Commit Graph

17 Commits

Author SHA1 Message Date
SabreML
036a69fea4 Removes pixel_* = 0 and tag = "icon*" from the map files (#15438)
* Pixel Removal

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix

Why is that even there?

* Fix

Apparently I did the regex stuff in the wrong order for `Lavaland.dm`. Whoops

* Unit tests

* Mother of all map edits

* `tag = "icon` purging

* No area check

Far too much code debt for this PR to cover, but soon...

* At request

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-07-14 23:07:12 +01:00
variableundefined
18b270cb7e Remove the structure/chair/wood/normal subtype, moving all properties to its parent. 2019-09-11 00:28:27 -04:00
Fox McCloud
1a5c25603e mapping is a pain 2019-08-27 18:32:28 -04:00
AffectedArc07
433a22bb81 Mapmerge2-2 2019-03-03 01:02:32 +00:00
Granodd
4b0cef8fb6 Fixes map conflicts. 2018-11-23 20:10:06 -05:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
a2038d40b3 makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
added a few defines and helpers
do_after family supports callbacks
added airlock security levels to airlocks
obj_integrity for doors, door assemblies, firelock frames
vault door assembly is 8 plasteel up from 6
explosion_block works better
heavy firelocks block explosions, firelock (de)construction uses crowbar instead of welder
xenos can open airlocks
minor change to attacking obj message
2018-03-04 13:52:55 +05:00
uraniummeltdown
9312f1fb7d airlock assembly states have defines, removed redundant door layer defines
added abductor airlocks from /tg/
station2 airlocks have a solid version, added external maintenance airlocks
added airlocks to RCD
survival pod airlocks have a solid version
door assemblies have examine hints, give more feedback, use overlays, mineral assemblies can have glass installed, use deconstruct() proc
multi tile airlocks have a solid version
moved airlock-specific procs to airlock_types.dm
airlocks use overlays now
airlocks use deconstruct() proc
map edits done to ensure nothing changes
some old airlock icons kept in due to use as /door/unpowered by away missions
airlocks open faster, delays between frames of icon states halved
added isshade() and isconstruct() helpers
cult airlocks will show their overlay
fixes plasteel material amount
2018-01-22 20:27:34 +05:00
uraniummeltdown
7f4c9263ce removes table parts, adds table frames
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
2018-01-12 23:22:55 +05:00
Tigercat2000
31aab5452b -tg- smoothing/floor refactor
Squashed:

Add plasteel goonplaque turf

Builtin_tile nulling

Levelupdate()

Fix falsewalls, update smoothing.dmm

fixes rwall decon
2016-01-03 19:24:13 -08:00
Markolie
89665cfe5c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into alarms
Conflicts:
	_maps/map_files/RandomZLevels/moonoutpost19.dmm
	_maps/map_files/cyberiad/cyberiad.dmm
	code/controllers/master_controller.dm
	code/game/machinery/alarm.dm
	code/modules/power/apc.dm
2015-08-03 00:04:24 +02:00
Markolie
73e94b5dc4 Alarm system overhaul 2015-08-02 07:13:03 +02:00
Markolie
3a9dc7b063 Fix all away missions 2015-08-01 22:50:12 +02:00
Tigercat2000
177db675d6 Replace all instances of /area alone to /area/space
This commit replaces every instance of /area(blank) with
/area/space(blank). The world default area has been replaced with
/area/space.
2015-05-22 11:22:38 -07:00
Tigercat2000
9dff485066 Update map system to -tg- standards
This commit updates the map system to -tg- standards. All stations are
defined under _maps/, and all .dmm files go under _maps/map_files/.

Currently, only the NCS Cyberiad is setup under the system.

Misc changes:
 - World Status contains the map name
 - dm.sh script will allow automatic map changing between restarts.
 - _globalvars folder starting to take shape, not everything is migrated
   there yet.
2015-05-11 11:09:18 -07:00