Cael_Aislinn
86a58380b3
added bees supply pack to cargo bay, made vending machine produce beezeez, make apiaries constructable out of wood
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:39:24 +10:00
Cael_Aislinn
20a3596460
re-added missing supply packs (supply packs without assigned groups are not orderable)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 18:45:11 +10:00
Cael_Aislinn
18f6136b25
tweaked a couple of supply packs (crate types, quantities), added missing rust fuel port circuitry supply pack, added supply packs for type 1 TEGs and circulators
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:33:59 +10:00
cib
65b8eafe8e
Added internal organs.
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They can be hurt by their parent organ getting hurt.
Ruptured lungs are now represented as damage to the lungs internal organ.
2013-03-04 12:19:12 +01:00
Cael_Aislinn
a7a0e48d67
compile fixes, tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-24 22:06:36 +10:00
Cael_Aislinn
3cc31685c0
fixed round start/late arrival account creation for players, made eftpos scanners orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:51:56 +10:00
Cael_Aislinn
1469ccb7f9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-23 19:39:05 +10:00
Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Chinsky
2ce64b77a7
Merge branch 'necrosis' into bleeding-edge-freeze
2013-02-22 23:46:54 +04:00
Chinsky
83eb9cac83
Commented out gangrene for now.
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I suck at branches, it got caught with my surgery fixes.
2013-02-22 23:24:33 +04:00
Chinsky
f50fd49032
Gangrene!
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Now germ level for organ has three thresholds.
LEVEL 1: Occasional (prob(10) every tick) tox damage and germ level raise.
LEVEL 2: In addition to that, tox damage and germ level raise every tick.
LEVEL 3: Limb necrosis. Currently does nothing but icon change. Also at this stage germs start leaking to connected organs, so amputations is necessary.
2013-02-22 23:12:27 +04:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
Cael_Aislinn
2c585fbcc4
moved shield files to folder, made circuitry for shielding gens/caps researchable, various tweaks and balances to the research requirements, made shield gens/capacitors orderable via cargo
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:49:29 +10:00
Cael_Aislinn
66b04ccf1d
made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 20:00:05 +10:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Zuhayr
cdb3907493
Binary file merge conflict.
2013-02-20 00:28:14 -08:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Chinsky
df67151fe3
Merge branch 'master' into bleeding-edge-freeze
2013-02-20 09:18:14 +04:00
Chinsky
3202ac4ccf
Fixes runtime with burn wounds not having enough stages.
2013-02-20 00:38:43 +04:00
Chinsky
334da25223
Added surgery to put things in people.
2013-02-18 13:22:23 +04:00
Chinsky
baec30f690
Moved procs around, added comments.
2013-02-17 22:06:26 +04:00
Chinsky
24351fbea8
Made all proc declarations full, updated indentation accordingly.
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Changed paths for wounds.
2013-02-17 20:31:55 +04:00
Chinsky
ab9ed98f07
Removed all cases for monkeys, since they do not have organs anymore.
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Moved dropped limb icon generation code to it's New()
2013-02-17 19:38:28 +04:00
Chinsky
92c8c34c2a
Removed getDisplayNameProc(), since all organs have display_name var anyway.
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Moved some severed head code into it's New() for readability.
Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Erthilo
7827680f66
Fixes virus crate having no model and cost.
2013-02-13 17:09:54 +00:00
Chinsky
f25ba15c2f
removed debug print
2013-02-07 05:48:19 +04:00
Chinsky
4739184104
OH GEE LET'S LET EVERYONE AND THEIR ADMIN OBSERVER MOM USE THESE VERBS NOTHING CAN POSSIBLY GO WRONG.
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Slapped rights checks on verbs in VV menu.
2013-02-07 03:40:01 +04:00
Chinsky
fcb10b05d5
Should fix injured icons not updated.
2013-01-28 21:51:05 +04:00
Chinsky
d1972efbb8
Can order contraband crates.
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Moved most of 'contraband' out of crate to others.
2013-01-28 18:07:34 +04:00
Chinsky
ebc6529b68
Fixed appendicitis killing people in 4 minutes.
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Also from stage 2 and on, symptoms of lower stages can appear too.
2013-01-24 14:48:40 +04:00
Chinsky
d0ae053098
Should stop robolimbs bleeding.
2013-01-23 02:47:37 +04:00
Cael_Aislinn
104bc8dd98
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/datums/supplypacks.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
icons/mob/head.dmi
icons/mob/suit.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:48:07 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
giacomand@gmail.com
015b19f800
- Added null checks for get_mobs_in_radio_range().
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- Added a check to EI NATH for humans who are brainless.
- Fixed fires runtiming. When I replaced del(src) with a garbage collecting proc, I forgot to return afterwards so the rest of the code didn't execute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5567 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:52:49 +00:00
aranclanos@hotmail.com
a8cb1dc4f8
Some improvement to the teleport scroll and spell code. It unbuckles the user now.
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Thanks to Nodrak~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5565 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 06:22:29 +00:00
Cael Aislinn
f472e07cc1
Merge pull request #2194 from comma/master
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Surgeray
2013-01-16 17:57:05 -08:00
Cael_Aislinn
70764ac039
tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:20:00 +10:00
Chinsky
6d830af37c
Merge branch 'master' into surgery
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Conflicts:
code/WorkInProgress/surgery.dm
code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
johnsonmt88@gmail.com
e5750c9f6b
Alien-speak and silicon binary-chat should now work properly using # or . instead of :
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Fixes issue 1243.
Committing for Startoad:
The janitor supply crate (from cargo) now comes with a trashbag inside.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5550 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-14 23:31:04 +00:00
Cael_Aislinn
8581932c57
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/objects/items/toys.dm
icons/mob/back.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/weapons.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 22:14:46 +10:00
Cael_Aislinn
cf6aadef09
remove some unused files, tick barsigns.dm and removed duplicate definition
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:23:47 +10:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00
Chinsky
c0fc8f965b
Added doublecheck for disfigurement
2013-01-13 11:52:41 +04:00
petethegoat@gmail.com
b7f29ca03e
Committing a new wizard spell, by S0ldi3rKr4s0, and a fix for jetpack mining borgs not having their eye overlays, also by him.
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In totally unrelated news, added a horse mask.
Improved say.dm, so that adding more mask voicechanging snowflake code shouldn't have quite such a big impact.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5534 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 22:52:49 +00:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
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Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00
giacomand@gmail.com
a56e922053
Committing for Cael_Aislinn:
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= Giant Spiders =
- Nurses spin webs which impede progress, bundle items and mobs up in cocoons, lay eggs to create spiderlings
- Nurses are slow and weak, but their bite has a chance to paralyse the victim
- Spiderlings skitter about and eventually grow into giant spiders.
- Spiderlings will ventcrawl, so they can spread over the station pretty fast.
- Hunters are fast, have decent health and the most effective poison
- Guards are medium speed but the health and direct damage
- The poison of hunters and guards can cause hallucinations if they bite you
= Farm animals =
- Cows can be milked or butchered for a large supply of meat. Sadists can also tip them over (with intent_help).
- Goats can also be milked, but have a nasty temperament.
- Chicks grow up to be chickens, who lay eggs and continue the cycle. But where did it start? (they're very noisy).
- All three are orderable via QM.
My changes:
- Added a spider infestation event.
- Optimized code with spiders and simple_animals.
- Made a /hostile/retaliate type which will only fight back when hurt. Based on Cael's code.
- Added some farm animals on the map.
- Changed events, added a setup() proc which can let you setup variables or the event. Made the event only kill itself when it has called, announce(), start() and end().
- Brainrot will only need alkysine as a cure.
- Communication blackout will always be silent.
- Changed some admin buttons to use the new event system.
- Added a forceEvent proc which you can use when you enable debug verbs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5525 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-12 16:44:06 +00:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
petethegoat@gmail.com
1aaee90154
Updating the conjure spell to just use paths instead of strings.
...
Removed the needless Del() from event.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5512 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 00:08:17 +00:00
Chinsky
b5da64d10e
Fixed eternal disfigurement (got quite spammy in fires)
2013-01-11 00:29:10 +04:00
aranclanos@hotmail.com
692fc1b95a
Runtime fixes for the spells conjure carp and conjure creatures, I updated their paths to the correct ones.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5507 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 17:32:41 +00:00