hal9000PR
3c52cea099
fix ( #16728 )
2021-09-18 15:36:35 +01:00
variableundefined
e4355d7d63
Merge pull request #16529 from chafla/foam-fixes
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Ensure only pistol-type weapons can be holstered
2021-08-29 14:47:09 -05:00
chafla
0f0a18c6c7
Set holster default to false
2021-08-12 14:42:36 -07:00
E-MonaRhg
526187fc7b
Merge remote-tracking branch 'upstream/master' into gamma_armory_buff_v2
2021-07-08 23:43:41 +02:00
S34N
ae6f6148c2
Solgov tweaks ( #15896 )
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* marines, solgov, and more!
* belts are belts
* forgot da hat
* swapped guns around, loadout hat no longer strong
* Update code/datums/outfits/outfit_admin.dm
* updated shading on uniforms
* yeets a null entry
* gas masks, flipped caps
* renamed gas masks
* merge conflicts
* dmi conflicts confuse me
* ARG mag update
2021-05-16 11:38:16 +01:00
E-MonaRhg
63a904c190
Buffs to gamma armory v2
2021-03-02 15:47:39 +01:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
variableundefined
2c1e443747
Refactor IsHandgun() to a class variable called can_holster
2020-10-15 14:03:04 -04:00
EMPlight
9365120416
Merge branch 'master' into BulldogXLmag
2020-06-27 15:21:59 -07:00
Fox McCloud
b3d69aac9b
Moves to BYOND 513 ( #13650 )
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* Fixes Orbiting
* moves to 513
* travis update
* check for minor version too
2020-06-26 01:15:59 -06:00
EMPlight
ce2ec83e01
Adds Extended drum mag and bundle for nuke ops.
2020-06-12 22:43:55 -07:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
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* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
3667557b60
More Lavaland Updates: Primal and Bayonets
2019-08-19 20:02:53 -04:00
Granodd
6c53564df2
Merge branch 'master' into GunsAndGunAccessories
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# Conflicts:
# code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
AzuleUtama
8284c56c54
Fixes bulldog and c20's low ammo alarms only going off once
2018-12-12 00:28:45 +00:00
Granodd
8fb45039c0
moved attackby proc to projectiles/guns/projectile.dm
2018-12-02 21:10:20 -05:00
Granodd
9725c7536b
Refactors reloading and adds new gun sounds to ballistics
2018-12-02 03:20:05 -05:00
Birdtalon
f36b0a4bff
changes equip_to_slot_or_del() to equip_or_collect() to prevent item deletion from backpack_contents list
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numerous bugfixes
adds new suit sprites
2018-10-07 22:32:44 +01:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
shazbot194
0a9a3c2b2b
More icons for the M90 ( #8738 )
2018-03-19 13:20:31 -07:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf
Converts /modules/ to using WEIGHT_CLASS_x
2017-05-28 01:25:09 +01:00
Mieszko Jędrzejczak
e8a04e5524
Laser carbine icons!
2017-02-17 14:21:48 +01:00
FlattestGuitar
692f2d238b
Adds a laser carbine!
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Admin only for now.
2017-01-26 12:45:36 +01:00
Tigercat2000
56a09db739
Action Button Update
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- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
TheDZD
078d7bc099
You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst.
2016-07-05 19:41:44 -04:00
TheDZD
c6b4539548
Finishing touches
2016-06-08 15:11:24 -04:00
TheDZD
4facfcb5a4
More fixes and sprites
2016-05-31 22:51:14 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
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Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
SamCroswell
96f7f48f32
Properly spells magazine
2016-01-07 15:17:44 -05:00
SamCroswell
eb8b2cc09f
Adds Fun
2016-01-07 15:08:12 -05:00
Fox-McCloud
97527dddc6
tweak
2016-01-03 20:34:40 -05:00
Fox-McCloud
eade350dc8
Sec Rifle Port
2016-01-02 01:06:37 -05:00
Markolie
6f0a8174ad
Guns rename, take two
2015-09-30 15:51:14 +02:00
Markolie
62235dc859
Wand and Thompson in-hands
2015-09-16 23:12:49 +02:00
Markolie
be5653a25f
Get rid of item_override
2015-09-15 04:20:46 +02:00
Markolie
2b74789b37
Burst fire tweaks
2015-09-14 04:39:39 +02:00
Markolie
591f2747ca
Further gun updates
2015-09-14 04:36:41 +02:00
Markolie
f41f0a59fe
Guns update
2015-09-14 04:05:20 +02:00
AnturK
568d289a67
Generic Action\Action Button System
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This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Fox-McCloud
dec621eefd
Revert "R&D Research Levels Unification"
2015-04-07 01:16:19 -04:00
jack-fractal
a0be969870
Unifying tech levels
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Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Fox-McCloud
8238638283
Gun Harmonization
2014-12-13 11:18:56 -05:00
SamCroswell
ceabc46f1b
Dismemberment Update, Fire Axe Fixes, Gun Sounds
2014-11-23 00:52:32 -05:00
SamCroswell
90bb1c5861
Weapon description update
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Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00