths script number

* incorporate changes from #27398 and remove old spawners

* some numbers tweaking

* pct -> %

* move briefcase from common to rare for ruins

* lower loot budget from 1800 -> 1700
2025-01-23 07:41:04 +00:00
warriorstar-orion
c4e4487452 API: Spawn pools, a distributed loot manager. (#27199)
* api: Spawn pools, a distributed loot manager.

* meh

* documentation and cleanups

* how do numbers work

* word wrapping

* fixes found from prototyping
2024-11-22 19:00:23 +00:00