Commit Graph

227 Commits

Author SHA1 Message Date
Markolie d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox McCloud 2621461571 Merge pull request #6531 from Kyep/gateway_blackmarketpackers
Tweaks Black Market Packers Away Mission
2017-04-01 23:05:01 -04:00
Mark van Alphen 2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Crazylemon64 babe5eb074 Away missions load cables, pipes, and templates OK now 2017-03-27 00:37:24 -07:00
Kyep 3189f463b1 Splits powernet fix into new PR 2017-03-26 16:17:07 -07:00
Fox McCloud 031fcf3b0e Merge pull request #6533 from Kyep/gateway_centcomaway
Tweaks Centcom away mission to make it viable
2017-03-26 18:23:21 -04:00
Mark van Alphen cd78336ab8 Merge branch 'master' into findnreplace 2017-03-25 00:11:39 +01:00
Jovan 7898583968 Change Door Sounds 2017-03-13 06:25:19 -04:00
Mark van Alphen b26d50d9f9 Merge branch 'master' into findnreplace 2017-03-08 10:37:10 +01:00
Kyep 4524e4e575 Adds powergrid 2017-03-08 01:11:40 -08:00
Kyep cb63b8c684 Fixes merge conflict with cash changes 2017-03-07 23:05:37 -08:00
uraniummeltdown dc6f9f5506 rename all hardsuits (called rig in multiple places) to hardsuit, rename rig.dm to hardsuit.dm, adjust icon states from rig to hardsuit, move paranormal hardsuit mob sprites out of own file, add wiz hardsuit helm and suit inhands 2017-03-07 20:55:43 +04:00
Mark van Alphen b0ded4b821 Merge branch 'master' into findnreplace 2017-03-05 12:09:52 +00:00
Kyep 66ee1659b6 Post-PR-3 bugfix & rebalance pass
Changes:
1) Fixes wireless AEGs being able to be recharged in conventional
rechargers. This prevents people with recharger access using them as
regular laserguns.
2) Fixes spiderlings from dying Mother of Terrors lingering around for a
long time. Now, they're forced to ventcrawl immediately if they can.
3) Improves queen health regen. She was regularly getting picked off by
one guy with a gun or two.
4) Queen and Mother now gain vent smash ability. Given how often the
crew welds literally every vent, this is necessary to avoid them being
totally shut out of the vent system in the late game.
5) Prince loses vent smash ability. Instead, he gets the ability to spin
thicker (vision-blocking) webs, and +10 melee damage.
6) Fixes 'evil looking spiderling' meta by requiring that queen has laid
at least 10 eggs before the ability is usable, so newbie queens
don't use it first thing and instantly get discovered/swarmed.
7) Adds confirmation prompt to queen nesting. Queens will no longer be
confused about why the cannot ventcrawl after nesting.
8) Reduces the chances of terror spiderlings skittering onto space
tiles. Makes them less likely to space themselves.
9) Tweaks TS event by increasing timer, and having one of the possible
infestation types spawn 4, rather than 3, green terrors.
2017-02-26 21:42:45 -08:00
Fox McCloud 616a0ff8d1 Merge pull request #6446 from Kyep/terrorspiders-PR3
Terror Spiders 3 - Awaymission & AI
2017-02-25 17:04:30 -05:00
Kyep 6fac5bcc98 Tiger changes 2017-02-25 06:06:51 -08:00
Kyep de1ec32788 More power tricks, small syndi lab, fixes merge conflict 2017-02-23 01:02:24 -08:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Kyep 8ea80bfe55 Crazylemon suggestion 2017-02-18 02:07:18 -08:00
Kyep 7c6d08b4bf PR 3, you are go for launch 2017-02-14 00:59:17 -08:00
Markolie 4d857de148 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts:
#	icons/effects/beam.dmi
2017-02-11 18:26:06 +01:00
Markolie f2497afd9d Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into stationgoals
# Conflicts:
#	_maps/map_files/cyberiad/z2.dmm
#	code/__DEFINES/is_helpers.dm
#	code/__DEFINES/misc.dm
#	code/_globalvars/lists/objects.dm
#	code/modules/mob/living/living_defines.dm
#	icons/effects/beam.dmi
2017-02-05 20:12:51 +01:00
Tigercat2000 129a57bd9b Goonlights
Ports Goon Lighting from /vg/station.

Summary -
 This adds smooth edges to all lighting in order to increase the
 aesthetic appeal of the lighting system.
 It works by using a matrix to change the appearance of the lighting
 overlay sprite, which has been changed to be a base for the matrix to
 modify.
 Ported from /vg/station with the help of @PJB3005. This lighting
 system is a hybrid between Mloc's lighting rewrite and Tobba's
 Goonlights.

Notable changes:
 - Darksight now matters on mobs. The lighting overlays are not
 alpha=255 when they are completely dark, meaning you can still see the
 floor- assuming you can view the turf at all, because it retains the
 luminousity setting.
   - This means Tajaran have 100% night vision again as they are
   intended to. Humans can see in a 3x3 square centered around
   themselves.

   - No, I'm not changing this, if it's even possible. This is how
   BYOND's lighting is meant to work. If you have any complaints about
   game balance, please feel free to make a pull request to change
   see_in_dark values, which will be seperately evaluated.

 - The lighting controller now runs at world.tick_lag, to emulate the
 realtime function of StonedMC. So far with my testing, this hasn't
 caused any noticable performance decreases- the lighting system is
 obviously more expensive than our previous iteration, however, it's not
 the next ZAS ;)

Technical Details:
 - /atom/movable/lighting_overlay/proc/get_clamped_lum has been removed,
 succeeded by /turf/proc/get_lumcount. They behave identically.
 - Turf lighting is actually controlled by four "corner" datums, which
 feed information into the overlay.
 - The way opacity is factored into the system has changed. Anything
 that doesn't use set_opacity is not going to work to block light.
 - /area/lighting_use_dynamic has been renamed to
 /area/dynamic_lighting, for consistency with /turf/dynamic_lighting.
 - Lighting is no longer seperately initialized for away missions. It is
 handled in ChangeTurf() as it should be.

Known & Unfixable issues:
 - There is a 5-10 second delay from starting the round to the lights
 turning on. Attribute it to "the powernet being spun up" if you would
 like to- but it's actually just how long it takes the lighting system
 to update every single turf on the map.

 - When you walk with a light on you, the light will actually jump ahead
 of you before you visually get to the tile. This is because of the
 movement gliding on mobs, realtime lighting actually goes faster than
 the glide takes to complete, so it appears that your lights are moving
 faster than you.

Thank you krausy~

Animated Goonlights

This adds an animate() call to the update_overlays() proc. This makes it
so that any light changes will smoothly transition between the changes
instead of instantly changing their appearance.

Also fixes a few issues pointed out on Github.

Change lighting animation (turns out the old one totally breaks if you toggle a light quickly, whoopsies)

Kill LIGHTING_INSTANT_UPDATES

isturf
2017-02-05 07:08:17 -08:00
Markolie 14dc136fe8 Further station goal updates 2017-01-24 20:24:29 +01:00
Markolie a50a3d59b9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/is_helpers.dm
#	code/_globalvars/lists/objects.dm
#	code/game/machinery/turrets.dm
#	config/example/config.txt
#	goon/browserassets/css/browserOutput.css
#	icons/obj/library.dmi
#	icons/turf/floors.dmi
2017-01-20 23:43:35 +01:00
Crazy Lemon 2a209f62cd Merge pull request #5814 from Markolie/ann2
Announcement refactor
2017-01-18 19:17:30 -08:00
Markolie f4c4bfe288 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__HELPERS/unsorted.dm
#	code/_globalvars/lists/objects.dm
#	code/controllers/verbs.dm
#	code/game/gamemodes/cult/ritual.dm
#	code/game/gamemodes/cult/runes.dm
#	code/game/objects/items/stacks/sheets/sheet_types.dm
#	code/modules/mob/spirit/mask/mask.dm
#	code/modules/mob/spirit/viewpoint.dm
#	icons/effects/96x96.dmi
#	icons/effects/effects.dmi
#	icons/mob/actions.dmi
#	icons/obj/weapons.dmi
#	icons/obj/wizard.dmi
#	icons/turf/floors.dmi
2017-01-06 16:36:46 +01:00
Crazylemon64 ec0f13d41e Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2017-01-06 05:01:43 -08:00
Crazylemon64 f954382619 Adds a ui_key arg to ui_data 2016-12-31 12:51:07 -08:00
Markolie 1f243ec4f0 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ann2
# Conflicts:
#	code/_globalvars/lists/objects.dm
2016-12-31 17:54:06 +01:00
Fox McCloud 761fc99bb8 Merge pull request #6032 from Crazylemon64/ghost_gateway_fix
Ghosts can now click on the home gateway to teleport
2016-12-31 01:47:45 -05:00
Markolie 8609157751 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
#	code/_globalvars/mapping.dm
#	code/game/objects/effects/landmarks.dm
2016-12-30 00:17:56 +01:00
Aurorablade 98b7a89a17 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
# Conflicts:
#	code/game/machinery/doors/airlock.dm
2016-12-29 11:01:43 -05:00
Crazylemon64 67cb9ab4b1 Ghosts can now click on the home gateway to teleport
The away mission gateways still worked
2016-12-24 22:42:47 -08:00
Aurorablade e25ddf8329 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI 2016-12-24 00:18:40 -05:00
Markolie 01f2c85347 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lavaland_megafauna
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/game/dna/genes/goon_powers.dm
#	code/game/dna/genes/vg_powers.dm
#	code/game/objects/effects/overlays.dm
#	code/game/objects/structures/crates_lockers/closets.dm
#	code/game/objects/structures/crates_lockers/closets/statue.dm
#	code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm
#	icons/mob/back.dmi
#	icons/obj/storage.dmi
2016-12-23 19:32:19 +01:00
Markolie e2587dbbbf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ann2
# Conflicts:
#	code/game/gamemodes/events.dm
#	code/modules/awaymissions/bluespaceartillery.dm
2016-12-23 19:04:35 +01:00
Tigercat2000 b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Markolie ffc74cda0a Announcement fixes, change most command announcements to event announcements 2016-10-25 15:21:16 +02:00
Markolie 269ead92ea Legion fixes, debug controller additions, turret fix 2016-10-24 03:04:37 +02:00
Markolie 52355cba9d Added Legion megafauna, updated weather and some minor other refactors/changes. 2016-10-24 02:16:45 +02:00
Markolie 2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Aurorablade e2ce799aa1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-10-08 22:21:48 -04:00
Aurorablade 864a9ba612 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-10-07 23:51:48 -04:00
Crazylemon64 d85eab037d The maploader now yells when you give it a bad path or empty file 2016-09-21 19:42:38 -07:00
Aurorablade b00ce51135 THERE IS TOO A DOCKING PORT URGGHHH 2016-09-19 08:47:43 -04:00
Aurorablade f1aada7ea1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-11 19:50:53 -04:00
monster860 58f8d7ec9b Fix hotel SNPC's getting access they shouldn't. 2016-09-01 17:34:51 -04:00
Aurorablade 2c104adaf3 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-01 00:43:50 -04:00