Commit Graph
1338 Commits
Author SHA1 Message Date
Ravensdale 09212483bc final tweak for cap's PDA to do as advertised. 2013-04-16 08:47:23 -07:00
Ravensdale 19c7c8d651 Bugfix: Adds in a check to make sure atmos code has been loaded before trying to generate, preventing some runtimes.
Tweak: Removes captain's armour from spawn code.

Tweak: Captain's PDA now spawns with messenger on but is now undetonateable.
2013-04-16 08:43:19 -07:00
SkyMarshal 7d114d22bd Fixes issues:
#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely.  Possible cause of #2627 and maybe #2451, but those need tested and I did not have time.
2013-04-09 00:49:19 -07:00
Asanadas f3e1ff57d6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-04-04 01:15:03 -04:00
Spamcat 020a555f0f Fixed #2596.
also fixed #2599 in my map commit
adding these so issues would automagically close when merged because no-one closes them ever
2013-03-31 15:19:09 +04:00
Asanadas f3d605abe3 De-Culting and you! Null Rods re-receive the ability to de-cult cultists, and a tiny desc change. Holy Water also has the chance to de-cult on metabolism, but less of a chance than the null rod. Holy Water may need some balance adjustments, will watch it in the future.
Signed-off-by: Asanadas <asanadas@hotmail.com>
2013-03-27 19:45:40 -04:00
Spamcat 4ad2ce87a6 bleh, removed stray debug thingy 2013-03-24 14:40:15 +04:00
Spamcat 285a1dd89e Arrivals announcement computer strikes back!
phew, took me long to get rid of it
2013-03-24 02:20:57 +04:00
Asanadas 0a21e8a4f4 Whoops spelled internal affairs wrong. This pretty much overwrites the lawyer job with an Internal Affairs Agent, made to Cajoes guidelines to the best of my ability. New suit, messed up PDA, and loyalty implanted / answering to the captain to maybe they'll have more pull on the server.
Signed-off-by: Asanadas <asanadas@hotmail.com>
2013-03-21 02:59:29 -04:00
Spamcat 86cc28dd57 Fixed posibrain installed into spiderbot bug, made posibrains a child class of MMI. 2013-03-19 14:37:21 +04:00
Spamcat 5e2c921933 Fixed nanopaste messages.
(and some my shitcode)
2013-03-18 18:01:51 +04:00
Christian Bielert 14a96f77ab Merge pull request #2539 from comma/organ
Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn 435ceda41f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-15 20:37:35 +10:00
RavingManiac 585fed0005 Intercom canhear_range reverted to 2.
Intercom in interrogation observation room shifted to cover the whole room.
2013-03-15 02:19:58 +08:00
Chinsky a2e2c373ef Added new item - nanopaste.
Researchable by RnD (materials and engineering tech), used to repair robots and robolimbs more efficiently (twice as fast and both damage types at once).
2013-03-13 05:57:53 +04:00
Chinsky 4f58416332 Merge pull request #2522 from RavingManiac/bleeding-edge-freeze
Intercom tweaked and notice boards added
2013-03-11 17:15:11 -07:00
RavingManiac 2d49b05f93 Intercom hear range (that is, the distance at which it can be heard) changed from 2 tiles to 7 tiles, matching the viewing distance.
Notice boards added to research, security, engineering break room, medbay lobby, HoP's desk, bridge, cargo bay, cargo lobby and mining.
2013-03-12 03:45:55 +08:00
Chinsky b207349c44 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-03-11 01:18:10 +04:00
Cael_Aislinn f8f9397636 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	icons/obj/library.dmi
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-10 23:01:33 +10:00
Cael_Aislinn 86a58380b3 added bees supply pack to cargo bay, made vending machine produce beezeez, make apiaries constructable out of wood
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-09 23:39:24 +10:00
ericgfwong@hotmail.comandChinsky 6ac93ddd4d Added new descriptions to each of the rigs and gave them unique armor values.
Medical PDAs should now have a green stripe

Fixed a misplaced /area/ issue in the Warden's office

git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Cael_Aislinn 53793fc2aa Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/storage.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 19:03:18 +10:00
Zuhayr 3774b16839 Made spiderbots buildable, animated spiderbot sprites. 2013-03-02 02:15:39 -08:00
Zuhayr 2381aa2dca Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain. 2013-02-25 19:48:00 -08:00
Cael_Aislinn 46ecf43cf9 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
	icons/obj/device.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:40:46 +10:00
Cael_Aislinn 9b8387ac05 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
Conflicts:
	baystation12.dme
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/research/xenoarchaeology/misc.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-25 14:27:44 +10:00
Cael_Aislinn ec023cc3f8 tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-23 21:51:29 +10:00
Chinsky 29b1ef1c63 Derp, forgot main part of explosive implant EMP code and changelog. 2013-02-23 00:41:20 +04:00
Chinsky b208a953d0 Made EMP less instarape switch for Nuke Team.
Instead of 50% chance to go off, it goes like that
30% Nothing happens
70% Malfunction:
    50% Tear off limb / big wound
    50% Bad malfunction:
      50% BOOM
      50% meltdown, won't activate ever

Which takes it from 50% to 17.5%
2013-02-23 00:09:05 +04:00
Cael_Aislinn 8ee5672159 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-22 23:56:38 +10:00
Cael_Aislinn 66b04ccf1d made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-22 20:00:05 +10:00
Chinsky 6015df7178 Tweaks to side effects.
Removed itch one. Caused lots of whining, since it's quite counterintuitive to take drugs to treat itch instead of scratching it or removing bandage.
Made side effects contracting probability-based, probability higher the stronger chemical is.
2013-02-20 20:00:01 +04:00
Chinsky fa1d81fbae Fixed derp.
Compile errors because I am retarded.
2013-02-20 10:38:36 +04:00
Chinsky 28c8c67946 Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant. 2013-02-20 09:20:32 +04:00
Chinsky 41f09299c9 Compressed implant item now will be put in hands instead of the floor. 2013-02-20 09:17:41 +04:00
Chinsky eb03e35296 Fixes issue #2384
Uplink now spawns proper implanters.
Fixed missing icon for compressed matter implant.
2013-02-20 09:15:27 +04:00
Chinsky 54e958d186 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-19 16:44:30 +04:00
Jamini 15fcdafe8e Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-02-17 20:59:36 -05:00
Chinsky 92c8c34c2a Removed getDisplayNameProc(), since all organs have display_name var anyway.
Moved some severed head code into it's New() for readability.

Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Chinsky 0b8bae86ae Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound. 2013-02-17 18:31:14 +04:00
cib eaa8130672 Balance fixes to medical side-effects.
- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Cael_Aislinn 7fba00ce55 miscellaneous fixes + tweaks + cleanups (spoons, artifacts, geotracking, helpers for finds, tools / gear)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 13:28:31 +10:00
cib 31cd43945d Added various new side effects:
- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
Cael_Aislinn b2e9c265c4 new icons, added some large artifacts, renamed/restructured a bunch of files
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 01:30:40 +10:00
Chinsky 4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky 55479a7b99 'Only in effect if can_hold is not set' my ass.
Fixed belts stil not accepting batons and tasers.
2013-02-06 00:49:44 +04:00
Chinsky e74cd95fec Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/turfs/turf.dm
	code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00
Chinsky 2023253cac Fixes newly built plating repressurizing rooms. 2013-02-02 19:16:16 +04:00
Cael_Aislinn ae16d81888 fix for blueprint areas randomly disappearing after a while, blueprint areas power not working, blueprint areas lighting being [initially] borked
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-01 22:49:24 +10:00
Cael_Aislinn 7f05c6fdb3 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/jobs/job/captain.dm
	code/game/jobs/job/security.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mob/living/carbon/human/hud.dm
	html/changelog.html
	icons/obj/items.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-23 01:02:27 +10:00