fixes#4821
wasn't anything to do with the deathgasp fix, and it was only the *me
emote, but yeah, not good
🆑 VampyrBytes
fix: No more *me emoting from your corpse!
/ 🆑
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
- Tweaked "Me" verb to allow inclusion of the message when typing
directly into chat box.
- Fixed ghosts, with ghostsight on, seeing emotes twice when near the
emoter.
- Fixed *flip runtiming when used with no target and no grab.
- Fixed scream not displaying any message.
- Fixed double sanitizing in custom emotes.
- Fixed several cases where user wasn't getting passed into proc calls.
- Removed a couple unnecessary periods from dialogs.
No more erroneous ``\The``s
I didn't touch all the ``\`` that aren't ``\n`` though, I don't know how or why it's like that or what it would do if I went through and changed it.
Makes the description for the dehydrated space carp in the syndicate uplink menu more accurate and informative. It now reads:
"Just add water to make your very own hostile to everything space carp. It looks just like a plushie.
The first person to squeeze it will be registered as its owner, who it will not attack. If no owner is registered, it'll just attack everyone."
The previous description did not provide players enough information to use the item correctly.
:cl:HugoLuman
fix: Makes dehydrated space carp description more accurate and informative
/🆑