* Makes slimes have slime jelly for blood, reduces the healing and toxin effects of slime jelly
* Slime jelly is a diffrent colour so it does not look like blood, slime jelly iv bag added, said bag is now found in nanomed plus
* Makes slimes bleed in c o l o u r, makes iron affect exotic blood species.
* Makes slime blood always the same colour as skin, fixing dye and CMA issues
* Fixes iron mistake
* Fix henk stuff
Adds EXOTIC_COLOR trait, used if you want exotic blood to be coloured when splattering, in this case slime blood. Removes uneeded blood data stuff
* Update toxins.dm
* Fixes the black blood issue
By B-B-BLENDING the slime colour with a medium grey, it helps match the blood colour to the true colour of the slime way better, meaning that a default slime that looks grey (but techicaly has pitch black skin codewise) will have grey blood.
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/reagents/chemistry/reagents/toxins.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Signals for henk, fixes henks worries, less processing
* Fixes runtime
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/surgery/organs/blood.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/surgery/organs/blood.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
* Update code/modules/mob/living/carbon/human/species/slime.dm
Co-authored-by: farie82 <joepvelden@hotmail.com>
Co-authored-by: farie82 <joepvelden@hotmail.com>
* NanoMap Auto-Update (Mon Sep 21 12:45:43 UTC 2020)
* Can Foam ADDED B^)
* minor improvements
* minor improvements
* removes pointless if statement
* makes shake message visible to everyone around them.
* Adds reagent changes!
* moves reagent alteration to after the reagent touch call
* code spacing
* Steelslayer nitpicks :^)
* MORE minor improvements
* Major code improvement, procs rearanged etc
* examine def added, and underscores to procs
* fizzy_open
* changes shake to alt click
* removes maths from prob arguments
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* naming improvements etc
* missing parathesis :I
* final fixes
* just kidding, more fixes
* behavior changes, and smol fixer
* removes pointless variable
* adds hint for controls to examine for cans
* redos timers def, and makes control blurb info class
* the do
Co-authored-by: NanoMap Generation <action@github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* what is a man
* Revert "Merge pull request #2 from ParadiseSS13/master"
This reverts commit 5d81d143b0, reversing
changes made to 157524c115.
* Revert "Revert "Merge pull request #2 from ParadiseSS13/master""
This reverts commit 11d12dad9b.
* Revert "what is a man"
This reverts commit c35f1022f5.
* im not gonna make only ipcs take brute
* Changed flavour text visibility
* Checks if head is actually there before causing runtime
* Checks if head is there before checking head state
* Runtime fix 2 electric boogaloo
* first review processed
* Only checks for disfigured head now
* Initial Commit - Need to test this on TGS
* Bump to V5 (needs testing)
* CRLF --> LF
* Tweaks
* Latest cyberboss request
* Forgot to prime TGS
* Integrated TG #52572 / TGS #1087
* Fixes var(space) not being var/
* DMAPI 5.2.4
* Bump to 5.2.5
* An update to bar drink sprites
Updating the bar drink sprites from generic to new and unqiue sprites with a unified perspective
* Update drinks.dmi
* Update drinks.dmi
* Update drinks.dmi
* more updates
* Adding in new sprites for a bunch of crappy food sprites
* Adding attribution for Goon origin sprites
https://github.com/binarysudoku has relicensed the sprites requested for our use (relicensing means they don't have to go in a separate folder). I've included attribution notes on each sprite that I've taken, as per our license
* Added a bunch more sprite changes!
* forgot the holymelon
* Updating trash sprites for junk food, adding a space twinkie trash sprite
* Add new visually appealing sprites to replace the existing trenchcoat and fedora sprites
* Add trenchcoat for vox
* Fix rogue pixels
* Fix rogue pixels on human jacket
* Add white fedora
* Add inventory icons for each fedora
* Add hat support for vox
* fix white pixels
* Add inventory sprites for trench coats