Commit Graph

5586 Commits

Author SHA1 Message Date
Chinsky
466f930e63 Merge pull request #2982 from Zuhayr/master
Vox icons, stuff from master.
2013-06-06 02:35:49 -07:00
Zuhayr
df75d25cb3 Map conflict, using BEF. 2013-06-06 10:40:22 +09:30
MisterBook
eab6f4fc44 Taser fix v.3.2
Now accounts for multiple layers of armor.

I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.

I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Segrain
65893426ba Bumping into firelocks in exosuit. 2013-06-05 21:02:25 +03:00
Chinsky
57c1ebb285 Merge pull request #2977 from MagmaRam/master
Fix for security belts not holding all seven items sometimes
2013-06-05 06:21:47 -07:00
MagmaRam
ae697179c9 Fix for security belts not holding all seven items if the total combined w_class of the items is over 14. They should now be able to hold seven of any items that fit in them. 2013-06-05 20:14:11 +07:00
Zuhayr
9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
meyar
11ae345509 Nerfs the PDA flashlight to make the ACTUAL flashlight a viable option. 2013-06-04 18:34:43 -04:00
Spamcat
c5a57ccdc4 Runtime fixes, tweaks. 2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4 Compile fixes. 2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).

The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3 Removed the commented out code from the auto update options of exosuit fabricators.
For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
This will help to reduce lag.
2013-06-04 14:02:38 +04:00
Aranclanos
787565b424 SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm

I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Aranclanos
799ed74a3c Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds) 2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced Push sparks lag to GC this should greatly reduce lags.
Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
Chinsky
abc2e6b96b Merge pull request #2903 from fauxki/bleeding-edge-freeze
DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
Segrain
3d41e24664 Minor tweaks to spawning medical clothes. 2013-06-02 23:01:33 +03:00
Chinsky
56dcb8b7f0 Fixes #2915 2013-06-02 17:14:13 +04:00
Chinsky
efbea12d99 Stops air alarm masters from polling each alarm every tick. Now polling occurs only when alarm danger level changes. 2013-06-02 17:10:47 +04:00
meyar
36d0bb5fa1 ERT Fix part 2 (For real) 2013-06-02 01:30:15 -04:00
meyar
8c40baf9e9 ERT Radio fix (For real) 2013-06-02 01:29:50 -04:00
VitrescentTortoise
5bcb4f4bcb Added hidden fingerprint to crayon drawings. 2013-06-01 16:19:48 -07:00
Mloc
73f0b22c42 Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-01 20:34:24 +01:00
Mloc
77832af5ae Merge pull request #2940 from comma/whistle
Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6 Fixes debuglog spam. 2013-06-01 18:41:15 +04:00
Chinsky
63f9549596 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
Conflicts:
	baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
3bbb250749 Added bloody footprints. 2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1 Showed that huge proc in /atom what polymorphism' is.
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252 DRY BLOOD FOR THE BLOOD GOD.
Blood will now dry up in around half an hour.

Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
6de8060545 Added hailers to the Sec closets. 2013-06-01 08:34:31 +04:00
Asanadas
2d6bb6a768 Merge pull request #2934 from Baystation12/master
Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook
606a510168 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html
2013-05-31 22:58:01 -05:00
Chinsky
4794fc4d1e Merge pull request #2933 from Furlucis/master
Fixes and tweaks for Obscure, Reveal and Seer runes, plus some amount of floundering around with git
2013-05-31 20:09:10 -07:00
Chinsky
de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
Furlucis
24098c6529 UNadded robotic hands and feet because there was no point in doing this in the first place.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 22:32:39 -04:00
Chinsky
73578cb9cd Fixes #2926
Now master alarm in area polls all other alarms and sets area alert level to highest out of them.
So no more green alarms opening lockdowns until they turn red too.
2013-06-01 06:31:15 +04:00
Chinsky
b91cf84993 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-01 04:18:43 +04:00
Chinsky
793f472a4f Should fix quite a few of false positives on gun targeting.
Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Furlucis
e32b253a41 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-05-31 20:01:57 -04:00
Furlucis
0f9a1fe71c Fixes and a few tweaks to Obscure, Seer, and Reveal runes.
Signed-off-by: Furlucis <Logman115@gmail.com>
2013-05-31 19:42:27 -04:00
Segrain
45264b9a43 Fixing twice defined attackby(). 2013-05-31 12:47:53 +03:00
Segrain
e7c5ac39d9 Using connect() in initialize().
Fix for issue #2884.
2013-05-31 12:46:58 +03:00
Segrain
a3e566e380 Moving code to portable_atmospherics.dm. 2013-05-31 12:43:03 +03:00
MisterBook
25d5600d19 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772

Attempting to merge with BEF
2013-05-31 00:21:48 -05:00
MisterBook
06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Segrain
3409e1f05d Toolbelts can hold engineering tape. 2013-05-30 19:35:03 +03:00
Segrain
50f05f7a11 Pill bottles can hold paper.
For prescriptions and such.
2013-05-30 19:28:34 +03:00
Furlucis
dec0dd21fd Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-05-30 02:08:54 -04:00
fauxtada
f367d7de19 Bar / Holodeck / Theatre / Hydroponics Revamp
- http://baystation12.net/forums/viewtopic.php?f=20&t=7692
- Added six new fields to the holodeck. Theatre, Meeting Hall, Picnic Area, Snow Field, Space Walk, and Desert.
- Added a Hydroponics Pasture that houses animals for botany. The Chef and Botanists have access to this area.
- Theatre was removed from the bar, replaced with bar. Chef was given an area to lay food out on, and more tables were added for sitting at. Had to move some disposal pipes around and the nav beacons. *crosses fingers* They probably work?
- Removed dispatcher uniform from closet, since it is being used as a general replacement security uniform. And that made Chinsky mad...
- Fixed airless tiles under airlocks.
- Replaced duplicate medical records computer behind medbay desk with Nanomed Plus.
- Pun Pun now has a different monkey sprite from the rest.
2013-05-29 20:24:29 -07:00