Travis Whitehead
5ad12e5c95
WIP: Porting gun targeting
2012-11-19 12:32:36 -08:00
Whitellama
77b6f1e6fc
WIP: Porting gun auto-targetting + suicide
2012-11-18 17:40:39 -08:00
Mloc
35132b3036
Merge pull request #1901 from AterIgnis/hud_intent_better
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all-intents-intent-button
2012-11-10 08:58:39 -08:00
Ater Ignis
20bdba6c67
all-intents-intent-button
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shows all possible intents on intent button and allows choosing needed one directly, without scrolling them all
2012-11-10 14:19:02 +04:00
Ater Ignis
8b71b7d106
updated DNA code to have more mutations
2012-11-10 14:12:25 +04:00
SkyMarshal
1eb2ceb643
Removed the /TG/ "feature" which has explosions insta-gib dead people. THIS IS WHY I HATE THE MERGE.
2012-11-09 22:30:38 -07:00
Ater Ignis
af0593e07b
Chemistry on child reagents and in mobs
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Ethanol childs (most drinks in general) are treated as ethanol in reactions
Reactions are going inside mobs, but not make bubbling effect
2012-11-09 20:53:20 +04:00
Cael_Aislinn
6f77899396
should invert SSD to apply to normal disconnects, but not ghosting admins
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-08 22:20:34 +10:00
Cael_Aislinn
dba38d5508
made helmets etc properly hide hair
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 23:46:41 +10:00
Cael_Aislinn
739e965b5f
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport, removed unnecessary includes fron the .dme
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Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 12:21:54 +10:00
headswe
cafd51e1a8
Merge pull request #1862 from Ravensdale/master
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(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
headswe
8b963cad83
Merge pull request #1857 from comma/master
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Alt titles, char records & small fixes.
2012-11-02 10:11:45 -07:00
Hawk-v3
538c57ca1c
Merge pull request #1866 from Hawk-v3/master
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Removing Fatness
2012-11-02 09:02:08 -07:00
Hawk_v3
dff741ce20
Removing Fatness.
2012-11-02 15:29:13 +00:00
Chinsky
203a4e1183
Merge branch 'disarm'
2012-11-02 01:22:31 +04:00
Head
4cd33f3906
Just uh,fixes.
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Signed-off-by: Head <sebbebroberg@hotmail.com >
2012-11-01 17:29:02 +01:00
Hawk-v3
bdf079af85
Merge pull request #1859 from AterIgnis/dismemberment
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Fix of recent pull 'Dismamberments'
2012-11-01 02:13:41 -07:00
Ater Ignis
0171418661
fixed my misunderstanding of this programming language
2012-11-01 12:32:14 +04:00
Chinsky
b9d942cfdd
Gun goes off in random direction instead of always on assiliant.
2012-11-01 04:14:23 +04:00
Chinsky
771389f871
Added warning messages before vomiting.
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You have in total two warnings and to react now.
2012-10-31 14:36:09 +04:00
Chinsky
e1c087c594
Added small probality of gun owner getting shot.
2012-10-31 14:34:52 +04:00
Chinsky
29fab30384
Added 40% chance of gun in active hand going off if someone tries to disarm holder.
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There is also 10% chance that gun in off hand will go off.
2012-10-31 13:04:34 +04:00
Chinsky
a2e83e962d
Alternative titles system.
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Custom character records.
Different clothing for alternative titles.
2012-10-31 08:40:51 +04:00
Chinsky
9dc654c712
Beep boop cyborg emotes.
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All ported and working.
Ping, beep, buzz, THE LAW.
2012-10-31 03:24:31 +04:00
Cael_Aislinn
698425a987
readd ssd sleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:46:54 +10:00
Cael_Aislinn
5c82c87aa2
removed silly comments
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-30 23:44:57 +10:00
Mloc
5049fa1b83
Merge pull request #1852 from comma/master
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Custom items, limbs and small fixes.
2012-10-30 05:29:59 -07:00
Chinsky
b30ba9314c
Reverted changes by 'dismemberment fix'
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It's a bit misleading, but you can just set base icon to limbless torso, so no need to subtract every missing limb from there.
Subtracting will cause mob have see-through holes when seen from the side too.
2012-10-30 16:02:10 +04:00
Chinsky
77800a76d7
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-30 15:30:40 +04:00
Chinsky
a5cdbf1a1f
Readded robolimbs beign affected by EMP
2012-10-30 08:07:45 +04:00
Chinsky
7e1e1872b2
Readded robolimbs and amputated limbs drawing properly.
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Now character gets proper robo and amputated limbs on spawn.
Readded checks for amputated hands.
2012-10-30 07:59:54 +04:00
Ravensdale
7d5ee4cdf5
Fixes AI-less borgs spawning with asimov instead of corporate lawset.
2012-10-29 17:13:50 -07:00
Chinsky
6f1852449d
Ported custom items system.
2012-10-30 02:27:51 +04:00
Mloc
6d350c6529
Merge pull request #1850 from comma/master
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Virus2 and small fixes.
2012-10-29 12:29:48 -07:00
headswe
36953f7eab
Merge pull request #1837 from AterIgnis/dismemberment
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Dismemberments
2012-10-29 04:11:28 -07:00
Ater Ignis
fa1d74e435
added comments
2012-10-29 15:04:30 +04:00
Ater Ignis
6666e0cc3e
fixed i=5 crutch
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I accept, that was really silly
2012-10-29 14:35:50 +04:00
Chinsky
5281cbf2e2
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1
Ported virus2 system and machinery.
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Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
Hawk-v3
299c8d6433
Merge pull request #1848 from Hawk-v3/master
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Cryo edit. No More Alien Race Damage.
2012-10-28 03:31:39 -07:00
Hawk_v3
b64a1cfe69
Fixed a unused area in Cryo.
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Removed damaging effects to alien players. C'mon, we whitelist them already!
2012-10-28 10:28:12 +00:00
Hawk_v3
8e877047d9
Reverted Suit Cramping
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Hawk_v3
2012-10-28 07:01:02 +00:00
Ater Ignis
61e16ee87f
updated code to more readable
2012-10-27 19:29:48 +04:00
Cael_Aislinn
d38670f75a
heavy suits cause cramps over time (minor brute damage at intervals of a few minutes), also made species clothing incompatabilities actually affect the relevant body parts
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-27 23:16:12 +10:00
Spamcat
665c840da3
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-26 23:57:05 +04:00
Ater Ignis
55c553f535
1) show dismemberments on player: erase limbs which are ORGAN_DESTROYED
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2) if player is husk - still try to overlay robotic limbs if they are present, but not anything else
3) human without legs can't stay, right? but he can crawl if there exist any part of arm or leg - only fully delimbed body can't move
2012-10-25 20:00:44 +04:00
Cael_Aislinn
e8be4ac9f8
fixed kobolds (?) brought in supermatter and cleaned it up a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-25 20:30:40 +10:00
Cael_Aislinn
7aee209637
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2012-10-25 00:35:19 +10:00
Cael_Aislinn
5bee6e1d24
ghosts have universal talk again
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-24 23:45:57 +10:00
headswe
0d98248b6f
Merge pull request #1821 from comma/master
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Pain & Other Ported Things
2012-10-23 08:47:30 -07:00