Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
Fires were checking against a non-reduced air sample for existance, so
the reduced sample wasn't working in zburn when it failed the check.
Also fixed volatilefuel not being scaled in the phoron reagent.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Conflicts:
code/ZAS/Fire.dm
code/modules/reagents/Chemistry-Reagents.dm
Citalopram now functions as an antipsychotic, reducing hallucinations. 1
unit will counter 1u of mindbreaker, but not remove it - synaptazine for
that.
Viruses are properly transferred to spilled blood now.
Antigens prevent from infection properly.
Lowered frequency of blood puddle virus check to cut down on processing.
Conflicts:
code/game/turfs/simulated.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm
-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls have a higher minimum threshold and burn time
-Applying thermite to a wall now leaves a visible stain on the wall
Conflicts:
code/game/turfs/simulated/walls.dm
icons/effects/effects.dmi
Fueltanks now actually leak fuel when wrenched open. The leaking only occurs at the initial wrenching and when tank is moved.
Conflicts:
code/modules/reagents/reagent_dispenser.dm