Mikhail Dzianishchyts
7fa44a31fb
Full Auto Gun Mode Component ( #24998 )
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* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
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Co-authored-by: Gottfrei <zweisen@gmail.com >
2024-04-22 21:32:49 +00:00
S34N
667dd5d4ac
515 Compatibility ( #19636 )
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* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
S34N
6b36aabfc0
Update code/game/objects/structures/fence.dm
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Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-09-24 14:45:23 +01:00
S34NW
01720b93bb
farie pt2
2021-09-24 12:06:45 +01:00
S34NW
f45117b9fe
farie review
2021-09-24 11:41:03 +01:00
S34NW
215ec7cbe3
return nesting mistake
2021-09-24 11:11:38 +01:00
S34NW
622adb4ba5
makes uncuttable fences dismantlable
2021-09-24 11:07:31 +01:00
S34NW
fa8d8515af
farie fixes
2021-09-11 11:18:39 +01:00
S34NW
1d6a0c643b
projectiles and big fences are nice too
2021-09-10 22:26:35 +01:00
S34NW
6d491f96a8
okay, projectiles and bumping now properly works all the time
2021-09-10 22:07:46 +01:00
S34NW
0c4dcd1b62
projectiles can pass
2021-09-10 19:07:02 +01:00
S34NW
6e0e36f9c1
things now work
2021-09-10 17:13:30 +01:00
S34NW
64fa0dbe3d
shocking fences, railing layering, logical dirs
2021-09-10 16:28:01 +01:00
S34NW
5fde45d366
fences and railings
2021-09-10 15:55:22 +01:00