* non airlock stuff * pain unending * comment local test define back out * this needs a room to spawn mobs in
* Create a dedicated area on Z-1 for tests. * Place landmarks in testing area, with a 1-tile margin against walls. * Consolidate map testing behavior and use a clean z-level. * lint map * undo SDMM var sanitization on centcomm
* unit->game tests, /tg/ assertions and allocations * whoopsies * fix lint