* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes
Kinda a funny bug that you can attack mirrors without a cooldown. A bug nonetheless. Not sure if this should fix it, but it was used to fix the no cooldown on Gas Cannisters.
Toilets, urinals, sinks, and mirrors are now buildable.
Mirrors are also able to be unfastened from walls, shattered mirrors
return a glass shard instead of a mirror item.
Before it wouldn't update skin colour or eye colour, and ended up breaking the sprite such that C.M.A wouldn't have an effect on it after.
Now it works perfectly fine, C.M.A works just fine too before and after
STAGE 2: Refactors Morph
So you change gender first and thus can actually access male beard styles, then you choose hair style and hair colour, then beard style and beard colour, then skin tone or body colour at the very end.
STAGE 3
Adds Head Accessory, Head Accessory colour, marking style and body accessory to Morph and C.M.A.
I've tested it a fair bit, but there may be bugs, so please report those if you run into them.
Added an ismetroidadult() helper
Improved L6 code.
Made the syndie shuttle console impervious to bullets.
Made mirrors breakable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5187 316c924e-a436-60f5-8080-3fe189b3f50e
Committing this early to allow pete to commit something involving the .dme file which would probably conflict otherwise.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4514 316c924e-a436-60f5-8080-3fe189b3f50e