Changes the Kidan racial diet to DIET_HERB, from DIET_OMNI, to maintain
consistency with Paradise Lore.
Removes diet flags from Diona and IPCs since they utilize alternate
nutrition sources. This prevents them from benefiting from any
nutriment, protein, or plant-matter they metabolize.
Adjusted comments in the on_mob_life procs for Protein and Plant-matter
to better explain the diet flag checks and correct a copy-paste mistake
on the comments.
Adds Protein and Plant-matter reagents, nutritional values of 15
Reduces nutritional value of Nutriment to 12, down from 15
Adds new flag defines for racial diets, and new dietflags var to species
(must be set manually in the species definition, otherwise it will be
null)
Assigns each species their respective diet's flag:
- Carnivores: Unathi, Slime People
- Omnivores: Human, Tajaran, Kidan, Vox, IPC, Shadowpeople, Golems,
Plasmaman, Nucleation, Vox Armalis
- Herbivores: Skrell, Diona, Grey, Wryn
Adds checks to all nutrient on_mob_life procs to handle simple_animals
versus carbon/human mobs
- Simple animals will heal from any nutrient source, but don't gain
nutritional value since they don't appear to deplete it
Adds check to Nutriment on_mob_life proc to ensure that the diet for a
species has been set
- Failure to set a diet flag will prevent the species from benefitting
from ANY nutrients, while metabolizing the reagents normally
- This is largely for ensuring the species is properly defined
Adds checks to Protein and Plant-matter on_mob_life procs to handle
incompatible diets
- Ingesting Protein does not benefit Herbivores, but will metabolize out
of the body normally
-Ingesting Plant-matter does not benefit Carnivores, but will metabolize
out of the body normally
Splints will now work again, on arms/hands/legs/feet, and health
analyzers will warn about unsplinted limbs. Having a broken left arm
will no longer cause you to drop what's in your right hand.
When attempting to strip a human, wearing pickpocket gloves makes
certain actions stealthy. Some of the checks for pickpocket gloves would
runtime when a non-human mob attempted to pickpocket certain slots;
these runtimes have been fixed.
As a consequence of this change, cyborgs - and perhaps certain other
mobs - will now be able to remove IDs and empty pockets.
Instead of the AI crew_monitor being a per-AI variable, it was shared by
all AIs, and recreated each time a new AI was created, as part of that
AI's contents. Bots create and delete a new AI every time they transmit,
which means the crew_monitor would be deleted the moment a bot spoke
over the radio, causing it to runtime.
It is now a per-AI variable.
A port of https://github.com/d3athrow/vgstation13/pull/4377

Allows brooms to be wielded with 2-hands. Doing so places the broom
between your legs so you look like you are riding it.
You can also put a horsehead mask onto the broom to create a stick-horse
to ride. This can also be wielded, but will ALWAYS appear between your
legs.
And for the more magically inclined, wielding a broom or stick-horse (2
hands!) will cause you to ride it like a witch, giving you the ability
to bypass hazards such as tables and banana peels.