- Refactored multiple bits of saycode to be less eyeburning code
- Radios now properly report special channel messages (binary, hivemind)
- Animals with no speak list no longer show unfiltered messages to
everyone.
- Fun part:
- Improves handling of headsets for the two ear system.
- The right headset will now be talked into if the left headset
reports that it is unable to send the message on the chosen
channel/mode.
- This means that instead of having to swap headsets around, wearing
a headset on either ear will grant you access to all of it's
channels.
- The left headset will take priority, which really only affects when
it's set to a non-standard frequency.
- Tweaked "Me" verb to allow inclusion of the message when typing
directly into chat box.
- Fixed ghosts, with ghostsight on, seeing emotes twice when near the
emoter.
- Fixed *flip runtiming when used with no target and no grab.
- Fixed scream not displaying any message.
- Fixed double sanitizing in custom emotes.
- Fixed several cases where user wasn't getting passed into proc calls.
- Removed a couple unnecessary periods from dialogs.
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
This commit overhauls whisper to work at a /mob/living level
This means that all mobs will now be able to whisper properly, not just
humans. Exception; Drones will just say() what they attempt to whisper.
Also fixes autohiss not working for whispering.
Fixes:
- Xenomorphs having cutoff speech
- Brains fucking up all of say
- Redundant say code under slimes, simple animals, xenomorphs
- Redundant say_quotes for humans
- All mobs will now correctly process language speech verbs
Features:
- Xenomorphs now have custom speech verbs for common
- Default languges for Xenomorphs makes more sense, and work
properly
This commit updates all (hopefully) of language code to the dev branch of
bay12.
Notable changes:
- Silicon and Human say() have been reduced, via moving a large chunk of
language code to /living/say()
- say_quote is no longer 'deprecated' (i don't think it ever was), as
say() uses it.
- HULK, COMIC, slurring, and stuttering's speech effects should now work
properly for all living mobs.
- Drone only-transmit-to-other-drones code is much less messy now.
- Allows pAIs to hear from inside bags and PDAs (But if you put one
inside a PDA and then in a bag, no hearing. THANKS HORRID NON-RECURSIVE
SAY CODE)
- Allows pAIs to understand carbons speaking in common.
- Allows different caste xenos to understand each other.