Commit Graph

1106 Commits

Author SHA1 Message Date
Kyep
1921eda3e3 Gimmick Team improvements 2017-06-28 02:17:04 -07:00
Kyep
62bc56a080 Adds jani/paranormal ERT and more 2017-06-26 01:55:15 -07:00
FalseIncarnate
9e88e7f1db Adds Highlander Style: The Martial Art of Highlanders
Adds a new martial art: Highlander Style!
- Wielders of the powerful Highlander claymores are imbued with this
mythical prowress. Should your both your hands ever lack a grip on a
Highlander claymore, you will relinquish your newfound skill.
- Highlander Style grants immunity to ranged attacks and an unwavering
distain of cowardly guns. Just like with Sleeping Carp, you will deflect
projectiles and cannot fire guns (but can pick them up to throw in the
trash where they belong).

Adds new weapon: Highlander Claymore
- Grants the wielder the Highlander Style while held in either hand.
- Normal claymores were left in, but do not provide the martial art (so
they are "safe" to use outside highlander)

Minor refactor to martial arts which prevent use of guns.
- No longer relies on the name of the style, but rather the new
aptly-named var: `can_use_guns`

🆑
rscadd: Adds Highlander Style, granted to the wielder of Highlander
Claymores. This martial art allows you to deflect ranged attacks from
the weapons of COWARDS. FOR THE HONOR OF THE HIGHLANDERS!
tweak: Highlander now equips combatants with a Highlander claymore
instead of a normal claymore. FIGHT ON BROTHERS!
/🆑
2017-06-07 02:35:23 -04:00
Sam
249dacf136 Logs use of one-click-antag 2017-05-28 18:53:57 +01:00
Fox McCloud
57a07815f9 Merge pull request #7066 from tigercat2000/BumpRefactor
/tg/ Move refactor
2017-05-25 17:36:01 -04:00
Tigercat2000
a9685160f6 Fix admin PM logs including emoji_enabled span 2017-05-25 06:57:06 -07:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Fox McCloud
9a43700e5d Makes All Instances of Implanting Use Proper Procs (#7224) 2017-05-05 15:45:37 -07:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Crazy Lemon
be6ab5dc67 Merge pull request #6857 from FlattestGuitar/announcements-fix
More announcement tweaks 🔈
2017-04-26 18:54:45 -07:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Sam
932cae0224 Loyalty implant -> Mindshield Implant 2017-04-09 16:50:51 +01:00
Mark van Alphen
cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
FlattestGuitar
e31d2c3c98 Simplifies admin announcements 2017-03-22 08:59:03 +01:00
Fox McCloud
a7138189ce Merge pull request #6816 from Kyep/ahelp_PP_fix
Removes duplicate (PP) from ahelps/mhelps
2017-03-21 15:01:07 -04:00
Kyep
8780933f84 Removes duplicate (PP) from ahelps/mhelps 2017-03-18 23:36:43 -07:00
Fox McCloud
7011cee0fb Merge pull request #6794 from FlattestGuitar/doot-doot
Admins can now stop global sounds played by other admins 🎶
2017-03-18 09:57:49 -04:00
FlattestGuitar
50460043e0 Admins can now stop global sounds played by other admins 2017-03-17 12:57:25 +01:00
FlattestGuitar
0e4c51d6fe Easier communications report cancelling 2017-03-15 19:49:27 +01:00
Mark van Alphen
06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
Krausus
a803500489 Fixes admin bwoink preference
Non-admin players no longer get the (unusable) verb to toggle it, nor is
its setting respected when PMing them
2017-03-10 19:46:35 -05:00
Mark van Alphen
b26d50d9f9 Merge branch 'master' into findnreplace 2017-03-08 10:37:10 +01:00
uraniummeltdown
dc6f9f5506 rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands 2017-03-07 20:55:43 +04:00
Mark van Alphen
b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Crazy Lemon
3f36c99bad Merge pull request #6606 from Kyep/mentor_verb_bugfix
Fixes spam when mentors check playtime/playerage
2017-02-25 22:38:13 -08:00
Kyep
92e21bffcc Fixes spam when mentors check playtime/playerage 2017-02-25 18:47:02 -08:00
Tigercat2000
fe5fb2c0f8 Merge remote-tracking branch 'upstream/master' into job_refactor_tg 2017-02-25 05:42:47 -08:00
Crazy Lemon
bc3e785586 Merge pull request #6564 from Markolie/fixxxxx
Fix station goals runtime and increase meteor shield satellite goal tenfold
2017-02-23 03:20:37 -08:00
Markolie
9cde629caf Fix station goals runtime and increase goal tenfold 2017-02-21 22:52:16 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
KasparoVy
11d759550c Moves Species-Specific Object Icons into their own Files, Fixes Armalis Equipment Bug
All species-specific clothing icons (obj and worn) are now in their own files instead of cluttering up the main ones. I didn't do the Skrell helmets/whatevers because Humans can wear them too.

Fixes a bug where the 'select equipment' debug verb wouldn't correctly equip Armalis if you selected the 'Vox' option. Also corrects an issue where it gave the Armalis two uniforms. Adds a placeholder invisible uniform icon state for the Armalis so Admins can use 'em for events and do uniform-related things without having to deal with terribly awkward icons.
2017-02-20 07:08:19 -05:00
Mark van Alphen
f42b9cf383 Merge branch 'master' into admin_interact 2017-02-18 15:41:16 +01:00
Fox McCloud
8503211af8 Merge pull request #6410 from Kyep/ahelp_take
Adds 'take ahelp' option on ahelp/mhelp
2017-02-18 08:30:14 -05:00
Fox McCloud
ce50279b73 Merge pull request #6436 from Kyep/playtime_for_mentors
Lets mentors see playtime
2017-02-18 08:29:25 -05:00
Tigercat2000
e7023fd032 Refactored 'select equipment' to use outfit datums
Also moved outfit datum files to code/datum/outfits/, because I had
nowhere better to put all of the admin equipment- job stuff is still
with jobs
2017-02-17 16:17:59 -08:00
Tigercat2000
14ba6fded6 Ported /tg/'s outfit datums, refactored job controller to support them
Players:
 - The only thing that you should notice is that your backpack options
 have changed. Instead of being "None", "Backpack", "Satchel", and
 "Satchel Alt", there are 6 options:
   - "Grey Backpack": Ensures you always recieve a plain grey backpack.
   - "Grey Satchel": Same as the above, grey, plain, satchel.
   - "Grey Dufflebag": So you don't have to rush the locker room, I
   guess. Just kinda ransacked it from /tg/. Happy to revert it, please
   do not post a five paragraph text wall calling me a shitlord
   powergaming hitler-loving furry.
   - "Leather Satchel": It's a leather satchel. What the hell did you
   think it was?
   - "Department Backpack": Gives you the department's default backpack.
   Grey for most jobs.
   - "Department Satchel": It gives you the department's default
   satchel; A grey satchel if the department doesn't have one.

Coders:
 - The above means this needs a minor SQL change:
   ```
   SQL goes here
   I'll write a query later
   Can't be bothered now
   Kill me please
   ```

 - This is a cleaner method of handling job equipment than
 "M.equip_or_collect" x 1000. Jobs specify a '/datum/outfit' datum,
 which defines all of the things to equip to the user.

 - Minor note: equip_or_collect will no longer ever generate a plastic
 bag. It will instead just drop stuff on the floor if it can't stuff it
 into a mob. If this is even slightly a point of contention, more than
 happy to revert it; It was just requested by Fox.
   - Addendum: This also has the effect of making it so that labcoats
   are just thrown onto the floor if you have a loadout suit. It's not
   really avoidable. Uniforms and suits are equipped before the
   backpack.

 - Changes from /tg/:
   - Changed all of the "H.equip_to_slot_or_del" calls into invoking a
   new "equip_item" proc; This is used to support a new variable called
   "collect_not_del". Job outfits use this, it makes it so that the
   system calls equip_or_collect instead of equip_to_slot_or_del. The
   idea being that job items should never be lost to the void,
   especially because they can conflict with loadout items.

TODO:
 - Retrofit "Equip Mob" verb to use this for all of the non-job options
 - Fully implement head announcements(?)
   - May be best for a second PR that addresses all of the real issues
   with our current job system

( Now go reread that SQL code block :) )
2017-02-17 11:35:45 -08:00
Mark van Alphen
dea264faf2 Merge branch 'master' into stationgoals 2017-02-17 18:05:15 +01:00
Kyep
b7855481f6 Fixes & Improvements
- Makes new players be listed first in the Check Playtime list, so they
are easy to find.
- Fixes a bug with mentor playtime list not actually working for
mentors.
- Fixes the Check Player Age panel not having working "FLW" links, and
potentially showing antag status to mentors.
2017-02-13 23:12:57 -08:00
Kyep
a602c1d8da Adds 'take ahelp' option on ahelp
Adds a 'take' option to ahelps and mentorhelps. Can be used by
admins/mentors to quickly let the asker know their ahelp/mhelp is being
dealt with. Other admins/mentors can see it too, so it should reduce the
dogpiling effect where every online admin/mentor answers at once.

Based on: https://github.com/Baystation12/Baystation12/pull/15902/files
2017-02-11 21:15:44 -08:00
Kyep
bcc596361c Adds Bless & Smite options for prayers
This PR adds two new responses admins can give to prayers: BLESS and
SMITE.

Possible BLESSings:
- Teleport to arrivals
- Moderate, instant heal
- Heal Over Time*
- Permanent Regeneration power*
- Super Powers* (regen, nobreath, coldresist)

SMITE options:
- Lightning bolt (~75 burn damage)
- Brain damage* (75 brain damage, human only)
- Fire Death (150 fire damage + hotspot, instant death)
- Honk Tumor* (inserts honk tumor, human only)
- Cluwne* (makes them into a cluwne, like wizard spell, human only)
- Mutagen Cookie*
- Hellwater Cookie*
- Gib

Options mark with * only work on humans. The rest work on simple_mobs
also.
2017-02-11 20:34:16 -08:00
Markolie
28244f8f46 Fix compile issue 2017-02-09 01:00:23 +01:00
Markolie
3077fb42bf Add logging to opening/closing job slots and hacking bots 2017-02-09 00:56:05 +01:00
Markolie
f2497afd9d Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts:
#	_maps/map_files/cyberiad/z2.dmm
#	code/__DEFINES/is_helpers.dm
#	code/__DEFINES/misc.dm
#	code/_globalvars/lists/objects.dm
#	code/modules/mob/living/living_defines.dm
#	icons/effects/beam.dmi
2017-02-05 20:12:51 +01:00
Markolie
2b767bb9c9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/modules/mob/mob_helpers.dm
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/storage.dmi
2017-01-31 17:44:38 +01:00
Fox McCloud
0874ea7295 Merge pull request #6152 from uraniummeltdown/windowflash
Window Flashing
2017-01-31 01:30:39 -05:00
Markolie
62afefaf2c Further station goal fixes, fix communication computer messages 2017-01-24 22:07:12 +01:00
Markolie
a06c997629 Add Station Goals
Still to-do:
* Remove old BSA computer.
* Add NanoUI interfaces for all goals.
* Test it.
2017-01-23 22:02:29 +01:00
Markolie
a7205cfd3e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	icons/obj/ammo.dmi
#	icons/obj/guns/projectile.dmi
#	icons/obj/projectiles.dmi
2017-01-23 17:36:37 +01:00
Markolie
a50a3d59b9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/is_helpers.dm
#	code/_globalvars/lists/objects.dm
#	code/game/machinery/turrets.dm
#	config/example/config.txt
#	goon/browserassets/css/browserOutput.css
#	icons/obj/library.dmi
#	icons/turf/floors.dmi
2017-01-20 23:43:35 +01:00
Crazylemon64
d945229fcb Ports over tg's map conflict helping script 2017-01-18 20:27:00 -08:00