Commit Graph

7787 Commits

Author SHA1 Message Date
Zuhayr
0ddab372bf Added glass to the engineering module. 2014-07-18 07:38:30 -04:00
Zuhayr
3098c80f9c Fixed some bugs, did some testing, moved some procs around for robot functionality.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2014-07-18 07:38:11 -04:00
ZomgPonies
ff2557eb91 Compile fix 2014-07-18 07:35:22 -04:00
Zuhayr
0436cd3e48 Added paperwork handler, clerical gripper, some other tweaks.
Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr
8ae76446b7 Temp commit with robot module work
Conflicts:
	icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr
bdfc7ef719 Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
mwerezak
6a3b19a540 Infections raise temperature faster wrt germ_level 2014-07-18 06:59:37 -04:00
Walter0o
dbc621e7ab another missing battery check 2014-07-18 06:53:11 -04:00
Walter0o
8e9b1b1b95 missing power check
people could still use this without any charge
2014-07-18 06:52:55 -04:00
Chinsky
ab8b3d25c4 Possible fix for #5645
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-18 06:52:40 -04:00
Chinsky
dbeb254062 Fixes #5650
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-18 06:52:28 -04:00
Chinsky
5b1257ddb9 Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.

Conflicts:
	code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-07-18 06:51:59 -04:00
Chinsky
95970f8cad Fixes #5647 Fixes #5646 2014-07-18 06:50:57 -04:00
Zuhayr
5a8aada05d Fixes bug with drone Bump() check
They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
08813d45cc Fix potential ready-dna problems.
Conflicts:
	code/game/machinery/cloning.dm
	code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
Rob Nelson
8fbfd7ccd1 Ready_DNA not called in human new() when humans are spawned.
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4bfa67e053 Clown wizard gear. 2014-07-18 06:10:59 -04:00
ZomgPonies
4ad8b741a2 Turned remote talk into a spell and optimized it, giving it it's action button 2014-07-18 02:38:53 -04:00
VampyrBytes
b3f396bfff Fixes inventory bug
Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
9b145f3da2 Merge pull request #299 from VampyrBytes/master
Fix for internal organ surgery
2014-07-17 15:58:20 -04:00
ZomgPonies
58803b7b83 New positive random event, yay 2014-07-17 15:28:09 -04:00
d3athrow
6a4866e199 Fix POS not opening the menu when you slap with your ID and make it not show the [user] attacked the thing with your ID as well. 2014-07-17 05:38:43 -04:00
ZomgPonies
c654029821 New genetic defects MUAHAHAHAA 2014-07-17 05:36:30 -04:00
Heredth
ded49a5af9 Update whisper.dm
Conflicts:
	code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
d3athrow
994a5bebbf Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.

Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
ZomgPonies
81c643924d Icons for most genetic powers. 2014-07-17 02:57:36 -04:00
ZomgPonies
a76f51b479 Merge pull request #296 from mwerezak/paradise-docking
Updates docking controllers
2014-07-17 01:36:28 -04:00
ZomgPonies
371fd82f54 Merge pull request #294 from VampyrBytes/master
Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
mwerezak
3e12d5028c Fixes wrong circuit board in labor shuttle console 2014-07-17 00:40:16 -04:00
mwerezak
7823403456 Updates docking controllers
Fixed centcom and admin shuttles missing centcom side docking
controllers. Adds prison and gamma shuttle docking controllers. Adds
escape shuttle docking controllers. Adds escape pod docking controllers.
2014-07-17 00:33:49 -04:00
MrPerson
7a554f2be9 Make dead people stop jittering
Fixes #3690
2014-07-16 16:47:22 -04:00
VampyrBytes
34712ecc37 Fix for internal organ surgery
Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
JimTheCactus
b96429146e Fixes #5640 Make sparks effect target mob, not organ
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-16 10:12:03 -04:00
mwerezak
0b61e8e646 Limits hearing sounds in a vacuum
Conflicts:
	code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b Thrown sharp objects no longer always embed 2014-07-16 10:06:40 -04:00
mwerezak
8644045eac Moves human specific hitby code to human_defense
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad Bad indentation causing robot modules to embed
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73 Thrown momentum no longer depends on fingerprints
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.

Conflicts:
	code/game/atoms.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
mwerezak
da7ae3c049 Moves turf collision handling into living_defense
Conflicts:
	code/modules/mob/living/living_defense.dm
2014-07-16 09:38:36 -04:00
mwerezak
5760510183 Fixes melee attacks using area effect armour values
def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-16 09:37:11 -04:00
mwerezak
e2b4e43a9c Fixes suits being punctured by projectiles when...
...fully blocked by a shield.

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
2014-07-16 09:36:50 -04:00
mwerezak
4803dfa063 Fixes organs not being removed due to damage
Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-16 09:35:33 -04:00
Neerti
dd6f54ed47 fun fact: This took 6 hours because bay uses different say().
fun fact: I'm never porting say-related stuff from bay.

Conflicts:
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/radio/headset.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
VampyrBytes
3ea5e2dda5 Replaced Monkeyized() with working method
commented out old monkeyized() that was causing the ghosting problems
and put a new one in that sends it through the safe method of
monkeyizing. Tested with all currently used monkeyize() calls so won't
break stuff
2014-07-15 15:32:37 +01:00
VampyrBytes
d8bb31c2f8 Fixes #236
Fixes genetic side effect monkeys being turned human, and some of the
dna2 procs that weren't working properly because of some bad defines
2014-07-14 19:24:09 +01:00
ZomgPonies
ccb425bd44 Preperation for spell action buttons 2014-07-15 11:20:43 -04:00