Fixes#4071
Warden, officers, and pod pilot spawn with the taser in their bag.
Head of Security spawns with egun in the bag.
Brig physician spawns with pen light in their bag.
Also made other species pod pilots spawn with the taser in their bomber
jacket, since it now can hold it, and is more consistent with the rest
of the officers
🆑 pinatacolada
fix: Plasmamen security now spawn with their suit slot items in their
bags
tweak: Pod pilots spawn with taser in the suit slot
/🆑
Adds a brain damage threshold to the can_revive_by_healing proc to prevent braindead IPCs from continually dying and reviving.
Signed-off-by: HugoLuman <qaggeler@uci.edu>
- Added 4 new HUD styles
- Humans recreate their hud if they change their UI pref mid-game
- Refactored how objects are added to the client screen
- HUD's are now handled by subtype and mob/proc/create_mob_hud()
- HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
- Mobs only create/destroy their HUD when necessary, not every Login()
- Destroyed aim-mode, it didn't work and I couldn't make it work.
- Renamed all of the screen1_x.dmi files to screen_x.dmi
- Removed screen1.dmi, screen_gen.dmi now handles generic icons.
Hair and Head Accessories will now no longer animate as fast as they
possibly can and, instead, will follow the timings the spriter defined
in the .dmi file.
continued: Monitor changing verb will now only show a list of monitor
styles available for the monitor head brand you are using.
For example, if you chose any of the regular monitor heads (default
morpheus or anything suffixed with mtr.) you will get a list of IPC
standard monitor styles and nothing else.
However, if you chose the hesphiastos alt head (which is also a monitor,
but of a different style) the list will be populated with the monitor
styles suitable for that hesphiastos head, but none others (not even the
ipc standard ones, since those don't fit and hesphiastos alt. isn't in
the models_allowed list)