Zuhayr
4da65639b8
Drones now have plasma cutters instead of emags.
2014-06-24 12:11:52 -04:00
Zuhayr
ea2395b848
Fixes #5323
2014-06-24 12:11:04 -04:00
Zuhayr
519f3397d3
Added extra bit of info to drone spawn.
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Conflicts:
code/modules/mob/living/silicon/robot/drone/drone.dm
2014-06-24 12:10:38 -04:00
Zuhayr
a2fde000b6
Removed ability for drones to talk on Binary.
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Conflicts:
code/modules/mob/living/silicon/robot/drone/drone.dm
2014-06-24 12:04:31 -04:00
Chinsky
d1932f7045
Moved same code into single organ helper to handle embedding.
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/organs/organ_external.dm
2014-06-24 11:46:56 -04:00
mwerezak
9874ce38ce
shuttle_controller now uses a shuttle datum
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Conflicts:
code/game/machinery/computer/communications.dm
code/modules/admin/verbs/randomverbs.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
ZomgPonies
506bd94252
This should allow people to hear the lobby jukebox
2014-06-23 05:33:40 -04:00
mwerezak
cbaaba0d9c
Fixes #5193
2014-06-23 04:35:53 -04:00
ZomgPonies
096cae4dd4
Hopefully cut down on ressource size and speed up loading
2014-06-23 04:29:22 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
Loganbacca
6225adf42f
Preview icon render fix
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- Fixes #5254
- Changes organ render list to a structured list so we can control the render order
2014-06-22 01:49:44 -04:00
mwerezak
b474afb0b5
Fixes pressure and temperature damage for autopsies
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-06-22 01:45:02 -04:00
mwerezak
1625d82487
IPCs actually take heat damage from temperature now
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Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
ZomgPonies
c41a608189
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-06-21 17:23:37 -04:00
mwerezak
c11e6ae106
Adds suit cooling device
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Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
ZomgPonies
3591dad3cb
Merge pull request #272 from Jarcolr/patch-1
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Fixes the Unathi/Shogun short frills
2014-06-21 17:05:40 -04:00
ZomgPonies
0f94b0d415
Wont be deaf if you die unconscious/knocked out.
2014-06-21 16:45:32 -04:00
Chinsky
47327042eb
Fixes #5264
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Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
Conflicts:
code/game/turfs/simulated.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-06-21 13:02:11 -04:00
mwerezak
2f9ba5d4b6
Cleans up organ processing
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Conflicts:
code/modules/organs/organ.dm
code/modules/organs/organ_internal.dm
2014-06-21 12:48:39 -04:00
mwerezak
6e256506e3
Body temperature fixes and updates
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Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00
mwerezak
9f4a338998
Body temperature damage now uses species values
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-06-21 11:18:20 -04:00
mwerezak
bc260b5c89
Fixes #5299
2014-06-21 05:52:52 -04:00
Jarcolr
4009f26b9a
Fixes the Unathi/Shogun short frills
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A s was missing from the icon_state.
2014-06-21 10:01:30 +03:00
mwerezak
02572867e4
Tweaks wound infection a bit
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
2014-06-20 12:17:51 -04:00
mwerezak
ba08210cd7
Re-enables organ infections, adds wound infection
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Conflicts:
code/game/atoms.dm
code/modules/mob/living/carbon/carbon.dm
code/setup.dm
2014-06-20 12:14:19 -04:00
mwerezak
6d44eea078
Updates l_move_time to use world.time
2014-06-20 12:12:31 -04:00
ZomgPonies
7f7462e577
Runtime fixes, try to fix speech breaking?
2014-06-20 10:33:00 -04:00
Loganbacca
a72d2824dc
New vehicle loading code
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Conflicts:
code/modules/mob/mob.dm
code/modules/mob/mob_movement.dm
2014-06-20 09:01:00 -04:00
Cael Aislinn
c23cb7afef
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_defines.dm
2014-06-20 08:47:51 -04:00
alex-gh
c98c3ce909
Melee runtime fix
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Fixes "positional parameters must precede all named args" runtime.
2014-06-20 01:35:47 +02:00
ZomgPonies
3f0f5b0327
Fun removal commitee was unanimous
2014-06-19 17:51:51 -04:00
ZomgPonies
1bf4d485a4
Derp
2014-06-19 16:53:15 -04:00
ZomgPonies
9700a8e54b
Fart sound.
2014-06-19 16:37:59 -04:00
Necaladun
bef546bb7b
3rd times the charm - trinary
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Changed to :5 because :t was conflicting with something to do with
radio?
2014-06-20 04:15:15 +09:30
mwerezak
6b692feff0
Armour can turn sharp attacks into blunt ones
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Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-19 09:40:04 -04:00
mwerezak
6e7139087e
Fixes human/checkarmor getting the armour...
...
...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-19 09:39:44 -04:00
mwerezak
a06850450a
Fixes tails not rendering on the player preview
2014-06-18 22:17:29 -04:00
Boop
93d7f057e0
Fix runtime with brains and throwmode
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
2014-06-18 22:14:44 -04:00
Necaladun
187f56d996
Kidan language fix
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Kidan language to :4 instead of :l to avoid radio chat
2014-06-18 21:50:07 +09:30
Regen
7de8683435
Gave nightvision to Aliens and Shadow people
2014-06-18 14:01:55 +02:00
ZomgPonies
37e975fcc8
Merge pull request #261 from Bone-White/master
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Pickpocket Gloves fix
2014-06-18 06:34:37 -04:00
Bone White
89b8a002bf
Pickpocket Gloves fix
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They can now take/place ids without notifying, and ids enter the
pickpocket's hand instead of dropping to the floor or not working.
2014-06-18 11:04:33 +01:00
Necaladun
4340ba620d
Fixing a derp
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trinary should be t
2014-06-18 18:43:01 +09:30
Necaladun
7fec1c561c
MP Language
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Trinary for MP
2014-06-18 12:18:36 +09:30
alex-gh
845edf79d5
Added E-N emagging
2014-06-18 01:38:48 +02:00
ZomgPonies
1132879810
Fixed up the stupid handcuff shit that's been bugging me forever.
2014-06-17 10:26:04 -04:00
mwerezak
71af102747
Fixes armour being applied to projectiles twice
2014-06-17 07:11:08 -04:00
mwerezak
f4fcb7dcff
Fixes apply_damage ignoring species mods
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Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 07:10:57 -04:00
mwerezak
f280f8a510
Adds thrown object sharp and edge flags
2014-06-17 07:10:46 -04:00
unknown
331239e726
Adds diona unarmed attack type
2014-06-17 07:10:33 -04:00