Commit Graph

78 Commits

Author SHA1 Message Date
hal9000PR
3c52cea099 fix (#16728) 2021-09-18 15:36:35 +01:00
variableundefined
e4355d7d63 Merge pull request #16529 from chafla/foam-fixes
Ensure only pistol-type weapons can be holstered
2021-08-29 14:47:09 -05:00
chafla
0f0a18c6c7 Set holster default to false 2021-08-12 14:42:36 -07:00
E-MonaRhg
526187fc7b Merge remote-tracking branch 'upstream/master' into gamma_armory_buff_v2 2021-07-08 23:43:41 +02:00
S34N
ae6f6148c2 Solgov tweaks (#15896)
* marines, solgov, and more!

* belts are belts

* forgot da hat

* swapped guns around, loadout hat no longer strong

* Update code/datums/outfits/outfit_admin.dm

* updated shading on uniforms

* yeets a null entry

* gas masks, flipped caps

* renamed gas masks

* merge conflicts

* dmi conflicts confuse me

* ARG mag update
2021-05-16 11:38:16 +01:00
E-MonaRhg
63a904c190 Buffs to gamma armory v2 2021-03-02 15:47:39 +01:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
variableundefined
2c1e443747 Refactor IsHandgun() to a class variable called can_holster 2020-10-15 14:03:04 -04:00
EMPlight
9365120416 Merge branch 'master' into BulldogXLmag 2020-06-27 15:21:59 -07:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
EMPlight
ce2ec83e01 Adds Extended drum mag and bundle for nuke ops. 2020-06-12 22:43:55 -07:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Granodd
6c53564df2 Merge branch 'master' into GunsAndGunAccessories
# Conflicts:
#	code/modules/projectiles/guns/projectile/automatic.dm
2019-01-26 02:17:22 -05:00
AzuleUtama
8284c56c54 Fixes bulldog and c20's low ammo alarms only going off once 2018-12-12 00:28:45 +00:00
Granodd
8fb45039c0 moved attackby proc to projectiles/guns/projectile.dm 2018-12-02 21:10:20 -05:00
Granodd
9725c7536b Refactors reloading and adds new gun sounds to ballistics 2018-12-02 03:20:05 -05:00
Birdtalon
f36b0a4bff changes equip_to_slot_or_del() to equip_or_collect() to prevent item deletion from backpack_contents list
numerous bugfixes
adds new suit sprites
2018-10-07 22:32:44 +01:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
shazbot194
0a9a3c2b2b More icons for the M90 (#8738) 2018-03-19 13:20:31 -07:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Mieszko Jędrzejczak
e8a04e5524 Laser carbine icons! 2017-02-17 14:21:48 +01:00
FlattestGuitar
692f2d238b Adds a laser carbine!
Admin only for now.
2017-01-26 12:45:36 +01:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
TheDZD
078d7bc099 You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. You switch to semi-automatic. You switch to 1 round burst. 2016-07-05 19:41:44 -04:00
TheDZD
c6b4539548 Finishing touches 2016-06-08 15:11:24 -04:00
TheDZD
4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
SamCroswell
96f7f48f32 Properly spells magazine 2016-01-07 15:17:44 -05:00
SamCroswell
eb8b2cc09f Adds Fun 2016-01-07 15:08:12 -05:00
Fox-McCloud
97527dddc6 tweak 2016-01-03 20:34:40 -05:00
Fox-McCloud
eade350dc8 Sec Rifle Port 2016-01-02 01:06:37 -05:00
Markolie
6f0a8174ad Guns rename, take two 2015-09-30 15:51:14 +02:00
Markolie
62235dc859 Wand and Thompson in-hands 2015-09-16 23:12:49 +02:00
Markolie
be5653a25f Get rid of item_override 2015-09-15 04:20:46 +02:00
Markolie
2b74789b37 Burst fire tweaks 2015-09-14 04:39:39 +02:00
Markolie
591f2747ca Further gun updates 2015-09-14 04:36:41 +02:00
Markolie
f41f0a59fe Guns update 2015-09-14 04:05:20 +02:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Fox-McCloud
dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
jack-fractal
a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
SamCroswell
ceabc46f1b Dismemberment Update, Fire Axe Fixes, Gun Sounds 2014-11-23 00:52:32 -05:00
SamCroswell
90bb1c5861 Weapon description update
Updated a few weapon descriptions to fit properly.
2014-11-22 13:33:25 -05:00