Commit Graph
1514 Commits
Author SHA1 Message Date
cib 37f6e216c1 Fixes to available skills. 2012-03-05 23:50:59 -08:00
cib 93c91b6018 You can no longer extract chemicals directly from blood.
Derp me, I didn't know extracted blood had a trace chemicals variable.
2012-03-05 10:45:26 -08:00
cib cd30ab13b3 Fixed machinery operating skill description. 2012-03-05 09:46:19 -08:00
cib b6da27699e Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-05 09:45:16 -08:00
SkyMarshal 3c9fe5a27f Merge pull request #624 from Miniature/master
custom item for Tzefa
2012-03-05 08:03:50 -08:00
Miniature 1e75d4cec8 custom item for Tzefa 2012-03-05 18:40:54 +10:30
cib 4c93cda368 Slowed down the rate at which most chemicals are absorbed. This may still need balancing in some areas. 2012-03-04 17:15:43 -08:00
cib 88c8893cdb Fuel tanks can now be ignited by fire. 2012-03-04 16:28:41 -08:00
Albert Iordache 4bd3920b66 Merge pull request #622 from SkyMarshal/master
Fixed headsets, made the AI so you can unbolt it and have an awesome pal.
2012-03-04 10:44:11 -08:00
SkyMarshal f42355282d Fixed headsets, made the AI so you can unbolt it and have an awesome pal. 2012-03-04 11:39:43 -07:00
Ren Erthilo ba38c4b11f Tweaked overdose values so sleepers don't leave any toxin damage. 2012-03-04 16:05:00 +00:00
Ren Erthilo 65bb420d62 Fix for AI command network camera bug. 2012-03-04 13:42:54 +00:00
Albert Iordache 3fcf067310 Merge pull request #613 from SkyMarshal/master
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
SkyMarshal 884fd25f78 Fixed the rest of Tajspeak, radios now give a cue when someone talks into it, fixed throwing and tables, fixed bloodiness, fixed autofiring vars.
You can throw over tables again.
Fixed some bloodiness not being added.
Fixed some vars not being reset.
2012-03-03 23:45:20 -07:00
Albert Iordache 1575df93ce Merge pull request #614 from comma/master
Some derpfixes
2012-03-03 22:26:54 -08:00
comma 5ad05105f4 Small bugfix to ashtrays and cig butts
Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal 6ab370768b Nerfed overdose damages. 2012-03-03 21:20:42 -07:00
SkyMarshal 0a31e76f0f Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-03 20:26:49 -07:00
SkyMarshal 3e3534f00b Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Mloc 8ae3d23684 Merge pull request #611 from SkyMarshal/master
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal c2bf323caa Fixed some screwwy icon stuff from the last commit, fixed an overlay not updating. 2012-03-03 15:22:33 -07:00
SkyMarshal 4187374e5b Merge pull request #610 from Erthilo/master
Fixed Super Bite Burger recipe
2012-03-03 14:09:08 -08:00
SkyMarshal 1107f6e768 Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest. 2012-03-03 15:08:01 -07:00
Ren Erthilo a5c3dc204b Fixed Super Bite Burger recipe. 2012-03-03 21:22:11 +00:00
Albert Iordache 24c69ce0fb Merge pull request #608 from CIB/master
Change to bloodloss
2012-03-03 07:46:09 -08:00
cib c3e2bec97f Bloodloss now uses brute instead of burn. 2012-03-03 07:44:25 -08:00
SkyMarshal 0dfd3abb06 Merge pull request #603 from SkyMarshal/master
Fix for bloodying shoes when you walk in blood.
2012-03-02 19:15:17 -08:00
SkyMarshal 1e4bdf7183 Fix for bloodying shoes when walking in blood. 2012-03-02 20:14:27 -07:00
SkyMarshal 1e7d3c380b Merge pull request #599 from CIB/master
Skill specialization
2012-03-02 17:48:44 -08:00
cib d79bdaa6b9 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 17:41:01 -08:00
SkyMarshal ff5b05d1cf Fixed a gamebreaking bug involving examining and organs. 2012-03-02 18:34:23 -07:00
comma ef6473b964 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Now working
And without promoting myself as Game Master :P

Signed-off-by: comma <krauchinsky@gmail.com>
2012-03-03 03:16:30 +02:00
cib 1097cc8e7c Added skill field specialization. 2012-03-02 14:44:47 -08:00
Albert Iordache 0fe9ef55c2 Merge pull request #586 from CIB/master
Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma ee09389f5b Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-02 22:04:20 +02:00
comma 2edd73627d Added ashtrays
Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Albert Iordache 38ac469e88 Merge pull request #595 from Erthilo/master
Changed AI laws to use crew instead of human and added new Ion Laws. Left Asimov unchanged. Added changelog to changelog.
2012-03-02 11:11:58 -08:00
cib 20394e1f56 Whoops, forgot to push a file! 2012-03-02 10:58:16 -08:00
Ren Erthilo 79501f3111 Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws. 2012-03-02 18:25:28 +00:00
SkyMarshal e42086f771 Fixed up the verb. 2012-03-02 10:06:16 -07:00
SkyMarshal eab449cbbb Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things.  1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal ee9146cda4 Added more sanity checks to the gun code. 2012-03-01 22:15:03 -07:00
SkyMarshal fd1a3bd6b8 Missed an update, whoops! 2012-03-01 20:13:02 -07:00
SkyMarshal 0d8c7d5e51 Reworked the gun system to handle hostage scenarios better.
Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib e0a919be43 Monkeys now react to being attacked by doing emotes and trying to run away. 2012-03-01 16:03:55 -08:00
cib 234d4b1a0d Fixed compile time error. 2012-03-01 14:10:18 -08:00
cib dfc6ed3abf You can now look at your own skills mid-round.
And so can admins.
2012-03-01 13:47:27 -08:00
heisen51@gmail.comandHawk-v3 1d4f2f45af TG Updates: Projectile hit message changed. Now, instead of
"<Victim> has been shot by the <projectile>", it's
"<Victim> is hit by the <projectile>".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:33:26 +00:00
quartz235@gmail.comandHawk-v3 f85abe5414 TG Updates: Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:51:52 +00:00
kortgstation@gmail.comandHawk-v3 d5756b4612 TG Updates: Staff of Change victims now have Universal Speak (the metroids/xenos/monkeys can all speak english).
Reverted it back to cultists getting one random word each because I broke something apparently.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2763 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:05:01 +00:00