mwerezak
3e12d5028c
Fixes wrong circuit board in labor shuttle console
2014-07-17 00:40:16 -04:00
mwerezak
7823403456
Updates docking controllers
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Fixed centcom and admin shuttles missing centcom side docking
controllers. Adds prison and gamma shuttle docking controllers. Adds
escape shuttle docking controllers. Adds escape pod docking controllers.
2014-07-17 00:33:49 -04:00
MrPerson
7a554f2be9
Make dead people stop jittering
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Fixes #3690
2014-07-16 16:47:22 -04:00
JimTheCactus
b96429146e
Fixes #5640 Make sparks effect target mob, not organ
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The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-16 10:12:03 -04:00
mwerezak
0b61e8e646
Limits hearing sounds in a vacuum
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Conflicts:
code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b
Thrown sharp objects no longer always embed
2014-07-16 10:06:40 -04:00
mwerezak
8644045eac
Moves human specific hitby code to human_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad
Bad indentation causing robot modules to embed
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73
Thrown momentum no longer depends on fingerprints
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
...
...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e
Adds miss chance and shield checks to thrown atoms
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Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
Conflicts:
code/game/atoms.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
mwerezak
da7ae3c049
Moves turf collision handling into living_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:38:36 -04:00
mwerezak
5760510183
Fixes melee attacks using area effect armour values
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def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-16 09:37:11 -04:00
mwerezak
e2b4e43a9c
Fixes suits being punctured by projectiles when...
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...fully blocked by a shield.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-07-16 09:36:50 -04:00
mwerezak
4803dfa063
Fixes organs not being removed due to damage
...
Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-16 09:35:33 -04:00
Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
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fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
VampyrBytes
d8bb31c2f8
Fixes #236
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Fixes genetic side effect monkeys being turned human, and some of the
dna2 procs that weren't working properly because of some bad defines
2014-07-14 19:24:09 +01:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
mwerezak
9dff861f7d
Fixes webbing and holsters shielding EMP
2014-07-15 07:34:33 -04:00
Mark Aherne
17aafd91e4
Layout update for NanoUI.
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The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
Conflicts:
code/modules/nano/nanoui.dm
2014-07-15 07:30:37 -04:00
Mark Aherne
d97aa66947
Fixed comments for new JS files in nanoui.dm.
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Changed the BYOND cache path in "To BYOND Cache.bat" to a dynamic path.
Conflicts:
code/modules/nano/nanoui.dm
2014-07-15 07:27:15 -04:00
Mark Aherne
292615bc4e
Remove testing debug messages from nanomanager.
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Conflicts:
code/modules/nano/nanomanager.dm
2014-07-15 07:25:20 -04:00
Mark Aherne
8cbb71eba6
Continued work in progress on a major revision of the NanoUI templating system.
2014-07-15 07:23:01 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
...
Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Mark Aherne
fc1d61ac98
Work in progress on a major revision of the NanoUI templating system.
2014-07-15 07:10:46 -04:00
Mark Aherne
128c310933
Work in progress on a major revision of the NanoUI templating system.
...
Conflicts:
nano/js/nano_base_helpers.js
nano/templates/advanced_airlock_console.tmpl
nano/templates/door_access_console.tmpl
nano/templates/escape_pod_console.tmpl
nano/templates/identification_computer.tmpl
nano/templates/omni_filter.tmpl
nano/templates/omni_mixer.tmpl
nano/templates/pda.tmpl
nano/templates/simple_docking_console_pod.tmpl
nano/templates/transfer_valve.tmpl
2014-07-15 07:10:30 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Whitellama
88d4e49efe
Fixed issues with cans complaining twice when trying to drink unopened and with transfering fluids between closed cans
...
Conflicts:
code/modules/reagents/reagent_containers/food/cans.dm
2014-07-14 06:46:38 -04:00
Chinsky
fd3ecfd829
Fixes #5563
2014-07-14 03:33:42 -04:00
Zuhayr
938dc70803
Fixes #5485
...
Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-07-14 03:31:51 -04:00
Zuhayr
4bda0095ca
Fixes #5531
2014-07-14 03:27:15 -04:00
Zuhayr
9d3d1c9ea1
Fixes #5508
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Conflicts:
code/modules/organs/organ_external.dm
2014-07-14 03:26:56 -04:00
Zuhayr
6b08fa875a
Fixes #5608
...
Conflicts:
code/modules/mining/machine_processing.dm
2014-07-14 03:25:02 -04:00
Zuhayr
c91d3895f9
Fixes #5573
2014-07-14 03:23:53 -04:00
ZomgPonies
ce04d9551c
Added NT Recruiter and Sec Pod Pilot karma jobs
2014-07-13 22:34:06 -04:00
ZomgPonies
726ce88681
WW2 bomber jacket for sec pod pilot.
2014-07-13 22:08:34 -04:00
d3athrow
6a61b78d98
Spacepod enhancements
...
Added damage to spacepods as well as damage overlays.
Started a framework to allow more than 1 weapon system per spacepod.
Pods turn into fireworks when they reach 0 integrity.
Conflicts:
code/WorkInProgress/pomf/spacepods/spacepods.dm
html/changelog.html
2014-07-13 16:05:53 -04:00
ZomgPonies
c1bbd0d51f
Moar work on janicart overhaul
2014-07-13 15:52:59 -04:00
ZomgPonies
2ba308bdb0
Start work in janicart replacement train
2014-07-13 15:52:50 -04:00
Kelenius
a552662bec
Now uses isturf
2014-07-13 15:21:12 -04:00
Kelenius
a0609d0ce7
Two fixes
...
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
...
Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
igalan
7940e3d6db
Syntiflesh is defined twice, both as a food/snack and obj/item/weapon. The first one is edible while the second one is not.
...
This PR comments out the non-edible one and replaces any reference of it to the edible one.
Conflicts:
code/defines/obj/weapon.dm
maps/tgstation2.dmm
2014-07-13 09:07:36 -04:00
Walter0o
800169feab
adjusts examine for w_class 1 yankability
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Conflicts:
code/modules/mob/living/carbon/human/examine.dm
2014-07-13 09:02:33 -04:00
ZomgPonies
b0edf2cc0b
Small fix
2014-07-13 09:01:47 -04:00
Walter0o
e5cb01f6fb
shrapnel check for human get_visible_implants()
2014-07-13 08:59:51 -04:00
Walter0o
f5e1911a2e
fixes #5449
...
missing variable updating lead to APCs stuck in green status during powersinks.
2014-07-13 08:59:25 -04:00