Zuhayr
0ddab372bf
Added glass to the engineering module.
2014-07-18 07:38:30 -04:00
Zuhayr
3098c80f9c
Fixed some bugs, did some testing, moved some procs around for robot functionality.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
2014-07-18 07:38:11 -04:00
ZomgPonies
ff2557eb91
Compile fix
2014-07-18 07:35:22 -04:00
Zuhayr
0436cd3e48
Added paperwork handler, clerical gripper, some other tweaks.
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Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:34:12 -04:00
Zuhayr
8ae76446b7
Temp commit with robot module work
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Conflicts:
icons/mob/head.dmi
2014-07-18 07:32:09 -04:00
Zuhayr
bdfc7ef719
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
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Conflicts:
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 07:30:54 -04:00
mwerezak
6a3b19a540
Infections raise temperature faster wrt germ_level
2014-07-18 06:59:37 -04:00
Walter0o
dbc621e7ab
another missing battery check
2014-07-18 06:53:11 -04:00
Walter0o
8e9b1b1b95
missing power check
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people could still use this without any charge
2014-07-18 06:52:55 -04:00
Chinsky
ab8b3d25c4
Possible fix for #5645
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I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
2014-07-18 06:52:40 -04:00
Chinsky
dbeb254062
Fixes #5650
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Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
2014-07-18 06:52:28 -04:00
Chinsky
5b1257ddb9
Fixes #5648
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Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
Conflicts:
code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
2014-07-18 06:51:59 -04:00
Chinsky
95970f8cad
Fixes #5647 Fixes #5646
2014-07-18 06:50:57 -04:00
Zuhayr
5a8aada05d
Fixes bug with drone Bump() check
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They can now use teleporters, hand tele portals and the disposals chute.
2014-07-18 06:49:42 -04:00
Rob Nelson
f7b516a5ab
Shit catches on fire now
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Conflicts:
code/ZAS/Fire.dm
code/game/objects/items/weapons/storage/bible.dm
code/game/objects/items/weapons/storage/boxes.dm
code/modules/mob/living/living_defines.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photography.dm
code/setup.dm
2014-07-18 06:32:15 -04:00
Rob Nelson
08813d45cc
Fix potential ready-dna problems.
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Conflicts:
code/game/machinery/cloning.dm
code/modules/projectiles/projectile/change.dm
2014-07-18 06:18:12 -04:00
Rob Nelson
8fbfd7ccd1
Ready_DNA not called in human new() when humans are spawned.
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2014-07-18 06:13:10 -04:00
ZomgPonies
4bfa67e053
Clown wizard gear.
2014-07-18 06:10:59 -04:00
ZomgPonies
4ad8b741a2
Turned remote talk into a spell and optimized it, giving it it's action button
2014-07-18 02:38:53 -04:00
VampyrBytes
b3f396bfff
Fixes inventory bug
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Fixes the bug where you couldn't interact with someone's inventory when
they were on top of a structure, such as a table
2014-07-17 05:48:59 +01:00
ZomgPonies
9b145f3da2
Merge pull request #299 from VampyrBytes/master
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Fix for internal organ surgery
2014-07-17 15:58:20 -04:00
ZomgPonies
58803b7b83
New positive random event, yay
2014-07-17 15:28:09 -04:00
d3athrow
6a4866e199
Fix POS not opening the menu when you slap with your ID and make it not show the [user] attacked the thing with your ID as well.
2014-07-17 05:38:43 -04:00
ZomgPonies
c654029821
New genetic defects MUAHAHAHAA
2014-07-17 05:36:30 -04:00
Heredth
ded49a5af9
Update whisper.dm
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Conflicts:
code/modules/mob/living/carbon/human/whisper.dm
2014-07-17 05:29:17 -04:00
d3athrow
994a5bebbf
Fix admins having to toggle genes several fucking times to get them to turn on sometimes.
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Fix adminbus toggling genes on to cause all other genes to manifest - added genemutcheck proc and domutation proc to handle the changes.
Added a global list of gene datums that match the order of the randomized blocks in genetics to allow for easy lookup based on blocks and allows single gene checking to work.
Conflicts:
code/game/gamemodes/setupgame.dm
code/modules/admin/verbs/debug.dm
2014-07-17 05:27:05 -04:00
ZomgPonies
81c643924d
Icons for most genetic powers.
2014-07-17 02:57:36 -04:00
ZomgPonies
a76f51b479
Merge pull request #296 from mwerezak/paradise-docking
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Updates docking controllers
2014-07-17 01:36:28 -04:00
ZomgPonies
371fd82f54
Merge pull request #294 from VampyrBytes/master
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Replaced Monkeyized() with working method
2014-07-17 01:35:32 -04:00
mwerezak
3e12d5028c
Fixes wrong circuit board in labor shuttle console
2014-07-17 00:40:16 -04:00
mwerezak
7823403456
Updates docking controllers
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Fixed centcom and admin shuttles missing centcom side docking
controllers. Adds prison and gamma shuttle docking controllers. Adds
escape shuttle docking controllers. Adds escape pod docking controllers.
2014-07-17 00:33:49 -04:00
MrPerson
7a554f2be9
Make dead people stop jittering
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Fixes #3690
2014-07-16 16:47:22 -04:00
VampyrBytes
34712ecc37
Fix for internal organ surgery
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Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
JimTheCactus
b96429146e
Fixes #5640 Make sparks effect target mob, not organ
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The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-16 10:12:03 -04:00
mwerezak
0b61e8e646
Limits hearing sounds in a vacuum
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Conflicts:
code/modules/mob/living/say.dm
2014-07-16 10:09:51 -04:00
mwerezak
9af839f34b
Thrown sharp objects no longer always embed
2014-07-16 10:06:40 -04:00
mwerezak
8644045eac
Moves human specific hitby code to human_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 10:06:22 -04:00
mwerezak
b36ce010ad
Bad indentation causing robot modules to embed
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-16 10:04:34 -04:00
mwerezak
be448d9c73
Thrown momentum no longer depends on fingerprints
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:56:00 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e
Adds miss chance and shield checks to thrown atoms
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Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.
Conflicts:
code/game/atoms.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
mwerezak
da7ae3c049
Moves turf collision handling into living_defense
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-07-16 09:38:36 -04:00
mwerezak
5760510183
Fixes melee attacks using area effect armour values
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def_zone is normally not set when attacking with a melee weapon, and the
melee armour check didn't use target_zone for some reason.
2014-07-16 09:37:11 -04:00
mwerezak
e2b4e43a9c
Fixes suits being punctured by projectiles when...
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...fully blocked by a shield.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-07-16 09:36:50 -04:00
mwerezak
4803dfa063
Fixes organs not being removed due to damage
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Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-16 09:35:33 -04:00
Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
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fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
VampyrBytes
3ea5e2dda5
Replaced Monkeyized() with working method
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commented out old monkeyized() that was causing the ghosting problems
and put a new one in that sends it through the safe method of
monkeyizing. Tested with all currently used monkeyize() calls so won't
break stuff
2014-07-15 15:32:37 +01:00
VampyrBytes
d8bb31c2f8
Fixes #236
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Fixes genetic side effect monkeys being turned human, and some of the
dna2 procs that weren't working properly because of some bad defines
2014-07-14 19:24:09 +01:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00