Commit Graph

23 Commits

Author SHA1 Message Date
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
Qwertytoforty
eeb8f7054c Order tweaks, removal of duplicate 2021-07-23 14:36:18 -04:00
Kepplerx
1d04a9ec74 AI Detector can now only detect AI, not Abductors, Xenobio consoles or Shuttles (#15535)
* Update navigation_computer.dm

* V7

* Update navigation_computer.dm

* All instances

* Added explainers

Seems this is done some places, seems nice and easier to understand with em

* Updated name

* Change Variable name

Changed as per advise of Fox
2021-07-08 23:18:15 +01:00
SabreML
04c689817e Fire + Cloth = Bad things (#15635) 2021-07-08 22:57:08 +01:00
Sirryan2002
a598acf159 General Bugfixes + Closing Issues (#15936)
* Prevents Species Action Icons from Duplicating

* Spelling Correction for Igniter

* Guardian Fixes

* Photocopier bugfix

* another spelling fix

Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>

* removes redundant item_state declaration

Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
2021-07-08 22:33:59 +01:00
SabreML
c266b27aed Another small bugfix bundle (#16260)
* Closet examine

* Lit welder inhands

* Capitalisation

* Cyber organ eating

* Nukie reinforcements code

* Welding tool lathe cost

* Patch pack dropping

* Welding tool fix

* Spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-06-26 22:57:27 +01:00
SabreML
cd7017e1b3 Allows Maintenance Drones to see wire names (#16047)
* drone buff

* V2 (Item Trait)

* Indentation

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-05-29 21:19:05 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
Adrer
31cda36233 Set multitool force to 0 (#15776)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-04-06 14:01:57 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
SabreML
eec8c57924 Fixes not being able to link Monkey Recyclers to Xenobio Camera Consoles (#14446)
* Fixed a runtime error

and made the 'slime management console' improper

* And this too, because why not
2020-09-26 18:13:20 -04:00
SteelSlayer
74d0e6523b Fixes welders blinding you when you repair robo-limbs and cyborgs (#12988)
* Fixes welders blinding you while repairing your own robo-limbs

* gives tool_start_check() a target argument

* flash be gone

* CRLF to LF

* adds trailing newlines because travis wants them I guess

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-06-26 01:18:13 -06:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
Fox McCloud
40968ce907 Dramatically Cuts Object Processing Down (#13564) 2020-06-07 15:32:25 -06:00
farie82
92f2015d0e Fixes a few runtimes (#13230)
* Fixes a few runtimes

* Fixes 2 turf related runtimes

* Return TRUE
2020-04-10 21:18:08 -06:00
SteelSlayer
23490a52bf fix (#13180)
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-03-24 12:19:48 -06:00
SteelSlayer
40a736b9d5 Fixes the issues with deconstructing and tool do_afters (#13177)
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-03-22 18:34:38 -06:00
SteelSlayer
63ea21b20e Adds support for multiple callback checks for the do_after and incapacitated procs (#13057)
* do_after refactor

Update slime.dm

fix a comment

if you read this you get a cookie!

* some little tweaks

Changes a TRUE to FALSE in a comment, got confused there.

Removes the code that checks for non-callbacks in the extra_checks list and removes them. It should be up to the dev to not add non-callbacks to this list. I'd rather have it runtime instead

* check_for_true_callbacks

* CRLF to LF

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-03-21 18:21:12 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00