Commit Graph

183 Commits

Author SHA1 Message Date
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
moxian
791ef19e64 Robotization no longer creates two MMIs. (#14991)
And, more importantly, we no longer get a brainmob with null name.
2021-03-28 12:21:12 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Kyep
e371ad0326 Fixes TGUI ghost orbit menu runtime (#15011)
* orbit menu tgui debugging

* CI test

* enforce R.mmi.brainmob.name != null

* typing

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-11-29 09:42:53 +00:00
SteelSlayer
dab29cc668 Merge remote-tracking branch 'upstream/master' into spawn-removal 2020-09-16 09:38:20 -05:00
SteelSlayer
1b2391a69f Merge remote-tracking branch 'upstream/master' into borger-tweaks 2020-08-18 11:09:48 -05:00
SteelSlayer
d928635393 Some spawn removals and other assorted code cleanup 2020-08-07 08:55:34 -05:00
Kyep
8982211e96 Removes "Android" alt job title for cyborg 2020-06-23 13:36:28 -07:00
Kyep
9955e2e261 Fixes Brainless Cyborgs 2020-06-23 12:30:58 -07:00
SteelSlayer
7f915aed6b borger tweaks 2020-06-11 13:43:45 -05:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Evankhell561
af8916732b Remove the snowflake power cells (#12637) 2019-10-27 00:28:29 -04:00
Fox McCloud
cb8529cdb8 Makes Xenobiology Simpler. Removes Slimes (#12398) 2019-09-24 16:17:33 -07:00
Fox McCloud
86e6d85093 Nutrition Refactor (#12389) 2019-09-24 15:17:55 -07:00
Fox McCloud
0854f75f7b Fixes Pugs 2019-09-06 19:06:41 -04:00
Fox McCloud
a54cac4887 foxes are canines 2019-09-05 19:18:24 -04:00
Fox McCloud
dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
AffectedArc07
96edeacec5 Removes unused hooks 2019-05-05 10:28:56 +01:00
Fox McCloud
7f00f8313a It's Time 2019-04-14 18:24:48 -04:00
Fox McCloud
67d12c0aa6 Full Positronic Brain to Robotic Brain Refactor 2018-07-12 19:30:48 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Kyep
6b7278c40f allows syndicat/syndifox during nukeop rounds 2018-01-07 01:20:04 -08:00
Kyep
776eb98714 Tiger request #2 2017-12-31 11:21:52 -08:00
Fox-McCloud
f78c507122 Sound Update/Refactor 2017-07-25 20:35:38 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
KasparoVy
8be2693798 Minor Tweaks & Fixes
- Updated the flashlight eye-shine check with the new get_dark_view()
helper proc
- Removed a useless check on the handle_dna() for monkeys
- Increases reliability of the monkeyize() proc and fixes issues where
calling it wouldn't turn a mob into a monkey on the spot.
- Increases readability/maintainability of the get_colourmatrix() and
get_dark_view() procs.
2017-01-28 00:36:37 -05:00
KasparoVy
d73413b046 Uses the Disabilities system more correctly
Allows eyes to track eye-dependent disabilities when removed from the mob.
Farwas and Wolpins are now incurably colourblind (non-genetics based), so going lesser-form and back won't wipe your colourblindness.

Eyes being straight-up deleted (as per how set_species() handles setting up the organs required for the species we're changing to) no longer wipes colourblindness.

Now with more helper procs, less unnecessary commenting, random changes and other cleanliness-related tweaks.
2017-01-26 04:10:55 -05:00
KasparoVy
c16f734a6d Changes Colourblindness from a Preference to a Disability
For Vulpkanin and Tajara, it gives them their species-specific
colourblindness but their excellent darksight, too. Otherwise it gives
noir vision.

You can choose this disability at character creation. It is off by
default. You can turn it off via genetics and mutadone.

Fixes Cling Transform&Lesser/Greater form & Darksight bugs

Transforming to an identity will now, with 100% reliability, give you
the exact appearance as that ability bar the body_accessory and the
secondary hair/facial hair colours. Same thing with going from lesser
form to an identity that was not the one you lesser formed with.

Fixes the darksight bug from the last commit, happened 'cause typo.
Woops.

Eye Transplantation Applies Eye-dependent Genes

Transplanting colourblind Vulpkanin/Tajara eyes into a Human gives the Human
the dark_view and unique colourblindness of said Vulpkanin eyes.

Removing colourblind eyes will take the disability with it, meaning the
person will have colour vision/low darksight.
2017-01-25 23:10:22 -05:00
Aurorablade
2c104adaf3 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-09-01 00:43:50 -04:00
Krausus
dc1b51a1ef AI spawning fixes 2016-08-31 02:53:17 -04:00
Aurorablade
b551345b73 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-24 20:49:20 -04:00
Crazylemon64
88a3ba1406 Moves AI movement to their own procs, and cleans up their creation 2016-08-22 23:17:48 -07:00
Aurorablade
53e5e598ea i managed to mess up cult datum picking again...AGAIN... 2016-07-23 22:11:13 -04:00
Aurorablade
1b6bb22e4f IOERJIOREGJEIORGWJEIORHJWIOEHJI
IOJWIEOJWEGMWIEGOMW84MGJRIGHJKSAHGSJKDHGJKDHGLJRGWRJGKJRG
2016-07-21 23:27:06 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
Aurorablade
ffb0201a25 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-05-21 21:59:29 -04:00
Matt
10780aa200 Adds pAIzing 2016-05-10 00:02:55 +02:00
Aurorablade
c96da9b34b Kills mask of Narsie 2016-05-07 23:41:16 -04:00
Tastyfish
127787aec5 Cleans up special role jobbans 2016-04-15 16:18:49 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
85cfccf2d9 Refactors renaming so it works consistently 2016-02-19 21:03:33 -05:00
Crazylemon
f908f12f5b Adds a dna adder to head code so that head removal doesn't runtime ever 2015-12-20 18:46:47 -08:00
Crazylemon64
ee036825ce Some MMI adjustments put in a separate commit
These don't seem to work 100% nice, trying to view the held_brain of the
MMI with VV causes me to temporarily lose connection. Some advice would be
appreciated.
2015-12-18 05:02:45 -08:00
Aurorablade
52e43c4d2d good news everyone! It works! 2015-12-17 01:29:21 -05:00