* The sprites and stuff
* Vox re-add
* Why did I do this
* Last tweaks
* Pixel differences
* I have decided that captains need a beret
* I have decided that Ian needs drip too
* This exists sadly
* I forgor the gloves 💀
* CONFLICTSSSSSS
* "empty" commit
* White tunic
I don't get the appeal still
* bluE
* Painful
This will most likely get closed anyway so whatever
* OLD TUNICCCCCCCCC
* Conflicts
* Loadout captain's berets
* More conflicts, yay
* `display_name` -> Typepaths V1
* Loadout display name capitalisation
#15857
* Review 1, plus json fixes
* (Hopefully) final tweaks
* Styling nitpicks
* Extra tweaks because why not
It never caused a runtime, but the `?.` is just in case.
* Deconflicting
* Warning comment
* Whoops
Typing faster than my brain
* adds a wide varriety of new loadout options and some minor cost adjustments
* forgot to enable the vox plushie
* Removed the contravercial items and added camera, kilt, and lizard plushie as choices
* Deconflicted and the unwanted items removed
Removes the purple hair flower pin, as this is my fluff item.
@Tigercat2000 is moving the sprite to the correct folder then he's available.
:CL: Regen
rscdel: Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.
/:CL:
It's "Station Engineer", not just "Engineer" for the allowed_roles.
🆑
bugfix: Engineers can properly show up for work with their hats and
coats to keep warm.
/🆑