Commit Graph

13425 Commits

Author SHA1 Message Date
LittleBigKid2000 c1256497e1 Vox raiders will now have Vox breath masks instead of the regular ones (#4725)
You know, the Vox breath masks that Vox crew members use
2016-06-21 16:56:42 -04:00
VampyrBytes 8af56d111c Makes jump actually jump (#4735)
* Makes jump actually jump

fixes #4707
sets flying to 1 for the duration of the jump. Means you can jump over
anything you can fly over.

Also fixes a bug with flying that could leave you visually floating
(pixel_y = 5) when you stop flying

* better fix
2016-06-21 16:56:11 -04:00
DaveTheHeadcrab 694429e4aa Fixed #4720 (#4737)
* Scanner Fix

* Allows partial searches
2016-06-21 16:56:01 -04:00
Twinmold93 475197ee1e Fixes Resisting Borers (#4729)
This changes the captive brain's resist connection back to resist() from
resist_borer() (an invalid verb). Makes it so you can once again resist
borers.

Reposted due to number of files adjusted from merging of conflicting
files and inconsistencies to prevent breaking other code.

🆑 Twinmold
Fix: You can once again resist borer control with the Resist verb.
/🆑
2016-06-20 03:51:47 -04:00
TheDZD bd88075ee5 Merge pull request #4694 from Kyep/bsafax
Improved Fax Options (fax templates, borging paper, etc)
2016-06-19 19:39:25 -04:00
Kyep 68311f9d5d Changes suggested by Fox/DZD
- Admins can now choose the name of evil fax papers. If not chosen,
defaults to: "Central Command - paper".
- Changes processing_objects addition/removal to the methods Fox
suggested.
- Changed if (countdown == 0) to if (!countdown)
- Rebalances firedeath fax to live up to its name, and always cause
recipient to die in a fire.
2016-06-19 16:29:56 -07:00
TheDZD 12314b64e7 Merge pull request #4349 from VampyrBytes/DatumEmotesMK2
Datum Emotes MK II
2016-06-19 14:04:00 -04:00
TheDZD 36aaa78b76 Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
2016-06-19 13:38:01 -04:00
TheDZD 3e45999b32 Merge pull request #4624 from monster860/nanoui
Makes RnD console use NanoUI
2016-06-19 13:37:07 -04:00
Twinmold93 15ca46919e Rogue Drones Message Now NSV Instead of NMV (#4716)
In the lore, it's the NSV Icarus, not the NMV Icarus. Just a
working/grammar fix.
2016-06-19 13:25:49 -04:00
FalseIncarnate ae70a7fc69 Bug Fixes (#4714)
* Bug Fixes

Fixes #4616
- All ladders are now anchored and cannot be dragged, including dive
points.

Fixes #4663
- Trying to fill a full container from a toilet will inform you the
container is full, and thus fail.

Fixes #4705
- Being gibbed/dusted/melted will unbuckle the victim prior to their
gruesome fate, allowing their spirit freedom to no longer haunt the
buckles that bound their mortal form.

* Because apparently we shouldn't trust people to use "delete" properly
2016-06-19 13:24:58 -04:00
TheDZD 83f42a3e69 Mimic Gun and Gun Fixes (#4699)
* Mimic gun and gun tweaks/fixes

* Overlays
2016-06-19 13:14:33 -04:00
Krausus 30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
monster860 3295020088 Merge branch 'master' into ui_plane 2016-06-19 12:38:00 -04:00
Mieszko Jędrzejczak 1a4f8cb518 Alcohol refactor v12413526345. (#4647)
* Refactors booze. Yes. I killed other commits.

* Lime juice
2016-06-19 11:52:44 -04:00
KasparoVy 3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
Kyep 01fad51c02 Refactor 2016-06-18 17:56:47 -07:00
Kyep 193d327329 Refactoring
- Removed trailing return
- Changed honktumor insertion
2016-06-18 17:04:50 -07:00
Kyep ebafe4fb42 Minor tweaks
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
2016-06-18 00:20:26 -07:00
DaveTheHeadcrab 0c12ef1c0a Security Armor Update (#4660)
* Revert "scanner icon"

This reverts commit 86a7b5cf4f.

* Sec Armor Update
2016-06-17 11:17:56 -04:00
Kyep 4f2e3224ff Update
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies
2016-06-16 23:27:14 -07:00
VampyrBytes 131c600e55 fixes me runtime 2016-06-16 18:57:32 +01:00
TheDZD 76ff7b48a3 Merge pull request #4633 from monster860/rnd-speed
Makes stock parts build 5x faster
2016-06-16 11:31:19 -04:00
monster860 14c340001a Desnowflakizing 2016-06-16 11:01:25 -04:00
TheDZD 831ab328e5 Merge pull request #4683 from Fox-McCloud/patch-tweaks
Chem Patch Tweaks
2016-06-16 10:27:14 -04:00
Kyep bc5e3ce664 Typo fix
forgot a </span>
2016-06-16 02:55:07 -07:00
Kyep 44efff94e3 Initial Checkin - Borging Fax
- Modifies faxmachine.dm to add a "BP" option for admins when responding
to faxes.
- Modifies admin/topic.dm to ensure this BP option spawns a Borging
Paper at the fax machine the butt fax was sent from.
- Modified paper.dm to add a new type of paper, Borging Paper, which
will give its intended victim (and only them) borging nanomachines when
read. It doesn't work on anyone else and disintegrates after multiple
use attempts.
2016-06-16 02:30:32 -07:00
Lady-Luck 05a3c2cfdf Adds selected character below Setup Character button (#4680) 2016-06-16 05:18:07 -04:00
monster860 7ae3cb0bb1 Rermove "100" from the list of power options in telesci (#4671) 2016-06-16 03:47:39 -04:00
TheDZD f40287f5b8 Knight and riot armor tweaks (#4672) 2016-06-16 03:47:20 -04:00
Fox-McCloud 4835482c53 Chem Patch Tweaks 2016-06-15 06:45:00 -04:00
LittleBigKid2000 7d5d29d610 Rewords various objectives and makes 'Follow the inviolate' always succeed (#4648)
* Rewords various objectives, makes 'Follow the inviolate' always succeed.

* Fixes the capitalization of NanoTrasen

* Fixes inviolate objective so that admins can make it fail, hopefully

* Fixes the thing

* Re-reworded AI hijack objective
2016-06-15 06:32:45 -04:00
KasparoVy b45ef2da5d Dethralling a Shadowling Thrall Clears Darksight if it's Activated (#4682) 2016-06-15 05:34:41 -04:00
tigercat2000 c7bdb89454 Fix SST shuttle, make it a real shuttle (#4675) 2016-06-15 04:48:26 -04:00
Twinmold93 674bfe5d08 No Longer Can Eat Cybernetic Implants (#4669)
This makes is so you can no longer eat cybernetic implants improperly,
just because they are in organ code. Fixes the check that originally
made it so you couldn't eat them.

🆑 Twinmold
Fix: Fixes being able to eat cybernetic implants so you cannot eat
them/force feed them to people.
/🆑
2016-06-14 17:55:40 -04:00
TheDZD d2b741b1e6 Merge pull request #4643 from Fox-McCloud/latex-glove-balloon
Adds in Ability to make Latex Gloves Balloons
2016-06-14 10:17:01 -04:00
VampyrBytes 7979706c5a strips out old emote code 2016-06-14 09:03:39 +01:00
Kyep 50afa5b6a6 Clarified sentience potion message (#4646) 2016-06-13 23:11:17 -04:00
TheDZD cc2766e7d7 Deathwands and googly eyes (#4653) 2016-06-13 23:07:13 -04:00
Aurorablade fe6c3e3626 is making a commit its looke like they are trying to commit... (#4657) 2016-06-13 23:02:30 -04:00
VampyrBytes 15ef6c7f46 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DatumEmotesMK2 2016-06-13 18:27:01 +01:00
VampyrBytes 7187a5e8e5 Bugfixes 2016-06-13 18:12:05 +01:00
TheDZD 01f0738e11 Fixes camera assemblies and orange shoes not respecting NODROP (#4654)
* Fixes camera assemblies not respecting NODROP

* Shoes fix
2016-06-13 01:39:26 -04:00
TheDZD cf2e294f7c Merge pull request #4645 from LittleBigKid2000/literallyunplayable
Fixes the charcoal suit's description
2016-06-12 11:05:58 -04:00
Isaac Erwin 8c37ba7ba1 Fixes the charcoal suit's description
The tie is blue, not red. Literally unplayable.
2016-06-12 04:05:16 -04:00
Fox-McCloud b2040467bd Fixes Databaseless Operation Runtime 2016-06-12 03:53:26 -04:00
Fox-McCloud 1b04261259 Adds in Ability to make Latex Gloves Balloons 2016-06-12 03:28:01 -04:00
Tom Heeren 4e31600491 Gives synthetics a more irritated buzz noise. (#4561)
* Adds the ability to make the sad trombone noise for synthetics.

Also moves the sound file itself into the sound/machines folder.

* No wait I can't do that

Moves the sadtrombone noise back to where it came from.

* Changes the sad trombone to buzz-two

Do I win a prize
2016-06-12 02:30:49 -04:00
monster860 42639bcab5 Traders Event (#4016)
* Traders Event

* lien notes

* Fixes indent

* Gets rid of things Fox doesn't like.

* how did that get deleted

* Get rid of things maintainers don't like

* Adds some crates to the shuttle, and a recall console to the base.

* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)

* line nutes
2016-06-11 12:47:20 -04:00
TheDZD ad0b8fea29 Merge pull request #4619 from Fox-McCloud/grab-fixup
Grab Fixes and Throwing Refactor
2016-06-11 12:29:31 -04:00